10 Must-Watch Videos for Flipped Learning

“Meris Stansbury has compiled an offering of 10 great videos for fostering flipped learning, in the following eSchool News article. Is Pluto a real planet? How vast and uncharted is the world inside a drop of water? What do we really know about Vatican City? What if the Death Star actually existed? These burning questions and more are answered in the videos below.”

via eSchool News

From STEM videos to history lessons, YouTube can be a one-stop shop for flipped learning

If must-implement educational trends were narrowed down to a small group, flipped learning would be among the top contenders. But flipped learning doesn’t have to consist of videos of a hand on a whiteboard, and it doesn’t have to discuss how to multiply fractions in monotone—after all, there’s a whole YouTube world out there.

Part of the fun of flipped learning is introducing brief questions on relevant curriculum topics that students can discuss or use to create projects during class. For instance, based on historical definitions, should Pluto be a planet? If some products in the U.S. are identified through numbers, could replication of those numbers be made illegal? In other words, could a number itself be illegal?

It’s these types of short videos, based in research and made for education (with interesting animations and vivid explanations), that can be a solid foundation for inquiry-based learning. They also can provide real-world examples of what’s being taught in schools.

Do you have a favorite video you show your students? Do you think flipped learning can help in inquiry-based or project-based learning? Let us know in the comment section below.

 

1. Life in a drop of water (Science): A drop of pond water viewed through a microscope; filmed and edited with a smart phone. Ask students to try and identify what they’re seeing in the drop.

dropwater

 

2. What if the Death Star was real? (STEM): Using dimensions and design specs from the Star Wars website, imagine how the Death Star might impact Earth. A bit of fun with Professor Mike Merrifield from the University of Nottingham.

deathstar

 

3. Illegal numbers (Civics/Math): Could some numbers be made illegal in the U.S.? This video features Dr. James Grime:https://twitter.com/jamesgrime

 

4. What if you were born in space? (Biology/Health): Delve into how gravity and other natural forces can affect the body once in space. Provides a look at current science research.

 

5. CrashCourse U.S. History Part 1 (History/World Culture): A very animated historian discusses the Native Americans who lived in what is now the U.S. prior to European contact. John Green also discusses early Spanish explorers, settlements, and what happened when they didn’t get along with the indigenous people. The story of their rocky relations has been called the Black Legend.

 

6. Vatican City explained (History/World Culture): Using drawings and historical photos, this historian simplifies world issues in a fun way, allowing for open discussion.

 

 

7. Super expensive metals (Science): Inside a Noble Metals factory, where even the dust on your shoes is too valuable to ignore! Make the Periodic Table of Elements come to life.

 

 

8. Grammaropolis noun song (English/Language Arts): Think of this as an updated Schoolhouse Rock.

 

 

9. Negative numbers introduction (Math): Khan Academy incorporates real world examples into a very basic math concept explanation.

 

 

10. Is Pluto a planet? (History/Science): Learn about how Pluto came to be called a planet based on historical definitions and scientific inventions, to its eventual fall from the planet category.

 

pluto

 

 

 

 

A Better List Of Ideas For Project-Based Learning


via TeachThought

At TeachThought, we’re huge fans of project-based learning.

While there is no magic bullet of practice, program, or framework that automatically produces progressive and effective learning, what makes project-based learning exceptional is its flexibility. As it is, first and foremost, simply a curriculum planning tool, so much other “good stuff” that can support learning (game-based learning, learning simulations, place-based education, self-directed learning, etc.) can all be “embedded” in project-based learning.

With PBL, there is no “either/or” proposition: anything from open-ended, play-based learning to data-driven, research-based instructional environments can all use PBL effectively.

While there are all kinds of great resources necessary to “run” PBL (including those from Edutopia.org), from apps to planning templates and more, the genesis of a great project is the idea itself–the purpose and/or audience of the project itself.

Below, we’ve shared dozens of ideas for projects, and we’re going to constantly update the list with new ideas, suggestions from our community, resources, etc. In that way, this page can become the ultimate guide for project-based learning in your classroom. The focus will be on the ideas for the projects themselves, but we’ll also include apps, tools, and other “stuff” you’ll need to effectively realize this approach in your classroom.

6 Posts To Get Started With Project-Based Learning

  1. The Difference Between Projects & Project-Based Learning
  2. 5 Types Of Project-Based Learning
  3. 11 Tools For Better Project-Based Learning
  4. 4 Keys To Designing A Project-Based Learning Classroom
  5. 23 Ways To Use The iPad In The 21st Century PBL Classroom
  6. 12 Timeless Project-Based Learning Resources

The Constantly-Updated List Of Ideas For Project-Based Learning

Note: This list will constantly be updated with new ideas, tools, and resources. As such, some fields will be empty, updated, or removed as we build and improve the list over time. Note that the list is intentionally not separated into “content areas,” as many of the projects could be approached from a number of angles (the math of design, the language of planning, and so on).

