Managing your digital footprint…

“Everything you say and do online can have an impact on your reputation. The Internet is a vast collection of details, and you might be surprised at just how much information on you can impact how you look and how you are perceived as a person and a professional.”

The infographic is split into 4 sections:

  1. What is an e-reputation?
  2. Why online reputations matter
  3. What potential employers are watching for
  4. What can you do about it?

I’ve included the final section below, but please please look at the previous ones too (click the image for the full infographic) as the information is well presented and well worth a couple of minutes of your time – if for nothing else so you can be sure you’re doing it right.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

“Protect your e-reputation and boost your digital presence by staying on top of what’s being said about you online and developing a real digital strategy. Do it for yourself, for your professional life, for your friends and family – and your sanity.”

More thoughts on effective school technology leadership by @WiscPrincipal

After reading this post by @WiscPrincipal I felt it was important to share it with my followers or readers.

Effective school technology implementation does not occur if there is not effective leadership in place to make it happen. It takes a lot of vision, passion, resources, and coordination, vision, to bring technology (or any new resource or practice) into an organization to make a positive impact on learning and teaching. The school leader is the key player in these areas. Leithwood and Riehl (2003) highlight the importance of school leadership by noting that it is second only to instruction from teachers when it comes to impacting student learning.

I’ll echo Todd Hurst’s thoughts that effective school technology leadership does not differ greatly from good school leadership. Leaders set a vision, share the vision, outline expectations, make goals, and then monitor performance toward that vision (Leithwood & Riehl, 2003). The work of Anderson and Baxter (2005) and Flanagan and Jacobsen (2003) also speak to the importance of the leader having a vision about the use of school technology.

The school leader must have a good understanding of best instructional practices and pay attention to their effect on student learning. The use of technology can be considered a best instructional practice, but tech use can’t be “business as usual with computers” (Bosco, 2003; p. 15). Flanagan and Jacobson (2003) share that, “Merely installing computers and networks in schools is insufficient for educational reform” (p. 125). We need to move past the focus on acquisition of resources, and put work into using those resources to have an impact on learning (Bosco, 2003). This type of instructional shift is where leadership really matters.

The provision of staff development has been identified as an important school leadership factor by Leithwood and Riehl (2003), and is also noted as key for the implementation of effective school technology programs. Bosco (2003) shares that professional development is essential for schools to move beyond the mere presence of computers, to effectively using them as a teaching and learning tool. Flanagan and Jacobsen (2003) show how student technology use progresses from productivity, to foundational knowledge, to the desired level of using technology for communication, problem solving, and decision making. Staff members will need to make these progressions themselves before they will be able to help students do the same. Professional development is the means to make this happen. Not only should school leaders make staff development available, they can also help these changes occur by modeling appropriate use of technology themselves (Anderson & Dexter, 2005).

Resource acquisition and alignment were identified as indicators of effective school leaders by Leithwood and Riehl (2003), and these skills are also important for school technology leaders. Bosco (2003) states that “creative leadership can find ways around the limitations of funding” (p. 18). I don’t sense an impending Golden Age for education where we have abundant money and time, so school leaders need to find ways to advocate and acquire needed resources for their students and staff.

The ability to develop community and collaborative efforts are key skills for school leaders (Leithwood & Riehl, 2003), and is also identified as a needed competency for effective technology leadership (Flanagan & Jacobsen, 2003). Building community and involving a variety of stakeholders can help secure resources, but these are also essential steps for understanding the variety of needs within a school community. Having this understanding will enable school leaders to address the digital divide found among students of different backgrounds.

Anderson and Dexter (2003) suggest that more research is needed to see how technology leadership fits with general school leadership. Their work found that there were lower levels of technology leadership in the elementary schools, and I’m curious to know why that is. Bosco (2003) shares “The strongest objection to ICT in schools is ideological not empirical” (p. 17). This statement leads me to think about the importance of political and persuasive skills for school leaders. Bosco (2003) also suggests that future research should investigate how technology can lead to more instructional time in addition to how it might effect student engagement. I also wonder about links between principal evaluation data and technology use in schools. In this era of increased educator and school accountability, educator evaluation processes across the country are starting to utilize more quantitative data, rooted in student achievement, to evaluate teachers and principals. It would be interesting to look at this numeric data in comparison to technology implementation.

Anderson, R.E. & Dexter, S. (2005, February). School technology leadership: An empirical investigation of prevalence and effect. Educational Administration Quarterly, 41, (1), 49-82.

