Senator Inouye the passing of a hero….aloha and mahalo.

Daniel Inouye, a World War II veteran who received the Medal of Honor and who represented Hawaii in the Senate for five decades, has died, his office announced Monday. He was 88.

He died of respiratory complications shortly after 5 p.m. at Walter Reed National Military Medical Center, with his wife and son at his side.

Inouye was hospitalized last week and had undergone procedures to regulate his oxygen intake.

He won his ninth consecutive term in 2010 and was the second-longest-serving senator in the chamber’s history, trailing only Sen. Robert Byrd of West Virginia. Inouye was a senator for all but three of Hawaii’s 53 years as a state and had served as its first House member before that.

Senators of both parties took to the chamber floor Monday to mourn his death, and President Barack Obama issued a statement describing Inouye as “a true American hero.”

“In Washington, he worked to strengthen our military, forge bipartisan consensus, and hold those of us in government accountable to the people we were elected to serve,” Obama wrote. “But it was his incredible bravery during World War II — including one heroic effort that cost him his arm but earned him the Medal of Honor — that made Danny not just a colleague and a mentor, but someone revered by all of us lucky enough to know him. Our thoughts and prayers are with the Inouye family.”

Vice President Joe Biden, who served alongside Inouye in the Senate, recalled his “moral bravery” in the body. “He was one of the most honorable men I ever met in my life, and one of the best friends you could hope for. He was honest, and fiercely loyal, and I trusted him absolutely.”

2011: Sen. Inouye remembers Pearl Harbor

Fellow Hawaiian Daniel Akaka choked up as he said, “It is very difficult for me to rise today with a heavy heart to bid aloha, aloha to my good friend, colleague, and brother.

“Tomorrow will be the first day since Hawaii became a state in 1959 that Dan Inouye will not be representing us in Congress. Every child born in Hawaii will learn of Dan Inouye, a man who changed the islands forever.”

Inouye enlisted in the U.S. Army shortly after the attack on Pearl Harbor. In World War II, Inouye lost an arm charging machine gun nests in San Terenzo, Italy, earning him the Medal of Honor.

He was of Japanese heritage and served in an Army unit made up of Japanese-Americans. His battalion was the most decorated unit of the war. Meanwhile, stateside, many Japanese-Americans were held during the war by the government in internment camps based on their race.

Sen. John McCain, R-Arizona, remembered his late colleague as a “unique, brave legislator” and as a fellow veteran who was injured in war.

Inouye’s unit was in “many of the most gruesome and difficult bloodlettings of the entire conflict,” McCain said. “In fierce combat, Dan Inouye was gravely wounded on the battlefield. He was brought home … as we all know, (he) lost his arm.”

What happened after that battlefield injury would lead to a long-standing friendship: Inouye was hospitalized alongside the second lieutenant who would also become a U.S. senator, Bob Dole.

Inouye served as chairman of the Senate Committee on Appropriations and the Senate Commerce Committee, and was the first chairman of the Senate Select Committee on Intelligence.

As head of the Appropriations Committee, he defended the practice of earmarking funds for pet projects and brought millions to his home state.

He gained national notoriety as a member of the Senate panel investigating the Watergate scandal in the 1970s.

At the time of his death, Inouye was president pro tempore of the Senate and had held that position since the death of West Virginia’s Robert Byrd in 2010. In that position, Inouye was third in the line of succession to the U.S. presidency, behind Vice President Biden and House Speaker John Boehner.

Late Monday, the Senate approved a resolution giving Senate Democratic Leader Harry Reid the authority to swear in Sen. Patrick Leahy, D-Vermont, now the chamber’s most senior Democrat, as the new Senate president pro tempore.

Reid said in remembrance of Inouye, “If there was ever a patriot, Dan Inouye was that patriot.” Senate Republican Leader Mitch McConnell described him as someone who “rarely called attention to himself but who lived a remarkable American life filled with dignity and grace of the true hero that he was.”

Inouye graduated from the University of Hawaii and the George Washington University School of Law.

Asked recently how he would want to be remembered, the senator said: “I represented the people of Hawaii and this nation honestly and to the best of my ability. I think I did OK,” according to his office.

His last word was “Aloha,” it said.

17
Dec 2012
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Smarter Balance Consortium updates Technology Requirements for Assessments…..

The Smarter Balanced Assessment Consortium has released an updated guide to technology requirements and recommendations for member states planning to implement the common core assessment system the consortium is developing for the 2014-15 school year.

Under the framework, most schools should be able to implement the assessments, the organization said. However, schools that meet only the minimum specifications for the assessments may experience lag times and delays, while schools that implement the recommended guidelines for technology will experience a faster, more seamless assessment experience. However, the organization asserts that the lags and delays will not affect the quality of the assessments, only the amount of time it takes to process students’ responses.

The document makes five recommendations to prepare schools for the new assessments.

1. Move away from Windows XP (which is currently used by more than half of schools today) to Windows 7. Windows 8 might be acceptable, but further testing is needed. However, the assessments will work with Windows XP.

2. Upgrade computers to at least 1 GB of internal memory. Most schools have already implemented this recommendation (63 percent, to be exact.)

3. Make sure that all screens being used for the assessments have a visual display of no less than 9.5-inches, with at least a 1024 x 768 resolution. About 88 percent of schools have already met this recommendation. The assessments could work with an 8-inch screen, but 9.5 inches is the recommended width, the document says. Schools should also consider the dimensions of the actual visual screen if using tablets with an on screen keyboard, the document recommends, suggesting that schools provide plug-in keyboards to take full advantage of the screen.

4. Make sure the student testing site operates on secure browsers. While data reports from the assessments can be accessed through Google Chrome, Safari on iOS, Firefox, and Internet Explorer 8, the organization will release secure browsers each year that will be required for the actual test-taking. These browsers will prevent students from being able to access anything except the exam, and it will prevent them from copying and pasting or taking screenshots. The browsers will need to be installed every year prior to the assessment dates.

5. The assessment requires about 5-10 Kbps of bandwidth per student. The amount of bandwidth needed will depend on the assessment, some of which include animations, recorded audio, and other technology-enhanced items. Schools should estimate about 1 Mbps for every 100 students taking the assessment, keeping in mind that the school may be using additional bandwidth for other functions within the school during assessment periods.

For a full list of minimum technology requirements along with Smarter Balanced’s current recommendations, download the report here.

 

By Katie Ash on December 4, 2012 5:20 PM

15
Dec 2012
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Numbers Can Lie: What TIMSS and PISA Truly Tell Us, if Anything?

“America’s Woeful Public Schools: TIMSS Sheds Light on the Need for Systemic Reform”[1]

“Competitors Still Beat U.S. in Tests”[2]

“U.S. students continue to trail Asian students in math, reading, science”[3]

These are a few of the thousands of headlines generated by the release of the 2011 TIMSS and PIRLS results today. Although the results are hardly surprising or news worthy, judging from the headlines, we can expect another global wave of handwringing, soul searching, and calls for reform. But before we do, we should ask how meaningful these scores and rankings are.