1. Idea: Create an interactive family tree with voice-overs from living family members, and added

Consider Using: VoiceThread, YouTube

2. Idea: Design an app with a specific purpose for a specific audience

3. Idea: Inventory the world’s most compelling apps in an elegant and browsable interface

4. Idea: Design a modern library using a problem-solution format, and annotate its critical features

5. Idea: Solve the problem of negative news

6. Idea: Using the best thinking of major world civilizations, design the perfect civilization. Identify critical characteristics, resources, and habits, etc.

7. Idea: Mash Reddit with facebook with YouTube (or any 3 social media channels)

8. Idea: Help local businesses increase environmental sustainability (e.g., reduce waste)

Audience: Your neighborhood, the businesses themselves

9. Idea: Identify, analyze, and visualize recurring themes in human history; then contextualize those themes in modern society

10. Idea: Make a compelling case of connectivism (student chooses “angle”: intellectual, recreational, etc.)

11. Idea: Make a compelling case for independence (student chooses “angle”: intellectual, recreational, etc.)

12. Idea: Leverage the wisdom of nursing homes

13. Idea: Artfully express, analyze the causes-effects of, or otherwise evaluate population growth

14. Idea: Debate the relationship between technology and humanity from a historical (Mary Shelley?) or modern (Steve Jobs?) perspective

15. Idea: Reverse global warming, or re-imagine major coastal cities in light of 6 degrees of warming

16. Idea: Measure the sociological impact of social media on local communities (using a self-selected parameter)

17. Idea: Design an alert system to halt the spread of deadly disease

Audience: Local, national, and international governments; local communities; medical professionals

Considering Using: Plague, Inc.

18. Idea: Plant and manage a garden to feed local homeless/hungry

19. Idea: Solve a personal problem. Brainstorm personal challenges by proximity to learner: first by individual, then family, neighborhood, city, state, and so on. Then have learner select one, design a scale for solving it, and sketch out a plan to make it happen.

20. Idea: Analyze the impact of great architecture–or lack thereof–on a community

21. Idea: Dissect the anatomy of viral web content

22. Idea: Help a local business that does “good work” market itself to younger audiences. Create a proposal, present to business, refine proposal based on feedback

23. Idea: Artfully illustrate the global history of civil rights

24. Idea: Visually demonstrate the galaxy’s behavior from changing a single parameter (e.g., the gravity level of a single planet)

Considering Using: The Universe Sandbox simulation

25. Idea: Design the next Google (the next method of content and data discovery)   

26. Idea: Re-imagine a popular social media platform based on the success of another; carry design through to prototyping and/or marketing phase

27. Idea: Plan a Mars colony using current data of the Martian landscape and atmosphere

28. Idea: Create a photo documentary, then turn that into a film documentary, then turn that into a short eBook

29. Idea: Define, Analyze, and Visualize an Abstract Concept (Wisdom, Freedom, Conflict, etc.)

30. Idea: Develop a feasible response to potential asteroid–> earth collisions

31. Idea: Analyze the cause and effect of low voter turnout on both democracy, and the health of the local community

32. Idea: Re-imagine the American Constitution–or similar governing documents–as if they were designed today

33. Idea: Perform a cause-effect analysis on consumerism

34. Idea: Create and publish a weekly or monthly podcast on a self-selected topic based on market data

35. Idea: Film a documentary on an under-served social issue few people see

36. Idea: Imagine and articulate a community where neighbor-to-neighbor and neighborhood-to-neighborhood interaction was necessary to survive

37. Idea: Design a better physical book

38. Idea: Identify an emerging musical genre, write a song that fits in that genre, produce a video, design a website to promote it

39. Idea: Design a school, including new content areas, grading, collaboration, and community involvement

40. Idea: Create and manage a YouTube channel for a self-determined and authentic purpose

Considering Using: YouTube

41. Idea: Solve your parent’s problem of being too busy

Audience: Your parents, of course.

Consider Using: A mini-documentary, analytics, etc.

42. Idea: Analyze, visualize, and socialize the long-term impact of coal on the environment

43. Idea: Revise the United Nations in some way, shape, or form to better respond to international crises

44. Idea: Answer the following question: What would (insert historical figure here) say about (insert relevant social issue here)?

45. Idea: Re-conceive iTunes as an aggregation tool and player for traditional literary forms (e.g., poetry, fiction, etc.)

46. Idea: Redesign your city to reduce the need for extended commutes

47. Idea: Research all modern tools sued to provide clean water access, then design a better tool

48. Idea: Study local land regions and resources to identify a geological-based response to the Zombie Apocalypse

Consider Using: Google Earth

 

How Do We Raise Critical Thinkers?


via Mentoring Minds

As we venture into the 21st century, we as a society are faced with more innovation and challenge than ever before. We now live in an interconnected world, where the Internet and global communications are simultaneously uniting and isolating us as a society. How do we raise critical thinkers to best face the challenges that face our modern society? What changes in education methods should be implemented to  create a better learning environment for these budding minds? Check out this great infographic by Mentoring Minds to find out!

