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Literacy and iPad Learning Apps

General Literacy and Learning iPad Apps

brain pop 24 Educational iPad Apps for Kids in Reading & Writing
1. BrainPOP Featured Movie – BrainPOP®
I’m very impressed with the quality and learning videos – kids love these!

mza 921443720198657036.320x480 75 24 Educational iPad Apps for Kids in Reading & Writing
2. The Electric Company
Social-emotional games and content.

Pre-Reading, Reading and Writing Apps

futaba 24 Educational iPad Apps for Kids in Reading & Writing
3. Word Games for Kids – Futaba – INKids 

word wall hd 24 Educational iPad Apps for Kids in Reading & Writing
4. Word Wall HD 
A game that makes learning words fun.

first words animals 24 Educational iPad Apps for Kids in Reading & Writing
5. FirstWords: Animals
Fun and playful.

fingerprint play 24 Educational iPad Apps for Kids in Reading & Writing
6. Fingerprint Play Maker
Write your own play.

fire fighter 24 Educational iPad Apps for Kids in Reading & Writing
7. Big Kid Life Fire Fighter
Lots of fun — for free!

big kid play vet 24 Educational iPad Apps for Kids in Reading & Writing
8. Big Kid Life Vet
Free!

sight word bingo 24 Educational iPad Apps for Kids in Reading & Writing
9. Sight Word Bingo
Engaging fun for learning sight words.

mad libs 24 Educational iPad Apps for Kids in Reading & Writing
10. Goofy Mad Libs
This app gives you word suggestions so you’re also building vocabulary while learning parts of speech and writing.

if poems 24 Educational iPad Apps for Kids in Reading & Writing
11. iF Poems
I LOVE this app! Especially the poems read by Helena Bonham Carter.

mzl.tpntvdud.480x480 75 24 Educational iPad Apps for Kids in Reading & Writing
12. Toontastic
A big favorite of ours – a great way to write your own stories.

Scribblenaut Remix 24 Educational iPad Apps for Kids in Reading & Writing
13. Scribblenauts Remix
Thinking, writing, spelling, problem solving . . .

dont let the pigeon 24 Educational iPad Apps for Kids in Reading & Writing
14. Don’t Let the Pigeon Run This App!
Make your own story and learn how to draw pigeon.

idiary for kids 24 Educational iPad Apps for Kids in Reading & Writing             joined up 24 Educational iPad Apps for Kids in Reading & Writing
15. iDiary for Kids Lite            16. abc Joined Up 
An engaging way to get kids to write!

story patch 24 Educational iPad Apps for Kids in Reading & Writing             my story book maker 24 Educational iPad Apps for Kids in Reading & Writing
17. Story Patch                        18. My Story – Book Maker for Kids

sock puppets 24 Educational iPad Apps for Kids in Reading & Writing             comic life 24 Educational iPad Apps for Kids in Reading & Writing
19. Sock Puppets                    20. Comic Life

kids crosswords 24 Educational iPad Apps for Kids in Reading & Writing             spellosaur 24 Educational iPad Apps for Kids in Reading & Writing
21. Kids Crosswords              22. Spellosaur

chickitionary 24 Educational iPad Apps for Kids in Reading & Writing             rorys story cubes 24 Educational iPad Apps for Kids in Reading & Writing
23. Chickitionary                    24. Rory’s Story Cubes

 

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Resources with AWESOME Content for FREE!!!

Sharing content online has become an extremely important part of our online presence. While original content reigns supreme, a high percentage of our output comes from other sources. With Facebook, Twitter, Google +, and countless other networks surfacing daily, there is plenty of space to fill. Companies should have a focus on what they want to share with their audience, but there are so many small organizations and individuals that don’t have a plan. What should we post? Where do I find content to share? It may sound elementary, but you want to focus your efforts on content in your niche. Starbucks is not talking about Healthcare on their Twitter feed, and you shouldn’t get too far away from your core either.

So, where do I find quality content on large range of topics? Facebook, Twitter, Google + are laced with great content. This issue with these three giants is that it becomes a hunt, and it wouldn’t be deemed the most efficient way to curate. Below are 4 sites that give you the key to a quantity of quality.

Scoop.It! – Allows individuals and organizations to create online magazines. As an user you create topics with keywords. So you create a topic called “Social Media Now” and use the keywords Twitter, Facebook, and Google+. When you hit the “Curate” button recent stories will appear that include one or more of your keywords. You can then Scoop-It for your magazine. This content is now a part of your magazine for that topic. You have the option to share any story on Twitter, Facebook, and/or Linkedin at the same time via a check box system. You can also share to Pinterest, Google +, and StumbleUpon through the Scoop-It interface. It’s a fairly open network that allows you to follow, rescoop, and favorite content of others. It’s not going to be confused with Facebook in terms of interaction with other users, but there is definitely a fair amount of give and take that makes the experience worthy. My one suggestion here would be to not exceed 3 topics. It becomes too much to manage when you have too many topics.