“Numbers don’t lie,” many may say but what truth do they tell? Look at the following numbers:

Table 1: Scores and Attitudes of 8th Graders in TIMSS 2011

Country Math Scores Confidence (%) (4th Grade) Value Math (%)
Korea 613 03 (11) 14
Singapore 611 14 (21) 43
Chinese Taipei 609 07 (20) 13
Hong Kong 586 07 (24) 26
Japan 570 02 (09) 13
United States 509 24 (40) 51
England 507 16 (33) 48
Australia 505 17 (38) 46

These are the scores of 8th graders and percentage of them saying they are confident in math and value math. Top scoring Korea has only 3% of students feeling confident in their math and 14% valuing math, in contrast is Australia with much lower scores but significantly higher percentage of students feeling confident in math and valuing math. In fact, the top 5 East Asian countries in math scores have way fewer students reporting confidence in math and valuing math than the U.S., England, and Australia, all scored significantly lower.

It gives me a headache to understand these numbers: Do they mean that even if the Korean students do not think math is important, they study it anyway? and they have a very effective education that can make people who do not value math to be outstanding in it? Or since these are 8th graders, do they mean that after learning math for 8 years, the students feel the math they have been learning is not important in life? In the case of the United States, do they mean that American students value math but have poor math learning experiences that lead to low math achievement? Or could it be that their 8 years of math learning convinced them, at least a much larger proportion than in Korea, that math is important?

The same questions can be asked about confidence. Do the numbers mean that Korean students lack of confidence makes them study harder so they achieve better in math than their American or Australian counterparts? Or could they mean that the way math is taught in Korea made them lose confidence in math?

The data show that as students progress toward higher grades, they become less confident in their math learning. More fourth graders than eighth graders have confidence in math, for example.  Does this mean the more they learn, the less confident they become?

Or perhaps these numbers are not related at all. But the TIMSS report suggests that within countries students with higher scores are more likely to have a more positive attitude towards math, that is, a positive correlation. A negative correlation is found between countries and has been a pattern as Tom Loveless discovered in previous TIMSS. So somehow math scores, attitudes, and confidence are related. Perhaps whatever in an education system or culture that boosts math scores leads to less positive attitude and lower confidence at the same time. In this case, one needs to ask what is more important: scores, or confidence and positive attitude?

There can be other interpretations but whatever the interpretation is, these numbers show that results of TIMSS, or other international assessments such as the PISA, are a lot more complex than what the headlines attempt to suggest: Asians are great, America sucks, so do Australia and England. The TIMSS and PISA scores are perhaps worth much less than politicians and the media make of them, as the rest of this paper shows.

The Numbers Don’t Lie: A Long History of Bad Performance on International Tests

According to historical data, American education has always been bad and actually improving over the years. In the 1960s, when the First International Mathematics Study (FIMS) and the First International Science Study (FISS)[4] was conducted, U.S. students ranked bottom in virtually all categories:

11th out of 12 (8th grade -13 year old math)

12th out 12 (12th grade math for math students)

10th out 12 (12th grade math for non-math students)

7th out 19 (14 year-old science)

14th out of 19 (12th grade science)

In the 1980s, when the Second International Mathematics Study (SIMS) and Second International Science Study (SISS)[5] were conducted, U.S. students inched up a little bit, but not much:

10th out of 20 (8th grade-Arithmetic)

12th out of 20 (8th grade-Algebra)

16th out of 20 (8th grade-Geometry)

18th out of 20 (8th grade-Measurement)

8th out of 20 (8th grade-Statistics)

12th out of 15 (12th grade-Number Systems)

14th out of 15 (12th grade-Algebra)

12th out of 15 (12th grade-Geometry)

12th out of 15 (12th grade-Calculus)

14th out of 17 (14 year-old Science)

14th out of 14 (12th grade-Biology)

122h out of 14 (12th grade-Chemistry)

10th out of 14 (12th grade-Physics)

In the 1990s, in the Third International Mathematics and Science Study (TIMSS)[6], American test performance was not the best but again improved:

28th out 41 (but only 20 countries performed significantly better) (8th grade math)

17th out 41 (but only 9 countries performed significantly better) (8th grade science)

In 2003, in TIMSS[7] (now changed into Trends in International Mathematics and Science Study), U.S. students were not great, but again improved:

15th out of 45 (only 9 countries significantly better) (8th grade math)

9th out of 45 (only 7 countries significantly better) (8th grade science)

In 2007, U.S. improved again in TIMMS[8], although still not the top ranking country:

9th out of 47 (only 5 countries significant better) (8th grade math)

10th out of 47 (only 8 countries significantly better) (8th grade science)

Over the half century, American students performance in international math and science tests has improved from the bottom to above international average. The following figure shows the upward trend of American students’ performance in math. Because 8th grade seems to be the only group that has been tested every time since the 1960s, the graph only includes data for 8th grade math[9].

countriesbelow-791x1024

All the studies mentioned above have been coordinated by the International Association for the Evaluation of Educational Achievement (IEA). There is another international study, one that has gained more momentum and popularity than the ones organized by IEA. This is the Programme for International Student Assessment, better known as PISA, organized by the Organisation for Economic Co-operation and Development (OECD). PISA was first introduced in 2000 and tests 15 year olds in math, literacy, and science. It is conducted every three years. Because PISA is fairly new, so there is not a clear trend to show whether the U.S. is doing better or worse, but it is clear that U.S. students are not among the best[10]:

PISA Reading Literacy

15th out of 30 countries in 2000

17th out of 77 countries in 2009

PISA Math

24th out of 29 countries in 2003

31st out of 74 countries in 2009

PISA Sciences

21st out of 30 countries in 2003

23rd out of 74 countries in 2009

There are other studies and statistics, but this long list should be sufficient to prove that American students have been awful test takers for over half a century. Some has taken this mean American education has been awful in comparison to others. This interpretation has been common and backed up by media reports, scholarly books, and documentary films, for example:

1950s-1960s: Worse than the Soviet Union (1958, Life Magazine cover story Crisis in Education)[11]

1980s-1990s: Worse than Japan and others (A Nation at Risk[12], Learning Gap: Why Our Schools Are Failing And What We Can Learn From Japanese And Chinese Education[13])

2000s–: Worse than China and India (2 Million Minutes[14] (documentary film) Surpassing Shanghai)[15]

The Numbers Don’t Lie, but What Truth Do They Tell

Numbers can be used to tell stories of the past or the future. We can ask how we arrived at a certain number or what it means for the future. Asking about its past invites us to consider what we did or did not do to achieve a certain state indicated by the number. Asking about its future implications forces us to question if a certain number is desirable or meaningful. The latter must precede the former because unless the state measured by certain numbers has truly significant implications for a desirable future, the question about how we got there is practically a waste of time.