Click here to download an 11X17 version of the “Developing 21st-Century Critical Thinkers” infographic.

Developing 21st Century Critical Thinkers Infographic by Mentoring Minds

A billion smartphones were shipped in 2013—and that’s not even the interesting part

phone

In 2013, the world’s phone manufacturers shipped (as opposed to sold) just over a billion smartphones according to IDC. Strategy Analytics, a competing research firm, puts the number for smartphones slightly lower at 990 million. Either way, what’s interesting isn’t the nice round ten-digit number—it’s the suggestion that the big manufacturers at the top are running out of road.

Start with Apple. It accounted for 15.3% of all smartphone shipments in 2013, even though it makes only a handful of very expensive models. That’s down 3.4 percentage points from the previous year. Samsung looks to be in slightly better shape, growing market share a smidge from 30.3% to 31.3%. But both companies announced disappointing numbers over the past week, with Samsung’s fourth-quarter handset sales down 9% (paywall) on the previous quarter and Apple selling 10% fewer iPhones than expected.

Then look a bit further down the rankings The next three biggest companies by shipments—Huawei, LG, and Lenovo—together grew their market share to 14.2%, up from just 10.9% last year.

The numbers point to an inescapable conclusion: The era of high-margin, high-growth smartphone sales is over. Huawei, LG and Lenovo make good phones, but few of their handsets aspire to be the very top of the market where the iPhone competes with Samsung’s Galaxy S series. Indeed, Samsung’s growth can probably be attributed to the lower-priced models it peddles in emerging markets, rather than its flagship phones.

Despite the astronomical numbers, smartphone growth is slowing in percentage terms, up a mere 38% in the past year compared to 46% between 2011 and 2012. One reason is that much of the low hanging fruit has been picked; many people in the developed markets of the west who were going to buy smartphones already have. Now comes the more difficult task of convincing them to keep buying new ones every couple of years, and digging into the lower end of the market where most of Earth’s less prosperous residents reside. The low-end still has quite a way to go: smartphones remain prohibitively expensive for vast numbers of people.

Can Video Games Alter Society.. in a Good Way?

via Huffington Post

Click here to read an original op-ed from the TED speaker who inspired this post and watch the TEDTalk below.

When I’m talking to people about why video games matter, I like to quote one of Woody Allen’s finest pieces of advice: “Eighty percent of life is showing up.” More than almost anything else, showing up matters. You can’t find your talent for football if you never touch a ball. You can’t make friends if you avoid other people. You can’t get the job if you don’t apply. You’ll never write that screenplay if you don’t start typing.

Games are about everyone showing up. In classrooms full of students who range from brilliant to sullen disaffection, it’s games — and often games alone — that I’ve seen engage every single person in the room. For some, the right kind of play can spell the difference between becoming part of something, and the lifelong feeling that they’re not meant to take part.

Why is this? Video games are a special kind of play, but at root they’re about the same things as other games: embracing particular rules and restrictions in order to develop skills and experience rewards. When a game is well-designed, it’s the balance between these factors that engages people on a fundamental level. Play precedes civilization. It spans continents and generations. It’s how we naturally learn the most basic mechanical and social skills — and how, at its best, we can build a safe space for discovering more about ourselves.

In classrooms full of students who range from brilliant to sullen disaffection, it’s games — and often games alone — that I’ve seen engage every single person in the room.

During her talk, Jane McGonigal discusses the top five regrets that people express at the end of their lives. People don’t long for money, status or marble monuments. They wish they’d worked less hard, been better at staying in touch with friends, and more fully expressed their hopes and true selves. They wish they had shown up for more of the stuff that truly matters — and one of the things that games like Jane’s do is create structures and incentives to help people focus on these things while they still have time.

Some people are suspicious of any attempt to manufacture this kind of experience — and I can understand why. I spoke at TED Global 2010 about the ways that video games engage the brain, and in particular the idea of reward structures: how a challenge or task can be broken down and presented to make it as engaging as possible. This can seem a slightly sinister idea: a manipulation that replaces genuine experience with boxes to tick and hoops to jump through. At worst, you end up with a jumble of “badges” and “achievements” dumped on top of a task in a misguided effort to make it fun.

Yet the best games — and the lessons to be learned from them — are far more than this. The world is already full of systems aimed at measuring, motivating and engaging us. And most of them are, by the standards of great games, simply not good enough. From exam grading to health education to professional training to democratic participation, paths towards self-realization and success in the world are often daunting and obscure: journeys only the privileged feel confident setting off along.

If there’s one lesson we should take from games, it’s that we can make this first step vastly easier and more accessible — and can, given sufficient care, prompt people of all backgrounds and abilities towards richer living. This isn’t to say that it’s easy, obvious, or that games embody any royal road towards contentment. What modernity’s potent mix of play and technology does offer, though, is an unprecedented opportunity to know ourselves better — and, in doing so, to master our regrets before they become our destinies.