My Scoop.it site:  http://www.scoop.it/t/online-blended-schooling

Business 2 Community – B2C is a blog syndicate focused on Social Media, Technology, and Business, etc. It also spans to topics such as Automotive, Entertainment, and Sports to name a few. Their content originates from thousands of bloggers that connect to the network. This content is republished on the B2C site by category within 1-5 days of the original posting. There is a ton of valuable content on the site and it just keeps on coming. A new article appears every 10-20 minutes and starts on the front page. After its time on the front page you can find it sitting in a specified category. It would take you weeks to read all the content on B2C at any one time. As with Scoop-It sharing is made easy across all the major networks. As a matter of fact, this article with be on the B2C site in the next couple of days.

Topsy – Is a real-time search engine that really meshes well with Twitter. This network launched almost three years ago to the day, and seems to fall under the radar. You need to get in there and experience, especially if you’re active on Twitter. When you first go to the site you’ll see what is trending today and a small orange number that shows the number of times the story has been posted. You’ll also see a Real-Time Search Box. Below is a search for “Marketing Strategy” with some of the stats. You can retweet a story right from the interface. Topsy also allows too follow users on Twitter by hovering over their picture without leaving the network. Finally, you can search by Photos, Videos, and Experts.

Standardized Testing and the reality of school.

As you read this, students all over the country are receiving their results for state standardized exams. Schools spend up to 40% of the year on test prep, so that, shall we say, no child is left behind. Schools’ futures and funding depend on the number of students who fall into performance bands like “Advanced,” “Proficient,” and “Approaching Basic” based on bubble sheets and number two pencils.

But this is not the rant you think it is.

Let’s get one thing straight from the beginning: As a former elementary, middle and high school teacher, I’m not opposed to standardized testing. Common assessments are a critical way of maintaining high expectations for all kids. Great teachers want benchmarks to measure progress and ensure that they are closing the gap between students in their classroom and the kids across town. What you measure should matter. The problem is, most American classrooms are measuring the wrong thing, and they don’t even know it.

Schools used to be gatekeepers of knowledge, and memorization was key to success. Thus, we measured students’ abilities to regurgitate facts and formulas. Not anymore. As Seth Godin writes, “If there’s information that can be recorded, widespread digital access now means that just about anyone can look it up. We don’t need a human being standing next to us to lecture us on how to find the square root of a number.”

Given this argument, many entrepreneurs see a disruptive opportunity to “democratize” education, meaning that everyone now has a platform from which to teach, and anyone can learn anything anywhere anytime. Ventures like Udacity, ShowMe, LearnZillion, and Skillshare increase the efficiency of the learning market by lowering barriers to knowledge acquisition.

Yet there is an inherent bias in the promise of these new platforms that favors extraordinarily self-directed learners.

But by itself, this “any thing/place/time” learning won’t lead to the revolution we seek. We also have the responsibility of unlocking the potential of every student because the world needs more leaders, problem-finders, and rule-breakers. Teachers are perfectly positioned to take on this challenge.

The primary purpose of teaching can now shift away from “stand and deliver” and becomes this: to be relentless about making sure every student graduates ready to tinker, create, and take initiative.

Sarah Beth Greenberg, a visionary elementary school principal in New Orleans, describes this as the balance between the art and science within teaching. The art is in the relationships you build with kids, and the science is purposeful assessment that generates real evidence of student growth. This only validates the arguments I have had with people about the three “R’s” and how the third R — relationships is the most important.

Which brings me back to my original point. Accountability is a good thing, but only when you are measuring what matters.

Dan Meyer is right when he describes today’s curriculum as “paint-by-numbers classwork, robbing kids of a skill more important than solving problems: formulating them.” Imagine a world where the math textbook was replaced with open-ended, thought-provoking opportunities to question the world around us. In these classrooms, students would learn how to think, how to find problems, not just plug in numbers to solve them. What if quizzes measured kids’ ability to question, not answer?

Our schools should be producing kids who tinker, make, experiment, collaborate, question, and embrace failure as an opportunity to learn. Our schools must be staffed with passionate teachers who are not just prepared to foster creativity, perseverance, and empathy, but are responsible for ensuring kids develop these skills.