In the case of statistics from international educational assessments, the question about the future has rarely been explored. It has been assumed that these numbers indicate nations’ capacity to build a better future. And thus we must dive in urgently to learn about why others are getting better numbers than us. This assumption, however, may be wrong.

The Numbers’ Future

“Our future depends on the strength of our education system. But that system is crumbling,” reads a full-page ad in the New York Times. Dominating the ad is a graphic that shows “national security,” “jobs,” and the “economy” resting upon a cracking base of education. This ad is part of the “innovative, multitactical” Don’t Forget Ed campaign the College Board sponsored.

It is apparent America’s national security, jobs, and economy has been resting upon a base that has been crumbling and cracking for over half a century, according to the numbers. So one would logically expect the U.S. to have fallen through the cracks and hit rock bottom in national security, jobs, and economy by now. But facts seem to suggest otherwise:

The Soviet Union, America’s archrival in national security during the Cold War, which supposedly had better education than the U.S., disappeared and the U.S. remains the dominant military power in the world.

Japan, which was expected to take over the U.S. because of its superior education in the 1980s, has lost its #2 status in terms of size of economy. Its GDP is about 1/3 of America’s. Its per capita GDP is about $10,000 less than that in the U.S.

The U.S. is the 6th wealthiest country in the world in 2011 in terms of per capita GDP[16]. It is still the largest economy in the world.

The U.S. ranked 5th out of 142 countries in Global Competitiveness in 2012 and 4th in 2011[17].

The U.S. ranked 2nd out 82 countries in Global Creativity, behind only Sweden[18] in 2011.

The U.S. ranked 1st in the number of patents filled or granted by major international patent offices in 2008, with 14,399 filings, compared to 473 filings from China[19], which supposedly has a superior education[20].

Obviously America’s poor education told by the numbers has not ruined its national security and economy. These numbers have failed to tell the story of the future.

The Numbers’ Past

The past stories of numbers lie the lessons to be learned. The problem is that there are different ways to achieve the same number, although a set of factors have been identified to explain why American students perform worse than other countries or what made some other countries achieve better numbers. As a result, the most of the factors become debatable and debated myths, half-truths, or “duh!”

Time. American students spend less time studying. President Obama noted that on average U.S. students attend class about a month less than children in other advanced countries[21] in 2010. His Secretary of Education Arne Duncan said students in China and India attend school 25 to 30 percent longer than in the U.S.[22] A 1994 report of the National Education Commission on Time and Learning established by U.S. Congress observed “Students in other post-industrial democracies receive twice as much instruction in core academic areas during high school.”[23] However a study by the Center for Public Education says “students in China and India are not required to spend more time in school than most U.S. students.”[24]

Engagement and Commitment. American students, schools, parents, and governments don’t take school-based learning as seriously as other top performing countries. Not only students in other countries spend more time in school, “the formidable learning advantage Japanese and German schools provide to their students is complemented by equally impressive out-of-school learning,” noted the National Education Commission on Time and Learning in 1994[25]. “Compared with other societies, young people in Shanghai may be much more immersed in learning in the broadest sense of the term. The logical conclusion is that they learn more…” writes an OECD report explaining Shanghai’s outstanding PISA scores[26]. But the same report immediately notes “what they learn and how they learn are subjects of constant debate.”

Curriculum, Standards, Gateways, and Tests. The U.S. does not have a better (more focus, rigor, and coherence) common curriculum with high standards across the nation and an instructional system with clearly marked transition points. “…standards in the best-performing nations share the following three characteristics [focus, rigor, and coherence] that are not commonly found in U.S. standards,” says a report that calls for international benchmarking by the National Governors’ Association[27].  “Virtually all high-performing countries have a system of gateways marking the key transition points…At each of these major gateways, there is some form of external national assessment,” writes Marc Tucker in Surpassing Shanghai: An Agenda for American Education Built on the World’s Leading Systems (Tucker, 2011, p. 174). But Ontario, a top PISA performer does not, admits Tucker and schools in Finland, a much admired high performer on the PISA, “is a “standardized testing-free zone,”[28] writes Diane Ravitch.

Teachers and Teacher Education. American teachers are not as smart to begin with and are less well prepared than their counterparts in high performing countries. For example, while 100% of teachers in top performing countries –Singapore, Finland and South Korea — are recruited form the top third college graduates, only 23% are from the top third in the U.S., according to a study by the consulting firm McKinsey & Co[29].  Teachers in these top performing countries are also better trained, supported, and motivated before, during, and after taking the teaching job. This is one of the “duhs.”

Inequity and poverty. There is more social economic disparity among U.S. students and higher levels of poverty in the U.S. than other countries. “U.S. students in schools with 10% or less poverty are number one country in the world,” says a report of the National Association of Secondary School Principals[30]. The report establishes a direct connection between PISA performance and poverty and says the U.S. has the largest number of students living in poverty. But others disagree. “The U.S. looks about average compared with other wealthy nations on most measures of family background,” says the report from the National Governor’s Association, “Moreover, America’s most affluent15-year-olds ranked only 23rd in math and 17th in science on the 2006 PISA assessment when compared with affluent students in other industrialized nations.”[31]

There are of course other suggestions from access to natural resources[32] to cultural homogeneity and from sampling bias to parenting styles. Regardless, how each country achieved their international scores is not nearly as straightforward as the numbers themselves, making international learning a very difficult task.

The task becomes perhaps even more difficult, when the issues of economic, cultural, societal, and political contexts are considered. What’s more, learning from others may become not so desirable for the U.S. considering the fact that the test scores have not significantly affected America’s national security and economy. Moreover in the final analysis, since countries that have shown better numbers in tests have not performed necessarily better than the U.S., the U.S. education may have something to offer others.

The Numbers Don’t Lie, but Some Are Missing: Two Paradigms of Education

The fact the U.S. as a nation is still standing despite of its abysmal standing on international academic tests for over half a century begs two questions:

Is education as important to a nation’s national security and economy as important as believed?

If it is, are the numbers telling the truth about the quality of education in the U.S. and other nations?

If the answer to the first question is “no,” we need to disconnect the automatic association between test scores and education. In other words, the numbers don’t really measure education, at least not the entire picture of the education needed to produce citizens to build strong and prosperous economies.

In my latest book World Class Learners: Educating Creative and Entrepreneurial Students[33], I identified two paradigms of education: employee-oriented and entrepreneur-oriented.  The employee-oriented paradigm aims to transmit a prescribed set of content (the curriculum and standards) deemed to be useful for future life by external authorities, while the entrepreneur-oriented aims to cultivate individual talents and enhance individual strengths. The employee-oriented paradigm produces homogenous, compliant, and standardized workers for mass employment while the entrepreneurial-oriented education encourages individuality, diversity, and creativity.