12 Things You Should Never Do When You Teach Online


via WizIQ

never tired of 12 Things You Should Never Do When You Teach Online

You are never alone when teaching online. As a writer and teacher, I’m here to share my experiences and insights so that you will not hit the ground.

We all know there are a lot of great articles out there on the web that talk about what you should do when you teach online. But sometimes what a new online teacher really needs is a list of what NOT to do when teaching online.

Here are 12 things I recommend that online teachers do not do:

1. Do NOT Design Your Online Classroom like an Obstacle Course

special forces obstacle course 12 Things You Should Never Do When You Teach Online

There are a number of things folks need to know when they log-in to your online course for the first time. Students need to be able to see immediately what the course entails: what it covers, how long it takes, how much it costs, and of course, what they need to do to get a good grade or the certificate of completion you’re offering.

Sometimes getting this information out of an online classroom is like running an obstacle course. Students shouldn’t have to leap hurdles to find out how to succeed in a course. Nor should they have to scroll around for a half hour and emerge totally confused. Make your course easy to navigate. If you’ve never put an online course together before, sign up friends and family to check it out before you start teaching. Tell them you’re counting on them to be honest. Then take their comments seriously and rework the course. Remember, student satisfaction—for good or ill—starts in moment one!

2. Do NOT Design Assessments That Are Guaranteed to Fail

Learning assessments, however they are put together, need to be relevant to the material at hand, and they need to move the learning process forward.

About 100 years ago when I was doing my masters in higher education, I took a course from the test construction Prof in my department. It was a required course or I probably would not have taken it. To my surprise I learned a lot from him. He taught us how to construct test items, how to set up checklists for essay grading, and lots of other necessary things. But mostly importantly,  he also taught us how to think of assessment as an important part of the ladder towards end-of-course student success.

Ladder of Success 12 Things You Should Never Do When You Teach Online

To illustrate how easy it was to get seriously off track, he told us a story about a physics Prof who routinely tested his class on the next lesson and not on the one they had just finished. This physics Prof thought he had designed a great test because only the three folks who read ahead got As and everybody else flunked. My test construction Prof tried gently and then firmly to get this physics Prof to see that he hadn’t designed a great test, he had designed anunfair test. And, to add insult to injury, the physics Prof was guaranteeing that he would never know whether his lectures and activities had been effective on a week-by-week basis.

3. Do NOT Minimize Student Choice or Punish Student Interaction

There are two things that most online teachers know about providing students with the opportunity for productive online learning:

choice 2 12 Things You Should Never Do When You Teach Online

  1. Feeling as if you have some choice in how you learn, and how you express your learning gives a student a sense of ownership over the process.
  2. Feeling as if you are not alone in the classroom framework, but the teacher and all the other students are part of a community to which you also belong helps a student commit to a shared journey towards a learning goal.

But some teachers build classrooms that are so rule-bound, so rigid that learning styles are not accommodated, creativity is not allowed, and collaboration is not encouraged or, even worse, is strictly forbidden.

But you don’t have to go to extremes to kill enthusiasm for your online course. Minimizing student choice can be as simple as refusing to let folks who hate to write film video or record audio responses instead. Punishing student interaction can be as simple as admonishing students every time they stray from course materials to personal experience in a discussion forum.

4. Do NOT Refuse to Answer Students’ Questions

Okay, so you’ve designed your course, and the students have signed up, and you think you have all the elements in place that the students need to get through your class, and then you get an email asking about something you think is clearly visible in the syllabi you uploaded to your classroom! It makes you want to gnash your teeth. I know: It’s frustrating. But should you growl at them and send them back to your classroom to figure it out for themselves? Well, no.

bond 12 Things You Should Never Do When You Teach Online

The best thing to do is just take a deep breath and help the student out. Imagine what a bond can be formed between you and your students by pointing them patiently to the link where the information is hiding. Imagine how much better your classroom relationships would be if you just tell them what they need to know and then point them to the link so they can explore further the info you embedded there.

Infinite patience not only breeds well-being in your classroom community, it can also make you feel better in the long run. Instead of giving into your frustration, you helped them when they needed you. That’s a pretty great.

5.  Do NOT Make Your Students Feel Unwelcome in Your Classroom

This seems like a no-brainer. You’re glad they’ve signed up. You’re excited to meet them, and then you do something that makes them wish they’d never gotten involved in your course. Giving in to Pitfall #4 is probably the number one way you can make a student feel unwelcome, but if you do some of the following, well, they’re going to get that same message, maybe even louder.