Bosco, J. (2003, February). Toward a balanced appraisal of educational technology in U.S. schools and a recognition of seven leadership challenges. Paper presented at the Annual K-12 School Networking Conference of the Consortium for School Networking, Arlington, VA.

Flanagan, L. & Jacobsen, M. (2003). Technology leadership for the twenty-first century principal. Journal of Educational Administration, 41(2), 124-142.

Leithwood, K.A. & Riehl, C. (2003, January). What We Know about Successful School Leadership. Retrieved from http://www.dcbsimpson.com/randd-leithwood-successful-leadership.pdf

Links

A+ Schools Infuse Arts and Other ‘Essentials’ (Edweek repost)

A+ Schools Infuse Arts and Other ‘Essentials’

This is a great article that speaks to the fact that we all need to explore our creative side.

As a group of Oklahoma principals toured Millwood Arts Academy on a recent morning, they snapped photos of student work displayed in hallways, stepped briefly into classrooms, queried the school’s leader, and compared notes.

They were gathered here to observe firsthand a public magnet school that’s seen as a leading example of the educational approach espoused by the Oklahoma A+ Schools network, which has grown from 14 schools a decade ago to nearly 70 today.

A key ingredient, and perhaps the best-known feature, is the network’s strong emphasis on the arts, both in their own right and infused across the curriculum.

“I took a million pictures today and emailed them to all my teachers,” said Principal Leah J. Anderson of Gatewood Elementary School, also in Oklahoma City.

Ms. Anderson said she was struck by the diverse ways students demonstrate their learning, such as a visual representation of the food chain displayed in one hallway.

“It’s not just a page out of the textbook,” she said. “They created it themselves.”

The Oklahoma network has drawn national attention, including praise from U.S. Secretary of Education Arne Duncan and mention in a 2011 arts education report from the President’s Council on the Arts and the Humanities.

The A+ approach was not born in Oklahoma, however. It was imported from North Carolina, which launched the first A+ network in 1995 and currently has 40 active member schools. It has since expanded not only to Oklahoma but also to Arkansas, which now counts about a dozen A+ schools. Advocates are gearing up to start a Louisiana network.

What’s Essential?

Schools participating in the A+ network in Oklahoma and other states commit to a set of eight A+ essentials.

Arts
Taught daily. Inclusive of drama, dance, music, visual arts, and writing. Integrated across curriculum. Valued as “essential to learning.”

Curriculum
Curriculum mapping reflects alignment. Development of “essential questions.” Create and use interdisciplinary thematic units. Cross-curricular integration.

Experiential Learning
Grounded in arts-based instruction. A creative process. Includes differentiated instruction. Provides multifaceted assessment opportunities.

Multiple Intelligences
Multiple-learning pathways used within planning and assessment. Understood by students and parents. Used to create “balanced learning opportunities.”

Enriched Assessment
Ongoing. Designed for learning. Used as documentation. A “reflective” practice. Helps meet school system requirements. Used by teachers and students to self-assess.

Collaboration
Intentional. Occurs within and outside school. Involves all teachers (including arts teachers), as well as students, families, and community. Features “broad-based leadership.”

Infrastructure
Supports A+ philosophy by addressing logistics such as schedules that support planning time. Provides appropriate space for arts. Creates a “shared vision.” Provides professional development. Continual “team building.”

Climate
Teachers “can manage the arts in their classrooms.” Stress is reduced. Teachers treated as professionals. Morale improves. Excitement about the program grows.

The networks are guided by eight core principles, or “essentials,” as they’re called, including a heavy dose of the arts, teacher collaboration, experiential learning, and exploration of “multiple intelligences” among students. At the same time, each state has some differences in emphasis.

Oklahoma’s network describes its mission as “nurturing creativity in every learner.”

The nearly 20 educators who toured Millwood Academy this month—part of a larger group attending a leadership retreat for the state network—covered the gamut from those brand new to the A+ approach to others with years of experience.

“The continual plea from people seeking to do things like this is, ‘Show me, demonstrate,’ ” said Jean Hendrickson, the executive director of Oklahoma A+ Schools, which is part of the University of Central Oklahoma in Edmond.

“[This] is one of the handful of A+ schools we can count on to actively, any day of the week, demonstrate this model in action,” she said at Millwood. “What we want is for the others in our network to have their feet on the ground in a place like this.”