Although in general, all mainstream education systems in the world currently follows the employee-oriented paradigm, some may not be as effectively and successfully as others. The international test scores may be an indicator of how successful and effective the employee-oriented education has been executed. In other words, these numbers are measures of how successful the prescribed content has been transmitted to all students. But the prescribed content does not have much to do with an already industrialized country such as the U.S., whose economy relies on innovation, creativity, and entrepreneurship. As a result, although American schools have not been as effective and successful in transmitting knowledge as the test scores indicate, they have somehow produced more creative entrepreneurs, who have kept the country’s economy going. Moreover, it is possible that on the way to produce those high test scores, other education systems may have discouraged the cultivation of the creative and entrepreneurial spirit and capacity.

Unfortunately there are few numbers that directly provide the same kind of comparison as TIMSS and PISA on measures of creativity and entrepreneurship, making it difficult to forcefully prove that American education indeed produce more creative and entrepreneurial talents. A piece of data I have found from the Global Entrepreneurship Monitor study suggests a significant negative relationship between PISA performance and indicators of entrepreneurship. The Global Entrepreneurship Monitor, or GEM, is an annual assessment of entrepreneurial activities, aspirations, and attitudes of individuals in more than 50 countries. Initiated in 1999, about the same time that PISA began, GEM has become the world’s largest entrepreneurship study. Thirty-nine countries that participated in the 2011 GEM also participated in the 2009 PISA, and 23 out of the 54 countries in GEM are considered “innovation-driven” economies, which means developed countries.

Comparing the two sets of data shows clearly countries that score high on PISA do not have levels of entrepreneurship that match their stellar scores. More importantly, it seems that countries with higher PISA scores have fewer people confident in their entrepreneurial capabilities. Out of the innovation-driven economies, Singapore, South Korea, Taiwan, and Japan are among the best PISA performers, but their scores on the measure of perceived capabilities or confidence in one’s ability to start a new business are the lowest. The correlation coefficients between scores on the 2009 PISA in math, reading, and science and 2011 GEM in “perceived entrepreneurial capability” in the 23 developed countries are all statistically significant[34].

Anecdotally, Vivek Wadhwa, president of Academics and Innovation at Singularity University, Fellow at Stanford Law School and Director of Research at Pratt School of Engineering at Duke University, wrote in Business Week in response to the latest PISA rankings:

The independence and social skills American children develop give them a huge advantage when they join the workforce. They learn to experiment, challenge norms, and take risks. They can think for themselves, and they can innovate. This is why America remains the world leader in innovation; why Chinese and Indians invest their life savings to send their children to expensive U.S. schools when they can. India and China are changing, and as the next generations of students become like American ones, they too are beginning to innovate. So far, their education systems have held them back.[35]

But there again are no numbers to prove these. However, other countries, particularly the high scoring Asian countries have all been reforming their education systems to be more like that in the U.S., as I have discussed in my book Catching Up or Leading the Way: American Education in the Age of Globalization[36].

Conclusions

I have put forth a lot of numbers of different sorts from a variety of sources. Taken together, these numbers suggest to me the following:

So far all international test scores measure the extent to which an education system effectively transmits prescribed content.

In this regard, the U.S. education system is a failure and has been one for a long time.

But the successful transmission of prescribed content contributes little to economies that require creative and entrepreneurial individual talents and in fact can damage the creative and entrepreneurial spirit. Thus high test scores of a nation can come at the cost of entrepreneurial and creative capacity.

While the U.S. has failed to produce homogenous, compliant, and standardized employees, it has preserved a certain level of creativity and entrepreneurship. In other words, while the U.S. is still pursuing an employee-oriented education model, it is much less successful in stifling creativity and suppressing entrepreneurship.

The U.S. success in creativity and entrepreneurship is merely an accidental by product of a less successful employee-oriented education, which is far from sufficient to meet the coming challenges brought about by globalization and technological changes. Thus in a sense, the U.S. education is in turmoil, inadequate, and obsolete, but it has to move toward more entrepreneur-oriented instead of more employee-oriented.


[1] http://dropoutnation.net/2012/12/11/americas-woeful-public-schools-timms-sheds-light-on-the-need-for-systemic-reform/

[2] http://online.wsj.com/article/SB10001424127887324339204578171753215198868.html

[3] http://www.washingtonpost.com/local/education/us-students-continue-to-trail-asian-students-in-math-reading-science/2012/12/10/4c95be68-40b9-11e2-ae43-cf491b837f7b_story.html

[4] Data source: U.S. National Center for Educational Statistics: http://nces.ed.gov/pubs92/92011.pdf

[5] Data source: U.S. National Center for Educational Statistics: http://nces.ed.gov/pubs92/92011.pdf

[6] Data source: U.S. National Center for Educational Statistics: http://nces.ed.gov/pubs99/1999081.pdf

[7] Data source: U.S. National Center for Educational Statistics: http://nces.ed.gov/timss/results03.asp

[8] http://nces.ed.gov/timss/results07.asp

[9] Since SIMS scores were reported in sub domains, I chose the lowest performance area for the U.S. students: Measurement.

[10] Data source: http://www.oecd.org/pisa/

[11] http://goo.gl/pAgnQ

[12] http://datacenter.spps.org/uploads/SOTW_A_Nation_at_Risk_1983.pdf

[13] http://books.google.com/books/about/Learning_Gap.html?id=HIfBn5W6LMcC

[14] http://www.2mminutes.com/

[15] http://www.amazon.com/Surpassing-Shanghai-American-Education-Leading/dp/1612501036

[16] Data source: International Monetary Fund: http://goo.gl/r7SFQ

[17] http://www3.weforum.org/docs/WEF_GCR_Report_2011-12.pdf

[18] Data source: http://www.theatlanticcities.com/jobs-and-economy/2011/10/global-creativity-index/229/

[19] Data Source: Chinese Innovation is a Paper Tiger http://online.wsj.com/article/SB10001424053111904800304576472034085730262.html?mod=googlenews_wsj

[20] Students from Shanghai China scored 1st on the PISA in all three subjects (math, reading, and sciences) in the last round of PISA released in 2010.

[21] http://today.msnbc.msn.com/id/39378576/ns/today-parenting/#.UEPqb2ie7sc

[22] http://www.centerforpubliceducation.org/Main-Menu/Organizing-a-school/Time-in-school-How-does-the-US-compare

[23] http://www2.ed.gov/pubs/PrisonersOfTime/Lessons.html

[24] http://www.centerforpubliceducation.org/Main-Menu/Organizing-a-school/Time-in-school-How-does-the-US-compare

[25] http://www2.ed.gov/pubs/PrisonersOfTime/Lessons.html

[26] http://www.oecd.org/countries/hongkongchina/46581016.pdf

[27] http://www.corestandards.org/assets/0812BENCHMARKING.pdf

[28] http://www.nybooks.com/articles/archives/2012/mar/08/schools-we-can-envy/?pagination=false

[29] http://mckinseyonsociety.com/closing-the-talent-gap/

[30] http://nasspblogs.org/principaldifference/2010/12/pisa_its_poverty_not_stupid_1.html

[31] http://www.corestandards.org/assets/0812BENCHMARKING.pdf

[32] http://www.oecd.org/education/preschoolandschool/programmeforinternationalstudentassessmentpisa/49881940.pdf

[33] http://zhaolearning.com/world-class-learners-my-new-book/

[34] http://zhaolearning.com/2012/08/16/doublethink-the-creativity-testing-conflict/

[35] http://www.businessweek.com/technology/content/jan2011/tc20110112_006501.htm

[36] http://zhaolearning.com/2009/11/14/3/

This is a repost from the blog of Dr. Yong Zhao.