So, here are some more things you shouldn’t do if you want everybody to feel welcome:

Rules 12 Things You Should Never Do When You Teach Online

  1. Do NOT develop long lists of rules for the classroom that restrict the ways in which your students can interact with you and the other folks in the class unnecessarily.
  2. Do NOT turn off the chat box in the live class.
  3. Do NOT forget to set up a sharing forum or introduction discussion on the Coursefeed or in a forum on your Moodle or elsewhere on a social media site.
  4. Do NOT forget to include a slide welcoming them in the Virtual Classroom or the class will launch and all they’ll see is a blank screen.
  5. Do NOT be late to your own virtual class if you can possibly avoid it and especially if you do not have a welcoming slide.
  6. Do NOT forget to say hello to the latecomers even if the speed at which your chat box flies by requires that you issue a periodic generic “hello” to the late arrivals.
  7. Do NOT answer the folks who can’t hear you in the Virtual Classroom by talking instead of typing into the chat box because if you’re trying to tell them how to fix their problem verbally, well, uh, they can’t hear you.
  8. Do NOT grump at your students in public.
  9. And finally, as a wise Dean of Faculty once told me, when you have to criticize your students, do NOT fail to construct your criticism like a kind-hearted “sandwich” of feedback, that is, by preceding the correction or criticism with authentic praise and following it up with encouragement.

6. Do NOT Be Absent from Your Online Classroom

I once knew a very new online teacher who, when he was starting out, was just so busy that he forgot when his online class was supposed to start. Unfortunately half the students withdrew before one of the remaining students alerted the office that he was a “no show” in his own class. When the office got in touch with him and reminded him that his class had already started, he was mortified. Nonetheless, later on in the same semester, he lost track of time again. More than two weeks passed by the time the students alerted the office that he had disappeared again. Sheepishly he got into his classroom at once and did his best to make up for lost time for the rest of the semester. These days he’s not such an absent-minded professor.

Of course there are times when life intervenes unexpectedly and that can’t be helped—an “emergency” plan in place is a good idea to cover those times—but there are actually some online teachers who think it’s okay to set up an online course and then disappear for days, even weeks at a time. In reality, though, if an online teacher forgets that their first duty is to be there, the students start feeling very alone in the process. Most of them will pick up and leave, if they can, and that’s not a good thing for their learning, for the faculty member or for the school.

7. Do NOT Monopolize the Conversation

Other online teachers have the opposite problem; they seem to be in the online classroom 24/7, responding to every comment made by every student.

blahblahblah 12 Things You Should Never Do When You Teach Online

Even the Virtual Classroom version of this hovering behavior can be very problematic. For example, if you have set up a live class for 60 minutes, you have a series of points that you need to get through so that students can complete their assignments. If, instead, you spend the entire hour starting and stopping your presentation so you can respond to absolutely everything in the chat, your students are likely to come out of the experience feeling like they’ve been watching a never-ending pretty-much-pointless tennis match. If they got up at 4am for the class, they’re going to be really unhappy.

In a course management system, on the other hand, whether you’re on the WizIQ Coursefeed page or in a Moodle discussion forum, not only will you wear yourself out trying to provide a substantive answer to every single question, you will, more than likely, scare your students away. They will feel the pressure to contribute as much as you do to the classroom, and become overwhelmed with the amount of communicating they think you expect them to do. Or, worse yet, they will wonder why they’re bothering to respond at all, when you’re going to be there seven seconds later correcting them and elaborating on their points ad infinitum.

A community is a community. It’s not a single voice with an audience who grows increasingly afraid to speak.

8. Do NOT Ignore the Stragglers

Life happens. Some of your students are going to get behind. In a really large course, it’s hard to tell who they are, but in a smaller course or in a course that includes a Moodle classroom or another CMS with reporting functions, it’s really important to keep track of how frequently your students are getting into the mix. Having regular assessments or assignments can help with this too.

Don’t write the stragglers though and say “well, where in the world have you been?” Ask if you can help. See what’s up. It could be that life has gotten complicated for them, and all they need is a welcoming word to get back on track. In a really big class, you can issue periodic encouragement to those who haven’t yet participated in one way or another. You can put up a poll in your next live class, and see what’s up. Is something too difficult? Is something not clear? Is there some way you can help?

The stragglers will feel grateful that you’re as worried about them personally as you are about their progress. If it’s a really big course with very little built-in reporting and you have to issue those periodic, generic encouragements, the students who are keeping up will the course will see that you really care about all the students in the classroom. If they know some of the stragglers, they may be inspired to help get them back on track. It’s a good thing all around.

9. Do NOT Drop Your Guest Speakers or Your Student Presenters Off the Deep End

“Dropping someone off the deep end” is an English-language metaphor for pushing someone into a task that you are pretty sure they are not ready to do. It comes from the description of what happens when you force somebody who doesn’t know how to swim into water that is much deeper than the person is tall.

In a live class this can be a real time-waster. I’ve seen this happen when some otherwise amazing online teachers fail to take the time to familiarize their guest speakers or their student presenters with the WizIQ Virtual Classroom.