The network faces continual challenges, such as attracting sufficient state aid and coping with the inevitable turnover of school staff, which can strain the degree of fidelity to the A+ essentials.

This fall, 16 member schools in Oklahoma have new principals, more turnover than ever. Some of them lack prior experience with A+, including Consuela M. Franklin, who just took the reins at Owen Elementary School in Tulsa.

“I inherited an A+ school, and so my quest today is to actually learn more, the overall philosophy,” she said. “What it looks like. What it sounds like. How do you know it when you see it?”

Desire to Change

The Oklahoma A+ network has a diverse mix of schools in urban, suburban, and rural areas. Some serve predominantly low-income families. Most are public, though a few are private. And they include traditional public schools, as well as magnets and charters.

The network is supported by both public and private dollars, with all professional development and other supports free to participating schools. But state funding was cut back sharply during the recent economic downturn. An annual line item in the state budget for the network that at its height provided $670,000 was zeroed out in 2011. In the latest budget, it was restored, but only at $125,000.

Schools are drawn to A+ for diverse reasons, said Ms. Hendrickson, who was a principal for 17 years before becoming the network’s leader. But it all boils down to one thing: a desire to change.

“What they want to change ranges broadly,” she said. “It can be they want better test scores. It could be richer activity-based, project-based-learning ideas. It could be taking their success to the next level. It could be more arts.”

As part of the application process, a school must gain the support of 85 percent or more of its faculty members before a review by A+ staff and outside experts. The review is focused mainly on gauging the school’s commitment and capacity to effectively implement the A+ essentials.

The level of fidelity to the approach varies across schools, Ms. Hendrickson said, adding that even within the same school, it may shift over time. “Schools are not static places,” she said.

“Over time, [A+ schools] tend toward one end or the other of our engagement spectrum, whether the informational end, ‘Thank you, we got what we wanted,’ or the transformational end, where, ‘It drives what we do,’ ” she said. “So we have different levels of engagement and different categories of affiliation.”

One teacher at the A+ retreat confided that with a recent leadership switch at her school, the commitment level has declined.

“It’s not the same if you don’t have a leader who is completely active and passionate about it,” she said. “So it has changed, but we’re hanging in there.”

Gary Long, 8, leads his fellow 3rd graders in spoken word poetry, quotes and chants as principals from other area schools record video on their iPads during a tour of the Millwood Arts Academy in Oklahoma City, Okla. State education leaders recently toured to get a first-hand view of the school’s program that infuses arts across the curriculum.
—Shane Bevel for Education Week

The tightest alignment comes with “demonstration schools.” Those schools, including Millwood Arts Academy, have “made a really strong commitment to the eight A+ essentials, and they are our best partners to help others see what it looks like,” said Ms. Hendrickson.

Millwood is a grades 3-8 magnet that primarily serves African-American students from low-income families. Unlike most Oklahoma A+ schools, it has selective admissions criteria. Admission decisions primarily are reflective of strong student interest in the arts and parents’ embrace of the school’s philosophy, said Christine Harrison, the principal of both that school and Millwood Freshman Academy, which is in the same building and is also an A+ school.

Speaking to her visitors this month, who saw classes for both academies, she sang the praises of the network: “A+ is our driving force.”

Ms. Harrison, who describes her schools as “dripping in the arts,” also emphasized the power of the other A+ essentials, including the intentional collaboration.

“We have teachers collaborating without me having to say ‘collaborate,’ ” she said. “You cannot be isolated in an A+ school.”

‘Shared Experience’

Following the trip to Millwood, the visiting educators spent time sharing ideas and exploring best practices. At one point, the principals sat down in small groups for an intensive, problem-solving exercise. Each leader identified a particular challenge and worked on strategies to cope.

“We provide ongoing professional development and networking opportunities, with a strong research eye on the methods we’re using, the outcomes we’re getting,” said Ms. Hendrickson.

Sandra L. Kent, the principal of Jane Phillips Elementary in Bartlesville, Okla., gives high marks to the professional development, especially the five-day workshop for schools first joining.

“We had a really powerful shared experience,” she said. “That’s one thing, as an A+ school, when you all go and live together for a week.”

Dance instructor Beth Eppler teaches her students how to solve math equations by counting their dance steps in a class at the Millwood Freshman Academy in Oklahoma City, Okla.
—Shane Bevel for Education Week

Ms. Kent said A+ is often misunderstood as being an “arts program.” The arts dimension gets significant attention “because not a lot of other people talk about it as being so important.” But other elements are also important, she said, such as the call for collaboration and the pursuit of multiple learning pathways that attend to students’ “multiple intelligences.”