Managing your digital footprint…

“Everything you say and do online can have an impact on your reputation. The Internet is a vast collection of details, and you might be surprised at just how much information on you can impact how you look and how you are perceived as a person and a professional.”

The infographic is split into 4 sections:

  1. What is an e-reputation?
  2. Why online reputations matter
  3. What potential employers are watching for
  4. What can you do about it?

I’ve included the final section below, but please please look at the previous ones too (click the image for the full infographic) as the information is well presented and well worth a couple of minutes of your time – if for nothing else so you can be sure you’re doing it right.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

“Protect your e-reputation and boost your digital presence by staying on top of what’s being said about you online and developing a real digital strategy. Do it for yourself, for your professional life, for your friends and family – and your sanity.”

The Futurist Magazine offers a look into 2013 and beyond

Each year since 1985, the editors of THE FUTURIST have selected the most thought-provoking ideas and forecasts appearing in the magazine to go into our annual Outlook report. Over the years, Outlook has spotlighted the emergence of such epochal developments as the Internet, virtual reality, the 2008 financial crisis and the end of the Cold War. But these forecasts are meant as conversation starters, not absolute predictions about the future. We hope that this report–covering developments in business and economics, demography, energy, the environment, health and medicine, resources, society and values, and technology–inspires you to tackle the challenges, and seize the opportunities, of the coming decade.

With no further ado, THE FUTURIST Magazine releases its top ten forecasts for 2013 and beyond.

1. Neuroscientists may soon be able to predict what you’ll do before you do it.

The intention to do something, such as grasp a cup, produces blood flow to specific areas of the brain, so studying blood-flow patterns through neuroimaging could give researchers a better idea of what people have in mind. One potential application is improved prosthetic devices that respond to signals from the brain more like actual limbs do, according to researchers at the University of Western Ontario. World Trends & Forecasts, Jan-Feb 2012,p. 10

 

2. Future cars will become producers of power rather than merely consumers.

A scheme envisioned at the Technology University of Delft would use fuel cells of parked electric vehicles to convert biogas or hydrogen into more electricity. And the owners would be paid for the energy their vehicles produce. Tomorrow in Brief, Mar-Apr 2012,p. 2

 

3. An aquaponic recycling system in every kitchen?

Future “farmers” may consist of householders recycling their food waste in their own aquariums. An aquaponic system being developed by SUNY ecological engineers would use leftover foods to feed a tank of tilapia or other fish, and then the fish waste would be used for growing vegetables. The goal is to reduce food waste and lower the cost of raising fish. Tomorrow in Brief, Nov-Dec 2011,p. 2

 

4. The economy may become increasingly jobless, but there will be plenty of Work

Many recently lost jobs may never come back. Rather than worry about unemployment, however, tomorrow’s workers will focus on developing a variety of skills that could keep them working productively and continuously, whether they have jobs or not. It’ll be about finding out what other people need done, and doing it, suggests financial advisor James H. Lee. “Hard at Work in the Jobless Future,” Mar-Apr 2012,pp. 32-33

 

5. The next space age will launch after 2020, driven by competition and “adventure capitalists.”

While the U.S. space shuttle program is put to rest, entrepreneurs like Paul Allen, Elon Musk, Richard Branson, and Jeff Bezos are planning commercial launches to access low-Earth orbit and to ferry passengers to transcontinental destinations within hours. Challenges include perfecting new technologies, developing global operations, building new infrastructure, and gaining regulatory approval. “The New Age of Space Business,” Sep-Oct 2012,p. 17

 

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6. The “cloud” will become more intelligent, not just a place to store data.

Cloud intelligence will evolve into becoming an active resource in our daily lives, providing analysis and contextual advice. Virtual agents could, for example, design your family’s weekly menu based on everyone’s health profiles, fitness goals, and taste preferences, predict futurist consultants Chris Carbone and Kristin Nauth. “From Smart House to Networked Home,” July-Aug 2012,p. 30

 

7. Corporate reputations will be even more important to maintain, due to the transparency that will come with augmented reality.

In a “Rateocracy” as envisioned by management consultant Robert Moran, organizations’ reputations are quantified, and data could be included in geographically based information systems. You might choose one restaurant over another when your mobile augmented-reality app flashes warnings about health-department citations or poor customer reviews. “‘Rateocracy’ and Corporate Reputation,” World Trends & Forecasts, May-June 2012,p. 12

 

8. Robots will become gentler caregivers in the next 10 years.

Lifting and transferring frail patients may be easier for robots than for human caregivers, but their strong arms typically lack sensitivity. Japanese researchers are improving the functionality of the RIBA II (Robot for Interactive Body Assistance), lining its arms and chest with sensors so it can lift its patients more gently. Tomorrow in Brief, Nov-Dec 2011,p. 2

 

9. We’ll harness noise vibrations and other “junk” energy from the environment to power our gadgets.

Researchers at Georgia Tech are developing techniques for converting ambient microwave energy into DC power, which could be used for small devices like wireless sensors. And University of Buffalo physicist Surajit Sen is studying ways to use vibrations produced on roads and airport runways as energy sources. World Trends & Forecasts, Nov-Dec 2011,p. 9

 

10. A handheld “breathalyzer” will offer early detection of infections microbes and even chemical attacks.

The Single Breath Disease Diagnostics Breathalyzer under development at Stony Brook University would use sensor chips coated with nanowires to detect chemical compounds that may indicate the presence of diseases or infectious microbes. In the future, a handheld device could let you detect a range of risks, from lung cancer to anthrax exposure. Tomorrow in Brief, Sep-Oct 2012,p. 2

 

All of these forecasts plus dozens more were included in Outlook 2013, which scanned the best writing and research from THE FUTURIST magazine over the course of the previous year.

Now, here’s something even cooler. THE FUTURIST has made public the contents from Outlook 2006 through 2012, more than 400 forecasts in all relating to 2013 and beyond: http://www.wfs.org/forecasts.htm.

Happy futuring

07
Dec 2012
POSTED BY Jeff
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A+ Schools Infuse Arts and Other ‘Essentials’ (Edweek repost)

A+ Schools Infuse Arts and Other ‘Essentials’

This is a great article that speaks to the fact that we all need to explore our creative side.