In the case of guest speakers, what usually happens is that the first 10 minutes—or more—of the live class is totally taken up with the teacher training the guest speaker to use the system. Sometimes the difficulties in completing this training are so problematic that the class is terminated early and rescheduled, or worse yet, continues on while students are complaining mightily in the chat box about all the lost time. Some guest speakers just can’t find the time to do a practice session before their lecture, but it’s worth trying to keep the training out of the live class whenever possible.

For student presenters there’s really no excuse. You’re in the online classroom with them on a regular basis. It’s easier to schedule a training session if they feel they need one. If they have do something other than run their slideshow and give a talk in the live class—like make an audio or a video file and upload it to the classroom—make sure you provide them with the tutorials and the links to get them what they need to accomplish the task.

Teaching folks to swim instead of dropping them off the deep end really pays off. Not only are your guest speakers and student presenters happier about their experience, but you also let all your students know that you’re thinking ahead about what people need to be successful. That kind of attention to detail on your part can strengthen the learning community you’re trying to build.

The Final Three Pitfalls

Once your class is over there are three things you must not do or your next online course will not be better than the one you’ve just completed. They are:

Aaron 12 Things You Should Never Do When You Teach Online

10. Do NOT Ignore Feedback on Your Performance

11. Do NOT Assume Your Content Knowledge Needs No Refreshing

12. Do NOT Assume You Have Nothing to Learn from Some More Online Teacher Training

The first one can be a killer. Getting a course evaluation from your students is key to improvement. Make sure your students are asked specific questions about the structure and design of the course, your attention to detail, your teaching techniques, the depth and breadth of the content you provided, the assessments you built in, what they liked and what they did not like. If you’re teaching a series of live classes on WizIQ encourage your students to give feedback anonymously as the last live class ends. Not getting feedback on your course will seriously hamper your ability to improve the course the next time you teach it.

Similarly make sure you’re plugged into the subject matter area that you’re teaching and get out there and see what’s new. Sometimes that’s as easy as taking somebody else’s course on the subject, or spending a couple of days reading around in your favorite journals or watching YouTube videos from colleagues and experts to make sure you’ve got a handle on how things changed while you were teaching.

Check your brain OUT by TheComicFan 12 Things You Should Never Do When You Teach Online

 

 

 

 

 

 

 

 

As for making sure that you are also honing your craft as a teacher: Taking professional development courses is a wonderful way to maintain your own enthusiasm for what you are doing. Not only are you exposed to new technologies and techniques, or perhaps to new learning theory, but finding yourself in a learning community of your peers can help renew your commitment to what you’re doing. You can learn so much by just talking to folks even if what they’re doing is not quite the same as what you’re doing. There’s a lot of creativity out there.

And if you work to renew your commitment to your topic and your method after every class, you will find that your mastery of online teaching best practices will increase. Similarly, the likelihood that you will do any of the things on my list of things not to do will also decrease.

And Now You’re Ready for Best Practices …

For good advice on best practices, here are four sets of links to great discussions of how best to craft an online classroom. The first is put together in the form of a rubric for good teaching. The second one comes from theUniversity of Maryland-University College, an institution that has been in the distance education industry for a very long time. The third one comes from ane-learning course design site. And finally, the last one comes from a website called “Faculty Focus.”

I know you’ve got all those best practices in you! Happy teaching!

Dr. Nancy Zingrone

Dr. Nancy Zingrone has a PhD in psychology from the University of Edinburgh and an MSEd in Higher Education from Northern Illinois University. She is passionate about online education, having learned a significant amount of what she knows about teaching online from the incomparable Dr. Nellie Deutsch and the wonderful folks at WizIQ. Her work background includes more than twenty years in personal and individual differences research, publishing, higher education administration, and adult education.

 

Keep Calm and Tweet On: Creditors Have Been Sizing You Up Online for Years

via Digital Trends

Last week, reports surfaced that a number of startups have begun to factor in social media data, like who your friends are on Facebook, to determine your credit worthiness. The initial report, from CNN, made big news and spread around to countless publications, causing quite a stir on the social network.

Thing is, this story is not actually new. The idea that social-media connections and online activity can affect a person’s ability to get a loan has been around for years. Most of us just haven’t been paying attention.

Before we get into how your online activity can, and is, used in determining loan availability, we should clear up a few of the misleading, fear-mongery parts of the reports that have been flying around over the past week.

First, social media data does not affect your official credit score – as in, the one you receive when you request a credit report. The factors involved in figuring out that score, which is known as a FICO score, are highly, highly regulated under an extensive law known as the Fair Credit Reporting Act (pdf), or FCRA. Social-media connections and online activity may be used for determining credit worthiness, but they are not part of your FICO score just yet.

Second, CNN buried a key fact deep down in its article: Two of the startups the report mentions, Lenndo and Kreditech, are not U.S. companies, and do not do much (if any) business in the U.S. In fact, as CNN mentions, Lenndo only provides loans in Columbia, the Philippines, and Mexico.