Most importantly, in these schools, old-fashioned gradebooks and multiple-choice tests aren’t good enough. Teachers need better tools to track several dimensions of student progress. Kids are more than just test scores. The narrative is important, and teaching demands a new type of CRM (classroom/relationship/management) to capture anecdotal notes and evidence of student growth. Teachers must become disciplined and analytical about identifying students’ strengths and skill gaps, continuously turning classroom data into a plan of action.

Schools like this exist in the dozens, but we need them in the hundreds of thousands:

  • Science Leadership Academy in Philadelphia uses a project-based learning model, where the core values of inquiry, research, collaboration, presentation and reflection are emphasized in all classes. Chris is a personal friend and does GREAT work!!!
  • High schoolers who want to design software that changes lives can do so at the Academy for Software Engineering in New York City when it opens this August. Let’s see how this goes…they open in September 2012?

The school to which I’ll send my own kids hasn’t opened yet either. Why not because I am currently working on the plan and funding to open this school and then the model to replicate it around the world because I recognize that technology and increasing diversity/experiences in creativity and innovation will continue to influence our society in unpredictable ways and thus, a school must continually adapt so that students are prepared for the world they will enter as adults.
But we’re shortchanging kids if we aren’t relentless about measuring outcomes in these new models. Teachers are the linchpins here. They’re much more than just motivational coaches, they must become results-oriented diagnosticians of student learning.

Imagine a world in which all teachers were relentless about fostering that same creativity in all of their students.

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10 Free Tech Tools for Text to Speech

Today I am introducing you to a set of awesome tools that allow users to easily select any part of a text and hear it in the voice and accent they  want. These tools can be very helpful for language teachers. Students can use them to impprove their pronunciation and develop their reading skills. All these tools are easy to use and above all free of charge. Most of these tools are extensions that you can install on your browser.

1- Select and Speak

Select and Speak uses iSpeech’s human-quality text-to-speech (TTS) reads selected text.  It includes 43 iSpeech text to speech  voices.  You can configure the voice and speed option by changing the settings at options page. ( This is a chrome extension )

QR Code allows users to converts text-to-speech, generates QR Code for speech URL and Simplifies share text-to-speech files.

3- Announcify
Announcify reads out loud every website you want. For example, if you’re too tired but still need to study one more Wikipedia entry, Announcify can help your tired eyes relax.

Chrome speak provides native support for speech on Windows (using SAPI 5), Mac OS X, and Chrome OS, using speech synthesis capabilities provided by the operating system. On all platforms, the user can install extensions that register themselves as alternative speech engines.

5- Text to Voice
‘Text to Voice’ or ‘Text to Speech’ is one of the coolest add-ons. It gives Firefox the power of speech. Select text, click the button on the bottom right and this add-on speaks the selected text for you. Isn’t it brilliant? Audio is downloadable.

BlindSpeak is a new text to voice email application that lets you convert text into speech and then forward it to any email address. The recipient will get both an MP3 file and a link to the online Flash player to play the message.

7- Vozme

Vozme is a simple online ‘text to speech’ program that lets you type-in any English or Spanish text and then play it as an audio stream.

SpokenText lets you easily convert text into speech. Record (English, French, Spanish or German) PDF, Word, plain text, PowerPoint files, and web pages, and convert them to speech automatically. Download your reccordings as .mp3 or .m4b (Audio Book) files (in English, French, Spanish and German) of any text content on your computer or mobile phone.

9- Odiogo
Odiogo’s media-shifting technology expands the reach of your content: It transforms news sites and blog posts into high fidelity, near human quality audio files ready to download and play anywhere, anytime, on any device.

10- MP3files
MP3files, play lists and podcast automatically generated from Wikipedia! Let your computer read out the Wikipedia for you!

Post from Mark Cubans Blog about Passion….what do you think?

I hear it all the time from people. “I’m passionate about it.” “I’m not going to quit, It’s my passion”. Or I hear it as advice to students and others “Follow your passion”.

What a bunch of BS.  ”Follow Your Passion” is easily the worst advice you could ever give or get.

Why ? Because everyone is passionate about something. Usually more than 1 thing.  We are born with it. There are always going to be things we love to do. That we dream about doing. That we really really want to do with our lives. Those passions aren’t worth a nickel.

Think about all the things you have been passionate about in your life. Think about all those passions that you considered making a career out of or building a company around.  How many were/are there ? Why did you bounce from one to another ?  Why were you not able to make a career or business out of any of those passions ? Or if you have been able to have some success, what was the key to the success.? Was it the passion or the effort you put in to your job or company ?

If you really want to know where you destiny lies, look at where you apply your time.