As a group of Oklahoma principals toured Millwood Arts Academy on a recent morning, they snapped photos of student work displayed in hallways, stepped briefly into classrooms, queried the school’s leader, and compared notes.

They were gathered here to observe firsthand a public magnet school that’s seen as a leading example of the educational approach espoused by the Oklahoma A+ Schools network, which has grown from 14 schools a decade ago to nearly 70 today.

A key ingredient, and perhaps the best-known feature, is the network’s strong emphasis on the arts, both in their own right and infused across the curriculum.

“I took a million pictures today and emailed them to all my teachers,” said Principal Leah J. Anderson of Gatewood Elementary School, also in Oklahoma City.

Ms. Anderson said she was struck by the diverse ways students demonstrate their learning, such as a visual representation of the food chain displayed in one hallway.

“It’s not just a page out of the textbook,” she said. “They created it themselves.”

The Oklahoma network has drawn national attention, including praise from U.S. Secretary of Education Arne Duncan and mention in a 2011 arts education report from the President’s Council on the Arts and the Humanities.

The A+ approach was not born in Oklahoma, however. It was imported from North Carolina, which launched the first A+ network in 1995 and currently has 40 active member schools. It has since expanded not only to Oklahoma but also to Arkansas, which now counts about a dozen A+ schools. Advocates are gearing up to start a Louisiana network.

What’s Essential?

Schools participating in the A+ network in Oklahoma and other states commit to a set of eight A+ essentials.

Arts
Taught daily. Inclusive of drama, dance, music, visual arts, and writing. Integrated across curriculum. Valued as “essential to learning.”

Curriculum
Curriculum mapping reflects alignment. Development of “essential questions.” Create and use interdisciplinary thematic units. Cross-curricular integration.

Experiential Learning
Grounded in arts-based instruction. A creative process. Includes differentiated instruction. Provides multifaceted assessment opportunities.

Multiple Intelligences
Multiple-learning pathways used within planning and assessment. Understood by students and parents. Used to create “balanced learning opportunities.”

Enriched Assessment
Ongoing. Designed for learning. Used as documentation. A “reflective” practice. Helps meet school system requirements. Used by teachers and students to self-assess.

Collaboration
Intentional. Occurs within and outside school. Involves all teachers (including arts teachers), as well as students, families, and community. Features “broad-based leadership.”

Infrastructure
Supports A+ philosophy by addressing logistics such as schedules that support planning time. Provides appropriate space for arts. Creates a “shared vision.” Provides professional development. Continual “team building.”

Climate
Teachers “can manage the arts in their classrooms.” Stress is reduced. Teachers treated as professionals. Morale improves. Excitement about the program grows.

The networks are guided by eight core principles, or “essentials,” as they’re called, including a heavy dose of the arts, teacher collaboration, experiential learning, and exploration of “multiple intelligences” among students. At the same time, each state has some differences in emphasis.

Oklahoma’s network describes its mission as “nurturing creativity in every learner.”

The nearly 20 educators who toured Millwood Academy this month—part of a larger group attending a leadership retreat for the state network—covered the gamut from those brand new to the A+ approach to others with years of experience.

“The continual plea from people seeking to do things like this is, ‘Show me, demonstrate,’ ” said Jean Hendrickson, the executive director of Oklahoma A+ Schools, which is part of the University of Central Oklahoma in Edmond.

“[This] is one of the handful of A+ schools we can count on to actively, any day of the week, demonstrate this model in action,” she said at Millwood. “What we want is for the others in our network to have their feet on the ground in a place like this.”

The network faces continual challenges, such as attracting sufficient state aid and coping with the inevitable turnover of school staff, which can strain the degree of fidelity to the A+ essentials.

This fall, 16 member schools in Oklahoma have new principals, more turnover than ever. Some of them lack prior experience with A+, including Consuela M. Franklin, who just took the reins at Owen Elementary School in Tulsa.

“I inherited an A+ school, and so my quest today is to actually learn more, the overall philosophy,” she said. “What it looks like. What it sounds like. How do you know it when you see it?”

Desire to Change

The Oklahoma A+ network has a diverse mix of schools in urban, suburban, and rural areas. Some serve predominantly low-income families. Most are public, though a few are private. And they include traditional public schools, as well as magnets and charters.

The network is supported by both public and private dollars, with all professional development and other supports free to participating schools. But state funding was cut back sharply during the recent economic downturn. An annual line item in the state budget for the network that at its height provided $670,000 was zeroed out in 2011. In the latest budget, it was restored, but only at $125,000.

Schools are drawn to A+ for diverse reasons, said Ms. Hendrickson, who was a principal for 17 years before becoming the network’s leader. But it all boils down to one thing: a desire to change.

“What they want to change ranges broadly,” she said. “It can be they want better test scores. It could be richer activity-based, project-based-learning ideas. It could be taking their success to the next level. It could be more arts.”

As part of the application process, a school must gain the support of 85 percent or more of its faculty members before a review by A+ staff and outside experts. The review is focused mainly on gauging the school’s commitment and capacity to effectively implement the A+ essentials.

The level of fidelity to the approach varies across schools, Ms. Hendrickson said, adding that even within the same school, it may shift over time. “Schools are not static places,” she said.

“Over time, [A+ schools] tend toward one end or the other of our engagement spectrum, whether the informational end, ‘Thank you, we got what we wanted,’ or the transformational end, where, ‘It drives what we do,’ ” she said. “So we have different levels of engagement and different categories of affiliation.”

One teacher at the A+ retreat confided that with a recent leadership switch at her school, the commitment level has declined.

“It’s not the same if you don’t have a leader who is completely active and passionate about it,” she said. “So it has changed, but we’re hanging in there.”

Gary Long, 8, leads his fellow 3rd graders in spoken word poetry, quotes and chants as principals from other area schools record video on their iPads during a tour of the Millwood Arts Academy in Oklahoma City, Okla. State education leaders recently toured to get a first-hand view of the school’s program that infuses arts across the curriculum.
—Shane Bevel for Education Week

The tightest alignment comes with “demonstration schools.” Those schools, including Millwood Arts Academy, have “made a really strong commitment to the eight A+ essentials, and they are our best partners to help others see what it looks like,” said Ms. Hendrickson.

Millwood is a grades 3-8 magnet that primarily serves African-American students from low-income families. Unlike most Oklahoma A+ schools, it has selective admissions criteria. Admission decisions primarily are reflective of strong student interest in the arts and parents’ embrace of the school’s philosophy, said Christine Harrison, the principal of both that school and Millwood Freshman Academy, which is in the same building and is also an A+ school.

Speaking to her visitors this month, who saw classes for both academies, she sang the praises of the network: “A+ is our driving force.”

Ms. Harrison, who describes her schools as “dripping in the arts,” also emphasized the power of the other A+ essentials, including the intentional collaboration.

“We have teachers collaborating without me having to say ‘collaborate,’ ” she said. “You cannot be isolated in an A+ school.”