Another ingredient is enriched assessment strategies that aim to better capture what students know and are able to do.

One aspect that has helped get A+ schools noticed is the research base.

“They have a very strong evaluation component,” said Sandra S. Ruppert, the executive director of the Washington-based Arts Education Partnership. “They have made the investments, documented their strategies. They can look at the correlation with test scores, but also a whole host of other outcomes. … It is what gives that work greater credibility.”

Both the North Carolina and Oklahoma networks have been the subject of extensive study.

In 2010, Oklahoma A+ Schools issued a five-volume report on data collected by researchers from 2002 to 2007. It found that participating schools, on average, “consistently outperform their counterparts within their district and state on the [Oklahoma] Academic Performance Index,” a measure that relies heavily on student-achievement data.

The study also found other benefits, including better student attendance, decreased disciplinary problems, and more parent and community engagement. But it found the level of fidelity to the A+ essentials uneven, with those schools that adhered most closely seeing the strongest outcomes.

Meanwhile, a separate, more limited study in Oklahoma City compared achievement among students in A+ schools with a matched cohort of students. It found that, on average, students across the seven A+ schools “significantly outperformed” a comparable group of district peers in reading and math, based on 2005 test data. However, not all individual schools outperformed the average, and the study did not measure growth in student achievement over time.

Tapping Into Creativity

Amid growing interest in A+, neighboring Arkansas is ramping up its network, after stalling for a few years. Just recently, several charter schools in the high-profile KIPP (Knowledge Is Power Program) network signed on.

“People think KIPP: structure, discipline, rigor. Arts infusion? What the heck do they have in common?” said Scott A. Shirey, the executive director of KIPP Delta Public Schools, which runs schools in Helena and Blytheville, Ark. “But I think it was what we needed to bring our schools to the next level, … to tap into the creativity of teachers and students.”

Mr. Shirey said he values the ongoing support in the A+ network.

“It’s not, ‘We’ll train you for one week, and you’re done,’ ” he said.

Back in Oklahoma, Ms. Kent, the elementary principal, welcomed the fall leadership retreat as a way to get “refreshed and renewed and refocused.”

She said it can be tough to maintain support for an arts-infused approach as schools face the pressure for improved test scores and other demands. In Oklahoma, recent changes include a new teacher-evaluation system, new letter grades for schools, the advent of the Common Core State Standards, and a new 3rd grade retention policy for struggling readers.

“Yes, it’s very difficult with the policy changes to get other people to trust you and trust the [A+] process,” said Ms. Kent, who previously led another A+ school. Her current school is in its second year of transitioning to the A+ essentials.
“Until you really produce the results, people have a hard time going there,” she said.

But Ms. Kent said she’s convinced her school’s journey as part of the network will serve students well.

Schools can’t escape the push for strong test scores, said Ms. Harrison from Millwood Arts Academy. “Let’s face it, that’s a big part of how we’re graded,” she told the visiting educators. “But the A+ Schools way helps you look good on that paper.”

The tour of Millwood was eye-opening for Ms. Franklin, the new principal at Owen Elementary, who came away impressed by this example of A+ in action. She said “evidence was everywhere” of student engagement and learning.

“It was colorful, it was lively, it was audible,” she said. “I am motivated to take it back to my school.”

Technology in kids’ bedrooms lead to poorer health, study suggests

Many children go to bed with one or more screens in their bedrooms, and doing so is damaging their well-being, according to a new study from the University of Alberta.

“If you want your kids to sleep better and live a healthier lifestyle, get the technology out of the bedroom,” Paul Veugelers, a professor in the school of public health and co-author of the study, said in a release.

Researchers examined data from a survey of nearly 3,400 Grade 5 students in Alberta that detailed their evening sleep habits and access to screens. Half of the kids had a television, DVD player or video game console in their bedroom. Just over one-fifth – 21 per cent – had a computer, while 17 per cent had a cellphone. All three types of screens were found in the bedrooms of 5 per cent of kids.

The more screens kids have at bed time, the worse it is for their health, the research suggests. Access to one gizmo made it 1.47 times more likely for a kid to be overweight compared with a child with no tech. Kids with three devices were 2.57 times more likely to be overweight.

Kids who stay up watching television on the sly for a little while may not seem to be doing anything all that harmful, but that’s not true, according to the study, which found that just one extra hour of sleep reduced the chances of being overweight by 28 per cent and cut the odds of being obese by 30 per cent.