Time is the most valuable asset you don’t own. You may or may not realize it yet, but how you use or don’t use your time is going to be the best indication of where your future is going to take you .

Let me make this as clear as possible

1. When you work hard at something you become good at it.

2. When you become good at doing something, you will enjoy it more.

3. When you enjoy doing something, there is a very good chance you will become passionate or more passionate about it

4. When you are good at something, passionate and work even harder to excel and be the best at it, good things happen.

Don’t follow your passions, follow your effort. It will lead you to your passions and to success, however you define it.

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Technology Evolves to Offer a Clearer View of Science

SCIENTIFIC MODELING: Jeff Piontek is the principal and founder of the Hawaii Technology Academy in Waipahu. The K-12 high-tech charter school uses 3-D modeling and works with experts in the field to help students understand complex scientific concepts.
—Elyse Butler & Matt Mallams of Education Week

Schools incorporate computer simulations, 3-D modeling

With the aid of computer simulations, invisible phenomena like static electricity or molecular reactions turn into easy-to-see processes.

In virtual labs that give high school students remote control of real-world lab equipment, the constraints and artificial simplicity that a 50-minute class period imposes on an experimental design fade away.

And in role-playing challenges, the technology fosters collaboration and critical thinking and relays data, but the crises themselves remain in the imaginations of the students.

Perhaps nowhere are there more diverse possibilities with great potential to transform teaching with multimedia tools than in science education. But experts say that, for teachers, it can still be a long road from a primitive depiction of electron transfer in static electricity to a lab where high school students measure the radiation in a strontium-90 isotope sample halfway across the country.

“Depending on which type of technology you’re talking about, there’s different levels of uptake,” said Albert Byers, the assistant executive director of e-learning and government partnerships for the National Science Teachers Association, in Arlington, Va. “The nexus, the teacher, is where we need to focus. The software, the technology, will follow suit.”

Teachers appear willing to embrace simple models that illustrate a scientific concept on a computer screen and allow the user to adjust variables to get different results. One example is the PhET Independent Simulations project, an initiative of the University of Colorado at Boulder that began in 2004 and is considered among the leaders in educational science simulation.

During 2010, students ran about 15 million single simulations at the PhET site, which gets funding from the National Science Foundation and the William and Flora Hewlett Foundation, among others. (The Hewlett Foundation also provides grant support for coverage of “deeper learning” and the economic stimulus by Education Week.) In 2011, it’s expected that the site will host 22 million simulations, according to Katherine K. Perkins, the site’s director, a far cry from the mere thousands of simulations that ran in the program’s first year.

The PhET site, which originally stood for Physics Education Technology, hosts more than 100 models that address concepts across physics, chemistry, biology, and calculus, and are available for free to teachers and students. It’s also become the object of commercial inquiries from various online content providers that wish to incorporate some of its simulations into various science curricula, a step Ms. Perkins says is necessary.

“If you open a simulation, you will see it is a really flexible tool,” she said. “But what they don’t do is they don’t come with a curriculum around them. They don’t come with any particular set of steps you have to do. They’re really just open play areas, so teachers are free to write activities around them and add specific learning goals they want to address.”

One recently developed simulation allows a user to observe how light refracts through glass, water, and other substances, with the user able to alter the color of light and the surface the light passes through. Other more recently developed simulations allow users to run mock nuclear-fission reactions, toy with the fragile gravitational relationships between the planets and sun in our solar system, and cause genetic mutations in bunnies by fiddling with their natural habitat.

‘How Science Works’

But getting beyond computer models and using real-life virtual labs on the high school level is far less widespread.

Kemi Jona, the director of the office of STEM (science, technology, engineering, and math) education partnerships at Northwestern University, in Evanston, Ill., says one reason is that many virtual labs—which are becoming increasingly common in the undergraduate world—have material that is potentially suitable for high school use, but is difficult to understand for teachers as well as students because it is presented in an overly technical, jargon-laden manner.

Mr. Jona helps oversee Northwestern’s iLabCentral program in its effort to design virtual labs targeted toward high school teachers and students, as well as to connect those students to other existing virtual labs. The site links to 21 virtual labs from sources throughout the world, but only eight are deemed appropriate for high school students, and only one was created by the iLabs project team.

In the lab created by Mr. Jona’s team, students remotely operate a Geiger counter to measure how the intensity of radiation changes with distance, and ultimately answer the question of how much exposure to a cellphone is too much. A controlled pilot of the lab in the fall of 2009 saw 1,000 individual labs run, said Mr. Jona, while 3,700 labs have been run independently since then.