‘Shared Experience’

Following the trip to Millwood, the visiting educators spent time sharing ideas and exploring best practices. At one point, the principals sat down in small groups for an intensive, problem-solving exercise. Each leader identified a particular challenge and worked on strategies to cope.

“We provide ongoing professional development and networking opportunities, with a strong research eye on the methods we’re using, the outcomes we’re getting,” said Ms. Hendrickson.

Sandra L. Kent, the principal of Jane Phillips Elementary in Bartlesville, Okla., gives high marks to the professional development, especially the five-day workshop for schools first joining.

“We had a really powerful shared experience,” she said. “That’s one thing, as an A+ school, when you all go and live together for a week.”

Dance instructor Beth Eppler teaches her students how to solve math equations by counting their dance steps in a class at the Millwood Freshman Academy in Oklahoma City, Okla.
—Shane Bevel for Education Week

Ms. Kent said A+ is often misunderstood as being an “arts program.” The arts dimension gets significant attention “because not a lot of other people talk about it as being so important.” But other elements are also important, she said, such as the call for collaboration and the pursuit of multiple learning pathways that attend to students’ “multiple intelligences.”

Another ingredient is enriched assessment strategies that aim to better capture what students know and are able to do.

One aspect that has helped get A+ schools noticed is the research base.

“They have a very strong evaluation component,” said Sandra S. Ruppert, the executive director of the Washington-based Arts Education Partnership. “They have made the investments, documented their strategies. They can look at the correlation with test scores, but also a whole host of other outcomes. … It is what gives that work greater credibility.”

Both the North Carolina and Oklahoma networks have been the subject of extensive study.

In 2010, Oklahoma A+ Schools issued a five-volume report on data collected by researchers from 2002 to 2007. It found that participating schools, on average, “consistently outperform their counterparts within their district and state on the [Oklahoma] Academic Performance Index,” a measure that relies heavily on student-achievement data.

The study also found other benefits, including better student attendance, decreased disciplinary problems, and more parent and community engagement. But it found the level of fidelity to the A+ essentials uneven, with those schools that adhered most closely seeing the strongest outcomes.

Meanwhile, a separate, more limited study in Oklahoma City compared achievement among students in A+ schools with a matched cohort of students. It found that, on average, students across the seven A+ schools “significantly outperformed” a comparable group of district peers in reading and math, based on 2005 test data. However, not all individual schools outperformed the average, and the study did not measure growth in student achievement over time.

Tapping Into Creativity

Amid growing interest in A+, neighboring Arkansas is ramping up its network, after stalling for a few years. Just recently, several charter schools in the high-profile KIPP (Knowledge Is Power Program) network signed on.

“People think KIPP: structure, discipline, rigor. Arts infusion? What the heck do they have in common?” said Scott A. Shirey, the executive director of KIPP Delta Public Schools, which runs schools in Helena and Blytheville, Ark. “But I think it was what we needed to bring our schools to the next level, … to tap into the creativity of teachers and students.”

Mr. Shirey said he values the ongoing support in the A+ network.

“It’s not, ‘We’ll train you for one week, and you’re done,’ ” he said.

Back in Oklahoma, Ms. Kent, the elementary principal, welcomed the fall leadership retreat as a way to get “refreshed and renewed and refocused.”

She said it can be tough to maintain support for an arts-infused approach as schools face the pressure for improved test scores and other demands. In Oklahoma, recent changes include a new teacher-evaluation system, new letter grades for schools, the advent of the Common Core State Standards, and a new 3rd grade retention policy for struggling readers.

“Yes, it’s very difficult with the policy changes to get other people to trust you and trust the [A+] process,” said Ms. Kent, who previously led another A+ school. Her current school is in its second year of transitioning to the A+ essentials.
“Until you really produce the results, people have a hard time going there,” she said.

But Ms. Kent said she’s convinced her school’s journey as part of the network will serve students well.

Schools can’t escape the push for strong test scores, said Ms. Harrison from Millwood Arts Academy. “Let’s face it, that’s a big part of how we’re graded,” she told the visiting educators. “But the A+ Schools way helps you look good on that paper.”

The tour of Millwood was eye-opening for Ms. Franklin, the new principal at Owen Elementary, who came away impressed by this example of A+ in action. She said “evidence was everywhere” of student engagement and learning.

“It was colorful, it was lively, it was audible,” she said. “I am motivated to take it back to my school.”

Study says “Art Students Perform Better on Standardized Exams”

West Virginia high school students who take more than the required amount of arts classes scored better on math and reading portions of the Westest than students who did not, according to a study scheduled for release today.

“Students who earn 2 or more arts credits during high school were about 1.3 to 1.6 times more likely to score at proficient levels for mathematics and reading/language arts,” the study states.

Conducted by the Office of Research within the state Department of Education, the study includes information from 14,653 public high school students between 2007 and 2010. Researchers considered any music, visual or performance arts courses for the study.

The study also found students with more arts credits performed better on the ACT PLAN exam, a preparatory test before students take the actual ACT.

Researchers couldn’t say why the correlation exists. State education officials, however, are confident the arts are linked with better academic performance.

“The WVDE believes that a broad curriculum that is arts-rich (as well as having foreign language, movement, etc.), does lead directly to higher student achievement, as indicated by measures such as the Westest2,” Superintendent Jorea Marple said in an emailed statement.

The department is releasing the study as Marple visits several arts programs across the state. She is scheduled to be at an art class at Magnolia High School in New Martinsville today. More stops in Wetzel, Marshall and Ohio counties are scheduled for the week.

The study focuses on high school students, but officials believe the same results would be found at any age.

“The research data indicate that arts participation is positively associated with academic outcomes, meaning as participation increases, so does achievement,” Marple said in the statement.

“We do not contend that participation in arts causes those outcomes, but we know they are related in a positive way and that the relationship is statistically significant.”

West Virginia high school students are required to take one arts credit to graduate. Elementary school students must take music and general art classes every year.

Both chorus and band must be offered starting in sixth grade, and middle school students must take a cumulative of 18 weeks of music and art classes before going to high school.

The study looked at high school students who took two or more credits, and examined Westest and demographic differences.

For reading, the relationship between arts and higher test scores was consistent across all study groups, researchers found. The trend held true in math only for students not from low-income families and without disabilities or students only from low-income families. Overall though, the study states any student’s odds of scoring “above mastery” or “distinguished” on the Westest go up somewhat if they earn additional arts credits.

All studies have limitations: Researchers measured arts credits for the student group into the 12th grade, although the Westest is not taken beyond 11th grade. There’s a similar limitation for the ACT PLAN test, which is given in 10th grade.

The study also assumed a correlation between arts and improved test scores exists. Several national studies are also referenced, but researchers noted most focus on slightly different aspects.

(c)2012 the Charleston Daily Mail (Charleston, W.Va.). Visit the Charleston Daily Mail (Charleston, W.Va.) at www.dailymail.com. Distributed by MCT Information Services.