OK, so now that we have what’s not happening, let’s dig into what is. Long story short: The long-respected FICO credit score is no longer the only factor that matters. And credit worthiness predictions are increasingly taking whom you know and what you say on social media into consideration.

For example, another credit-assessment startup, Neo, investigates whether a person has the job they say they have by looking at LinkedIn contacts, according to The Economist. Neo has also, as Time reports, begun investigating whether people who make racist statements online are less credit-worthy. Given that companies like Kreditech use some 8,000 data points in determining lending risk, we can safely assume there are a slew of unknown activities that we all do online that go into determining whether we should be allowed to get a mortgage or a car loan.

Credit worthiness is one area where what you say and do online can have major real-life consequences.

In other words, credit worthiness is one area where what you say and do online can have major real-life consequences.

This brings us to the most problematic part of this emerging system of risk assessment: Most of us have no idea what is being used against us. With FICO and other traditional credit ranking systems, the factors are fairly straight forward: Pay your bills on time, borrow a number of different loans and pay them all back, and keep low balances on the credit cards you have available. It’s more complicated than that, but not much.

As social factors come into it, however, it becomes virtually impossible to know how to behave properly. And there is little incentive for the companies calculating our risk assessments to divulge that information; if they tell us what not to do, they will have a more difficult time figuring out who is really a bad borrower.

Another reason that we don’t know what to do and not to do on social media is because the people calculating risk don’t know either. As Peter Fader of the University of Pennsylvania’s Wharton Customer Service Initiative told Knowledge@Wharton in February, “”It’s going to take years to understand what measures are truly valid. It’s the Wild West … like the early days of FICO.”

In other words, our credit worthiness is now being subjected to countless experiments, and that’s a problem – one that we likely can’t avoid, or stop, until after things start to go terribly wrong.

As disconcerting as the current situation is, it’s not all bad. One problem with traditional credit scoring is that it works against people who have little or no credit history. You are considered “guilty until proven innocent,” which means plenty of people who might be worth lending to can’t get a loan. Factoring in other metrics, including social-media data, is being used to help these “underbanked” people.

In June of last year, for example, credit agency firm Experian launched a product called Extended View, which factors “non-credit bureau data assets” that can help lenders provide loans to the estimated 64 million people in the U.S. with little or no credit history. And ZeistFinance, founded by former Google CIO Douglas Merrill, uses “Google-style machine learning” to analyze “thousands of potential credit variables – everything from financial information to technology usage.” ZeistFinance claims its credit assessment model “leads to increased credit availability for borrowers and higher repayment rates for lenders.”

In short, it’s currently impossible to give any specific advice about what not to say, or who not to “friend” or “follow” online, to help you get a loan – the factors involved in that are still evolving. So for now, the best thing you can do is keep your social circles tight, your controversial opinions to yourself, and always pay your bills on time. Everything else is up in the air.

 

Playing Video Games Can Boost Brain Power

via Neuroscience News

Certain types of video games can help to train the brain to become more agile and improve strategic thinking, according to scientists from Queen Mary University of London and University College London (UCL).

The researchers recruited 72 volunteers and measured their ‘cognitive flexibility’ described as a person’s ability to adapt and switch between tasks, and think about multiple ideas at a given time to solve problems.

Two groups of volunteers were trained to play different versions of a real-time strategy game called StarCraft, a fast-paced game where players have to construct and organise armies to battle an enemy. A third of the group played a life simulation video game called The Sims, which does not require much memory or many tactics.

All the volunteers played the video games for 40 hours over six to eight weeks, and were subjected to a variety of psychological tests before and after. All the participants happened to be female as the study was unable to recruit a sufficient number of male volunteers who played video games for less than two hours a week.

This image shows a desktop screensaver based on the Starcraft game.

Participants who played Starcraft, a fast-paced strategy game, were more accurate and quicker in performing cognitive flexibility tasks than those who played the slower paced game, The Sims. This image shows a desktop screensaver based on the Starcraft game.

The researchers discovered that those who played StarCraft were quicker and more accurate in performing cognitive flexibility tasks, than those who played The Sims.

Dr Brian Glass from Queen Mary’s School of Biological and Chemical Sciences, said: “Previous research has demonstrated that action video games, such as Halo, can speed up decision making but the current work finds that real-time strategy games can promote our ability to think on the fly and learn from past mistakes.

“Our paper shows that cognitive flexibility, a cornerstone of human intelligence, is not a static trait but can be trained and improved using fun learning tools like gaming.”

Professor Brad Love from UCL, said: “Cognitive flexibility varies across people and at different ages. For example, a fictional character like Sherlock Holmes has the ability to simultaneously engage in multiple aspects of thought and mentally shift in response to changing goals and environmental conditions.

“Creative problem solving and ‘thinking outside the box’ require cognitive flexibility. Perhaps in contrast to the repetitive nature of work in past centuries, the modern knowledge economy places a premium on cognitive flexibility.”