The more sleep kids get, the more likely they are to engage in more physical activity – perhaps because they’re not completely zonked come recess – and make better choices of what to eat, according to the study, published in the journal Pediatric Obesity.

A study published earlier this month in the Canadian Medical Association Journal found a link between poor sleep in adolescents and increased body mass index, high levels of cholesterol and hypertension.

20 of the Coolest Augmented Reality Experiments in Education so far

Augmented reality is exactly what the name implies — a medium through which the known world fuses with current technology to create a uniquely blended interactive experience. While still more or less a nascent entity in the frequently Luddite education industry, more and more teachers, researchers, and developers contribute their ideas and inventions towards the cause of more interactive learning environments. Many of these result in some of the most creative, engaging experiences imaginable, and as adherence grows, so too will students of all ages.

  1. Second Life:Because it involves a Stephenson-esque reality where anything can happen, Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Listing the numerous ways in which they utilized the virtual world means an entire article on its own, but a quick search will dredge up the online classes, demonstrations, discussions, lectures, presentations, debates, and other educational benefits.
  2. Augmented Reality Development Lab:Affiliated with such itty-bitty, insignificant companies as Google, Microsoft, and Logitech, the Augmented Reality Development Lab run by Digital Tech Frontier seeks to draw up projects that entertain as well as educate. The very core goal of the ARDL — which classrooms can purchase in kits at various price levels — involves creating interactive, three-dimensional objects for studying purposes.
  3. Reliving the Revolution:Karen Schrier harnessed GPS and Pocket PCs to bring the Battle of Lexington to her students through the Reliving the Revolution game, an AR experiment exploring some of the mysteries still shrouding the event — like who shot first! Players assume different historical roles and walk through everything on a real-life map of the Massachusetts city.
  4. PhysicsPlayground:One of the many, many engines behind PC games received a second life as an engaging strategy for illustrating the intricate ins and outs of physics, in a project known as PhysicsPlayground. It offers up an immersive, three-dimensional environment for experimenting, offering up a safer, more diverse space to better understand how the universe drives itself.
  5. MITAR Games:Developed by MIT’s Teacher Education Program and The Education Arcade, MITAR Games blend real-life locations with virtual individuals and scenarios for an educational experience that research proves entirely valid. Environmental Detectives, its first offering, sends users off on a mystery to discover the source of a devastating toxic spill.
  6. New Horizon:Some Japanese students and adults learning and reviewing English lessons enjoy the first generation of augmented reality textbooks, courtesy of publisher Tokyo Shoseki, for the New Horizon class. As a smartphone app, it takes advantage of built-in cameras to present animated character conversations when aligned with certain sections of pages.
  7. Occupational Safety Scaffolding:Professor Ron Dotson’s Construction Safety students receive a thorough education in establishing safe scaffolding space through three-dimensional demonstrations incorporating the real and the digital alike. A simple application of AR, to be certain, but one undoubtedly possessing the potential to save lives and limbs alike.
  8. FETCH! Lunch Rush:Education-conscious parents who want L’il Muffin and Junior to learn outside the classroom might want to consider downloading PBS Kids’ intriguing iPhone and iPod Touch app. Keep them entertained in the car or on the couch with a fun little game for ages six through eight meant to help them build basic math skills visually.
  9. Field trips:Augmented reality museums guide students and self-learners of all ages through interactive digital media centered around a specific theme — maybe even challenge them to play games along the way. HistoriQuest, for example, started life as the Civil War Augmented Reality Project and presented a heady blend of mystery gaming and very real stories.
  10. School in the Park Augmented Reality Experience:Third graders participating in the 12-year-old School in the Park program engage with AR via smartphones as they explore Balboa Park, the San Diego History Center, and the world-class San Diego Zoo. Not only do they receive exposure to numerous educational digital media resources, teachers also train them in creating their very own augmented reality experiences!
  11. QR Code scavenger hunts:Smartphones equipped with a QR code reader make for optimal tools when sending students on scavenger hunts across the classroom or school. The Daring Librarian, Gwyneth Anne Bronwynn, sends kids on an augmented reality, animated voyage through the library to figure out where to find everything and whom to ask for assistance.
  12. Mentira:Mentira takes place in Albuquerque and fuses fact and fiction, fantasy characters and real people, for the world’s first AR Spanish language learning game. It intentionally mimics the structure of a historical murder mystery novel and allows for far deeper, more effective engagement with native speakers than many classroom lessons.
  13. Driver’s ed:Toyota teamed up with Saatchi & Saatchi to deliver the world’s cleanest and safest test-drive via augmented reality. While the method has yet to catch on in the majority of driver’s education classes, it definitely makes for an impressive, effective alternative to keeping and maintaining a fleet of cars.
  14. Geotagging:Classrooms with smartphone access blend Google Earth and web albums such as Picasa or Instagram for a firsthand experience in geotagging and receiving a visual education about the world around them. More collaborative classrooms — like those hked together with Skype or another VOIP client – could use this as a way to nurture cross-cultural, geopolitical understanding.
  15. Dow Day:Jim Mathews’ augmented reality documentary and smartphone app brought University of Madison-Wisconsin students, faculty, staff, and visitors to the year 1967. As they traveled campus, participants’ smartphones called up actual footage of Vietnam War protests corresponding with their current locations.
  16. SciMorph:Using a webcam and printed target, young kids in need of some science (although, really, everyone is in need of some science) interact with the cute critter SciMorph, who teaches them about gravity, sound, and microbial structures. Each lesson involves exploring a specific zone within the game and opens users up to questions, quizzes, and talks.
  17. Imaginary Worlds:With PSPs in hand, Mansel Primary School students embarked on an artistic voyage, where downloaded images and QR codes merge and provide challenges to draw up personalized environments. The journey also pits them against monsters and requires a final write-up about how the immersive experience left an educational impact.
  18. Sky Map and Star Walk:Available on Android and iWhatever devices, these deceptively simple applications pack a megaton punch of education via an innovative augmented reality approach. Both involve pointing the gadget to the sky and seeing the names of the currently visible stars, planets, and constellations pop up, along with additional astronomical information.
  19. Handheld Augmented Reality Project:Harvard, MIT, and University of Wisconsin at Madison teamed up with a grant from the U.S. Department of Education and nurtured science and math skills to junior high kids using GPS navigators and Dell Axims. Moving through the school meant moving through a synched virtual environment, with each area presenting new challenges they must tackle before pressing forward.
  20. Project Glass:One of the most ambitious augmented reality initiatives comes straight from Google, who believes its Project Glass holds potential far beyond the classroom. Notoriously, it requires a pair of glasses versus the usual smartphones and laptops, and current experiments involve placing users in first-person extreme athletic experiences, snapping photos, and more.