“We know we need to build out more labs so we have a range of different courses,” he said. “One lab is not going to change the whole world. But teachers are really excited about it.”

He said the site, which is free to use, is constructing other labs and is encouraging more-advanced high school students to try using the undergraduate-level labs. And while he understands that many teachers might feel more comfortable using PhET-style simulations, or even running simple, in-class experiments, he stresses that virtual labs offer a far better window into real-world science.

Often in virtual labs, he said, students need to calibrate machines to ensure accurate measurements, try to parse meaningful observations out of “noisy” or unclear data, and even run numerous trials over days or weeks to test findings for efficiency.

“We need to be teaching them that [science] is a slow, careful process,” Mr. Jona said. “You can’t do very sophisticated things [in a classroom] because they can’t fit in a 50-minute period. You only get one shot out of it, which is not how science works at all. In fact, it’s the opposite of how science works.”

Scientific Collaboration

Bruce Howard, an independent consultant and former program developer at the Center for Education Technologies at Wheeling Jesuit University, in Wheeling, W.Va., adds that collaboration is also a key element of real-world science. And it’s an element students can learn through “e-Missions,” or simulated, problem-based, learning adventures.

In e-Missions, the digital technology is used not only to model a scientific phenomenon or give data feedback, but also to help students collaborate via email, instant messaging, or videoconferencing. Wheeling Jesuit University offers 11 such missions via its Challenger Learning Center (one of about 50 such loosely affiliated centers across the country), with subjects ranging from weather catastrophes to space exploration.

One of its most comprehensive simulations is based on the 1995 eruption of a previously dormant volcano on the 7-mile-wide Caribbean island of Montserrat. In the simulation, students are given data both from the eruption and an approaching hurricane, as if the two are happening in real time, and are assigned the role of hurricane, volcano, evacuation, or communication specialist. The four must then collaborate to decide how best to protect the island’s population.

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Mr. Howard argues that using students’ imaginations—rather than computer-generated images or models—is a more effective method of simulation because educational multimedia tools won’t be able to catch up to the realism of the media students consume in their own time.

“Students are more sophisticated all the time, especially when it comes to graphics, because they’re spoiled by Hollywood,” he said. “You’re learning all those great21st-century learning skills—the collaboration, the listening skills.”

He adds that such simulations can give students science-career ideas they previously may not have considered. For example, while students know the roles of doctors and nurses, they may learn of other medical professions in a collaborative simulation in which students act as a medical team at a hospital.

“You don’t think about the radiologist, or about the phlebotomist. Those are interesting career fields also,” Mr. Howard said.

3-D Modeling Tools

At the 1,000-student Hawaii Technology Academy, a charter school based in Waipahu, just west of Honolulu, that blends face-to-face and online learning, students take the collaboration a step further.

The school’s students have collaborated with ichthyologists, who study aquatic life, and used free 3-D modeling tools like Google SketchUp to create computer images of newly discovered extinct species of fish. And high school students regularly create games and simulations for academic use by middle schoolers at the school, which is three years old and now spans grades K-12.

High tech and analog technology mix in the computer lab at Hawaii Technology Academy in Waipahu, Hawaii.
—Elyse Butler & Matt Mallams for Education Week

The school’s founder and head of school, Jeff Piontek, who was formerly Hawaii’s department of education state science specialist and before that was the New York City school system’s director of instructional technology, recognizes that not all schools can go to the same lengths to immerse so many students in multimedia creation. But he says adopting a little bit of what the Hawaii Technology Academy does at a traditional, district-run school is easier than most educators think.

“What people don’t understand is the tools are free, and if it’s not free, it’s of minimal cost,” Mr. Piontek said. “The biggest thing you need to look at is to look for a teacher or an advocate for science and using technology and let them run. Don’t tie their hands.”

The NSTA’s Mr. Byers says the use—and possibly even student-led construction—of all types of simulations will grow in time. But he warns that both creators and participants have to be sure that simulations mesh closely with instructional standards. He also adds that simulations are by no means the only area in which multimedia tools are transforming science instruction.

Content repositories that house online presentations, lessons, and videos; video games based on a scientific premise; and even mobile-phone applications that allow students to easily record and transmit scientific data from the field all have the ability to transform the science classroom, Mr. Byers says. And he hopes the movement toward standards that stress critical-thinking skills will only help the adoption of all such tools.

“The world is awash with tons of different types of learning media,” Mr. Byers said. “There is something for everyone between the two-minute video, the single simulation, and a six-week moderated simulated course. … With new standards that are more critical-thinking-aligned, that’s going to generate more curriculum adoption and professional development in support of that.”