Dr Glass added: “The volunteers who played the most complex version of the video game performed the best in the post-game psychological tests. We need to understand now what exactly about these games is leading to these changes, and whether these cognitive boosts are permanent or if they dwindle over time. Once we have that understanding, it could become possible to develop clinical interventions for symptoms related to attention deficit hyperactivity disorder or traumatic brain injuries, for example.”

Notes about this neuroscience and neuropsychology research

This research was supported by the United States Air Force Office of Scientific Research, US Army Research Laboratory, and National Institutes of Health and published in the journal PLOS ONE.

Contact: Neha Okhandiar – Queen Mary, University of London
Source: Queen Mary, University of London press release
Image Source: The Starcraft theme screensaver image is credited to Sam Marshall at Flickr. The image is licensed Creative Commons Attribution 2.0 Generic
Original Research: Full open access research for “Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait” by Brian D. Glass, W. Todd Maddox and Bradley C. Love in PLOS ONE. Published online August 7 2013 doi:10.1371/journal.pone.0070350

 

Building Meaningful Assessments

via LearnDash

If you are implementing any form of learning program, be it for a company or in the educational sector, then you need to gather metrics on its effectiveness.  Unfortunately, metrics are often overlooked, or just not implemented properly. Within education, assessments play a critical role within a student’s learning journey. Through effective assessments, teachers gain insight into a students’ comprehension of the material, which in turn assists them in helping their students learn by modifying instruction, delivery methods, and how to allocate resources.

On the flip side, poor assessment methodology can actually be detrimental to a student’s growth and understanding of the material.  Ideally, any assessment used (education or for-profit industries) needs to be both reliable and valid.  If you can develop an assessment model that meets both of these criteria, then you are on your way to generating meaningful data.

When building out your assessment, there are four areas to consider, in addition to validity and reliability.  Detailed in the infographic below (provided by McGrawHill Education, and designed by Santosh Kushwaha), these areas include:

  • Assessment Types
  • Question Types
  • Delivery Methods
  • Scoring Methods

I could go into each one of these areas, but I believe the infographic provides a good explanation and overview of each.  I think the one overall takeaway for each of these items is that their use can vary by situation.  Certain content and contexts will favor different assessment types, questions, delivery, and scoring.  The important thing is to analyze the situation first before just throwing a bunch of multiple-choice questions together.  Doing so will result in much more reliable, and valid data.

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Schools’ Test Focus Queried

via The New Zealand Herald

New Zealand’s children will lose out on jobs if the schooling system becomes too focused on tests and traditional measures of achievement, a visiting expert has warned.

Professor Yong Zhao, the presidential chair at the University of Oregon’s College of Education, said a focus on measuring traditional success risked producing homogenous, compliant workers ill-suited for a modern economy.

In the country as a guest of the NZEI education union, Professor Zhao told business leaders and academics that a focus on international test rankings was misguided.

When Shanghai, China ranked first in reading, writing and mathematics in the latest international standardised testing, it caused much angst in Western countries including the United States, Professor Zhao said.

The results were called a “Sputnik” moment, referencing the satellite which symbolised the Soviet Union’s lead in the space race.

New Zealand’s Education Minister Hekia Parata frequently refers to international rankings, and champions the use of student achievement data as a way to target support to where it is most needed.

Professor Zhao, who was born and educated in China and met Ms Parata yesterday afternoon, said it was wrong to equate the best test scores with the best education system.

He said that in China and other high performing countries there was much soul-searching about whether their education systems were producing graduates who could think for themselves and creatively – who might become the next Steve Jobs, the late co-founder of Apple.

There was often an inverse relationship between high test scores and children’s enjoyment of, or confidence in, a subject. And it was precisely those measures that were important for entrepreneurship and creativity – essential traits for the jobs of tomorrow.

Professor Zhao said creative jobs had been on the rise since the 1970s, as manufacturing and other traditional roles were replaced by machines and technology. “Black collar” workers – a term named after Jobs’ turtleneck – were now needed.

“Schools have always been responsible for producing the traditional middle class … we are facing a new economy, it is an economical re-setting.

“I want to warn the New Zealand Government – you may be raising your test scores, but you may be losing something else, and that might be very important for the future.”

Bennett Medary, chairman of the New Zealand Information and Communication Technologies Group, told the meeting it reflected the fact there were 15,000 vacant jobs in the technology industry.

“What we lament is the lack of creativity, of empathy, of the ability to work in teams, resilience and ambition – those softer attributes.

“Yet on the other hand I understand that stakeholders, parents and so on, would be very concerned about allowing students simply to discover themselves through education through this kind of random pathway, of passion and interests.”

Professor Zhao said knowledge should still be the focus of school, but it would be better to enable students to seek out what interests them, so that they stay engaged.

What’s best for students?

* Zhao says obsession with test results ultimately hurts students’ employability.
* Countries that top international tests often churn out graduates with little creativity.
* Knowledge should still be the focus of school, but it would be better to enable students to seek out what interests them, so they stay engaged.