Will the Common Core Accelerate or SLOW Innovation?

Some friends are working on a paper on the topic of common standards and innovation. The primary question is how and whether the Common Core State Standards (CCSS) will accelerate or slow innovation. The answer is that common standards are a big boon to innovation for four reasons:

1. CCSS and the shift to digital are coincident and complementary . Online assessment of the CCSS will respond for the need for better and cheaper assessments and will, in turn, accelerate shift to digital. First generation online assessment starting in 2015 will be step function improvement in most states. Administration of online assessments is one more reason for schools and districts to boost student access to technology and that will push thousands of schools to develop or adopt innovative blended models

2. CCSS are producing in big investment in digital content. I’ve suggested that common standards are like the iPhone for Edu, have brought up the rear in 30 states with low standards and launched an avalanche of innovation, including adaptive learning platforms like i-Ready and fully-digital, Common Core-aligned curriculums like the Pearson 1:1 launched at Huntsville in August.

The Compass Learning team added, “Just in the past 12 months, the team has developed and released hundreds of new learning activities, quizzes, and writing prompts to address the deeper, more rigorous Common Core State Standards.”

Foundations are making a big investment in innovative CCSS content including EduCurious,Khan Academy, ST Math, and MadCap.

MasteryConnect and LearnZillion are some of the scrappy startups banking on CCSS (as noted in a review of Bob Rothman’s Common Core book). Every week we see new engaging Common Core-aligned content, apps, and platforms — including lots of open educational resources (OER). The improved ability to share resources across state lines is a huge benefit.

3. Data standards will help. Common tagging strategies and data protocols will power new apps. As Frank Catalano’s recent blog pointed out, it’s still pretty confusing how all the data initiatives fit together (or don’t).

The Shared Learning Collaborative announced a new CEO yesterday.Iwan Streichenberger will lead the rollout of SLC technology to pilot districts next year.

In a recent paper DLN paper “Data Backpacks,” my co-authors and I argued that a thick gradebook of data should follow a student from grade to grade and school to school. The SLC will make that data — and more — available by teacher query through multiple apps. That kind of plumbing will lead to an ecosystem of innovation.

As several of these ecosystems blossom in the second half of this decade, they will mark the beginning of big data learning — and that should change everything.

4. Common Core is boosting equity. The most important benefit of the Common Core is real college and career readiness standards for all students. We can finally say that nearly every state is committed to preparing every student for viable life options. That commitment is likely to drive innovations in:

Competency-based learning that provides the time for kids that need it and acceleration opportunities for those that are ready
Funding that provides more opportunity and support for struggling students; and
School models that inspire lots of reading, writing, and problem solving.

Some critics complain about the cost of adoption, but the CCSS will save, not cost billions.

Some critics fear that CCSS and tests will constrict innovation. Anti-testing folks chime in on this one. But common expectations for reading, writing, and problem solving skills will make young people college eligible and give them a shot at family wage employment is not asking too much and leaves plenty of room for innovative school models.

Some critics blame the feds for being too supportive of the CCSS, but Race to the Top (RttT) produced more policy innovation in the six months leading up to the grants than any previous initiative.

There are some CCSS supporters that worry four or five states doing their own thing and six or eight states developing their own tests is a bad thing, but both will prove to be sources of innovation. Test vendors like ACT will continue to push the state testing consortia.

CCSS assessment in 2015 will be the pivotal event of this decade. Adoption of common standards will provide a significant boost to innovations in learning.

Graduating with Technology

Technology has become an integral part of our daily lives: we use it to learn, to shop, to pay bills, and to entertain ourselves. Not surprisingly, younger generations are heavily influenced by computers in a way that changes the way they retain information and the ways they develop opinions about culture. Today 70% of children between the ages of 2-5 can operate a computer mouse, but only 11% of them can tie their own shoes. At the start of the 21st century only half of all school classrooms had Internet access, compared to 98% today. The proliferation and sheer breadth of accessibility that the Internet offers has in many ways redefined the process of “growing up” — this graphic explores this redefinition and provides insight into not just how we learn stuff, but also what we learn from a young age now that we have computers.

Creating art on tablets remains a work in progress

Kyle Lambert drawing in Egypt
Tablet computers offer artists a digital, portable alternative to their traditional tools

As publisher of San Francisco based technology news site Gotta Be Mobile, Xavier Lanier spends a lot of time at trade shows and away from his office equipment.

His tablet computer means he doesn’t have to wait to get back to the office before uploading content onto his site.

“The iPad can be faster at content production in certain circumstances,” he says.

Over the past few years, tablet sales have soared. Owners praise the ease with which they can be used to consume media.

New devices are on their way. Microsoft’s Surface tablets become available this week; Apple is expected to shortly release an “iPad Mini”; Google is rumoured to be unveiling new Nexus Android tablets at a presentation next week; and Amazon’s Kindle Fire and Barnes & Noble’s Nook HD are about to hit UK shelves.

Beyonce drawing Kyle Lambert took eight hours to create this detailed drawing using an iPad of the singer Beyonce

The devices all make it easy to view magazines, books and movies. But trying to create content on them is a different issue altogether.

Some users find a touch screen and portability a plus for creation, but others lament their tablet’s more limited capabilities as being, well, limiting.

Finger painting

Mr Lanier believes the hands-on nature of using a tablet can help processes such as image editing.

“Photography is traditionally a very tactile art,” he says, recalling his experience of handling camera film in a darkroom.

Using a tablet – rather than a keyboard and mouse – allows him to alter a photo directly with his fingertips.

“It’s just natural,” he says. “It’s a much more physical, tactile experience and it brings the art back to photography.”

UK-based artist Kyle Lambert is known for visual works created using computer equipment, including a portrait of singer Beyonce entirely made with his fingers and an app called Brushes.

His works often begin on his tablet, which he carries around with him, replacing his paper sketchbooks.

“The playful stage for me is on an iPad,” he says.

“It’s really nice how on the tablet applications are simple and the toolset is limited because it makes you work in a quicker way.”

But when it comes to working on his ideas more fully in his studio, he uses more sophisticated equipment.

It’s something that comic book illustrator Peter Gross agrees with – he likes being able to sketch on a tablet when travelling.

Peter Gross using Wacom monitor Peter Gross still relies on Wacom’s equipment to complete his work for DC Comics

However, he also relies on specialist equipment to develop and refine his work.

Tablets offer limited pressure sensitivity, which can be utilised to make lines finer and thicker.

But for more detailed work, Gross uses a more sensitive pressure-sensitive 21in (53cm) monitor and stylus made by Wacom.

“Comics themselves are generally drawn one and a half times bigger than the printed things,” he says, stressing that tablets are simply too small to be used past early ideas.

Touch-created music

The touch-screen nature of tablets also appeals to musicians, but they too highlight problems.

Sam Pluta is a New York-based composer who uses computers, performing alongside classical and jazz ensembles. He uses tablets to tweak a range of factors such as volume, reverb and the amount and intensity of distortion. He likes the fact that the screen can be customised to change between different types of controllers quickly.

However, he complains that he can’t feel what he’s doing on the flat screen of a tablet. For a musician this can be difficult and even unnatural.

“You very seldom see a violinist look at their fingers while they play,” Mr Pluta says, referring to the way the musicians can “feel their way” around their instruments.

“The iPad doesn’t have that and I don’t think that you can get to that point.”

MiniMash screenshot MiniMash allows users to mix together existing songs to create “mash-ups” of their tracks

It’s a view shared by another composer and performer, Daniel Iglesia, who also uses computers extensively. “When you’re onstage you don’t want to be looking at what you’re touching,” he says.

“I personally prefer something that has physical knobs and faders and buttons to touch, just because I’ll be able to feel those things without looking down.”

Iglesia created the MiniMash app, which scans the tracks in a user’s digital library and then alters them before mixing them together to create “mash-ups”.

But he says efforts to create new songs from scratch on a tablet have been less satisfying.

He writes and tinkers with the code of his own software when composing music to get a specific sound. But Apple’s restrictions on what software can be installed on the iPad mean that he has had to rely on a laptop computer, he adds.

Beyond computers

Despite these issues, Brooklyn-based design duo the Brothers Mueller believe tablets have a bright future as creative devices.

The two men specialise in computer-made art as well as being part of a team that creates a digital magazine for the lifestyle TV-host Martha Stewart.

Despite their focus on digital, they still rely on pen and paper in the early stages of their projects.

Virus wallpaper The early design of this wallpaper – based on graphics of diseases – was sketched out on a tablet

“That’s what we’ve been trained on for the first 20 years of our lives,” they say. “We can sketch things out much faster than we could on a tablet.

They believe the problem is that people view tablets as a replacement for existing tools, either computers or analogue techniques. But they argue people would be better off using them to try to do things they couldn’t before.

“They want it to better fit whatever it is they’re [already] doing,” they say.

“They’re a really fascinating device because they have a lot of potential. Therein lies the beauty of them.”

By Nastaran Tavakoli-Far BBC World Service

OMG! Cursive Education On the Chopping Block

Cursive may be going the way of the Dodo bird and newspapers: Kansas is mulling a decision to cut cursive education and prioritize typing skills. “Parents want to know what your school is doing to teach kids to be prepared for the world of technology,” said Bob Voboril, superintendent of schools for the Wichita Catholic Diocese. “That’s a higher priority for parents than what we would call the penmanship arts.”

On Tuesday, the Kansas State Board of Education will consider what role — if any — cursive will have in elementary education and collect survey responses from the districts. The Wichita Eagle reports that cursive lessons have declined in the city, but isn’t sure how seriously board members are taking the decision to completely erase it  from the curriculum (pun intended).

“We’ve got to be able to communicate with each other in written form,” said Wichita education board member, Walt Chappell. “Technology is great, but it doesn’t always work. There are all kinds of situations where you have to know how to write longhand.”

A new national curriculum, the Common Core, which has been adopted by 46 states, contains no formal requirement for cursive instruction. The trend has some experts worried, as a series of recent studies finds that handwriting enhances brain development. Indiana University researchers found, for instance, that children who printed letters in a four-week study, rather than saying them, showed brain activity more similar to adults. “For children, handwriting is extremely important. Not how well they do it, but that they do it and practice it,” said Indiana University Professor Karin Harman James. “Typing does not do the same thing.”

Whatever its value, as electronics become ubiquitous, cursive may find itself edged out of existence by sheer inconvenience.

Now I’m not in the business of completely fabricating conspiracy theories to see if fringe groups will take the bait, but I will insinuate a cause for concern: The Constitution is written in cursive, and some could call this a move by the liberal education establishment to make America’s founding document unreadable to the next generation through, ironically, a national curricular standard. I could make that argument, but I won’t.