The 50 Best Videos For Teachers Interested In Gamification

Image by Sezzles via Flickr Creative Commons

Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education.

Board games, video games, even active outdoor games all have an important place in education, and these videos share more about their role in learning.

Check out our list of 50 awesome videos for gaming teachers to discover what experts, teachers, and even students have to say about using games for education.

Gabe Zichermann: How games make kids smarter:
Check out Gabe Zichermann’s TED talk to find out how video games can actually make kids smarter and better problem solvers.

Johnny Lee demos Wii Remote hacks:
Check out this video to see how you can turn a cheap Wii Remote into a sophisticated educational tool.
Professor Henry Jenkins on games-based learning at SxSWi 2009:
MIT professor Henry Jenkins discusses why he thinks games are great learning tools in this video from SxSWi 2009.
Game-based Learning:
This video offers an excellent introduction into the idea of game-based learning, exploring how digital games can share enriched learning experiences.
Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy:
Learn about game learning from expert James Paul Gee, who explains the idea of situated and embodied learning, and how to helps students learn about problem solving.
Katie Salen on Game Design and Learning:
Quest2Learn’s Katie Salen explains the philosophy of using game design for learning in the classroom in this video.

John Hunter: Teaching with the World Peace Game:
John Hunter explains how he puts all of the world’s problems on a plywood board and uses the “World Peace Game” to encourage his 4th graders to solve them all, engaging them in learning and teaching complex lessons.
Game for Good Design Camp:
Gaming in education comes full circle in this video from Generation Cures Game for Good Design Camp. Students learn about science, technology, engineering, and math while they design video games that help others learn.
Immersive learning: it’s game on!:
Find out how immersive gaming environments can be useful for students and educators.
Stuart Brown: Play is more than fun:Dr. Stuart Brown discusses his research on play, explaining that gaming and play are important to healthy childhood development into adulthood.
What is Game Based Learning:
Check out this video to find a brief introduction to game-based learning.

Game On! How Playful Learning Works:
MIT’s video explains how playful learning works in an anywhere/everywhere state of play.
Teaching with Games: GLPC Case Study: Joel:
This video case study explores Joel Levin’s work as a school technology integrator, following him as he shares MinecraftEDU with second graders in New York City.
Game-Based Learning:
This video explains the application of game-based learning with video presentation and resources.
Classroom Game Design: Paul Andersen at TEDxBozeman:
Paul Andersen’s classroom is a video game, and you can learn how he puts video games to work in AP biology.
Video Games and the Future of Learning:
Jan Plass and Bruce Horner lecture in this video, explaining the research and science behind video games and their future in education.

Game Based Learning in Special Education:
Andre Chercka discusses his experience with game-based learning and how it can be applied to special education in this talk.
Steve Keil: A manifesto for play, for Bulgaria and beyond:
View this talk to find out why Bulgarian Steve Keil thinks play is so important to education and society, and how we can reinvent learning to better share a sense of play.
Mission Impossible Physical Education Game:
Check out this fun physical education game to see how kids can come together to think critically and work as a team.
The Gaming of Education:
In this video, you’ll see how gaming can help kids learn and engage more deeply, and enjoy “The Great Brain Debate” as experts question whether gaming in education negatively contributes to digital information overload.
Brenda Brathwaite: Gaming for understanding:
Game designer Brenda Brathwaite discusses how she created a game to help her daughter better understand the concept of slavery.
EdmodoCon 2011: Game Based Learning:
Watch this video to see how high school teacher Hyle Daley integrates educational gaming into curriculum.
Integrating Games-based Learning: A Conversation with Tim Rylands:
In this video, you’ll learn how to integrate games-based learning in your classroom.

Tim Brown: Tales of creativity and play:
Designer Tim Brown explains how important play is to creative thinking, offering great ideas for bringing play into our lives and classrooms.
Teaching with Games: GLPC Case Study: Lisa:
Check out this video with 4th grade teacher Lisa Parisi as she uses freely available games from BrainPOP and Manga High to challenge them in math and science content.
Jane McGonigal: Gaming can make a better world:
Jane McGonigal’s talk explains how we can harness the power of gaming to solve real-world problems.
Nolan Bushnell Talks About Making Learning a Game:
View this video from Atari founder Nolan Bushnell as he talks about changing the way kids learn in and out of school with gaming.
Game-based learning: what do e-learning designers need to know?:
What makes educational games different? This video takes a look at what e-learning designers have to do differently when it comes to learning games.
Dawn Hallybone, Teacher, Learning Without Frontiers, London:
In this video, British teacher Dawn Hallybone shares her strategies for bringing commercial video game technology to learning in order to motivate her students and improve educational outcomes.
Sir Ken Robinson: Bring on the learning revolution!:
Sir Ken Robinson shares his ideas for a radical shift in learning, bringing personalization and creativity to education, and allowing kids’ natural talents to grow.
Games and Learning in the Classroom with Teacher Prantika Das:
Follow this Microsoft Most Innovative Teachers Forum winner as she explains how she uses games to stimulate learning in her classroom.

Net Gen Ed: Game-based Learning:This video from Net Gen Ed explains the fundamentals of game-based learning and how to use games for educational purposes.
A Vision for 21st Century Learning:
Check out this presentation on game based learning to better understand the ideas behind immersive learning environments.
Ali Carr-Chellman: Gaming to re-engage boys in learning:
How do you get boys interested in learning? Encourage them to play video games. Ali Carr-Chellman’s talk explains a great plan to engage boys in the classroom by bringing video games in.
Gaming in Libraries Class:
See what Paul Waelchli has to say about teaching through game learning in this Gaming in Libraries course.
Ian Bogost on Serious Games:
Get gaming expert Ian Bogost view on what serious games can do for education and beyond.

School Mods: Gaming the Education System:
Jonathan Schneker’s talk is all about how video games can actually help us learn.
Education & business find uses for Serious Games:
This piece from Euronews explains how computer games are breaking beyond entertainment and moving into the education and business world.
Game based Learning-How computer games and their design can be used in schools:
Watch this video from the Festival of Education explaining why computer games are an essential part of 21st century curriculum.
James Paul Gee on Learning with Video Games:
Gaming expert James Paul Gee shares his insight into why video games make great learning tools.
Tom Chatfield: 7 ways games reward the brain:
Watch Tom Chatfield’s TED talk to find out how games engage and reward our brains to keep us going for more.
Consolarium on BBC News: Gaming in Education:
Scottish educators explain how the Nintendo DS is making a difference in engagement and educational attainment for Scottish students.
Dr. Paul Howard-Jones – Neuroscience, Games & Learning:
Dr. Paul Howard-Jones discusses the science of game-based learning as he explains how gaming engages the brain in education.
Welcome to the Digital Generation:
This series of videos from Edutopia explains great ideas for teaching today’s digital generation

The Money Game:
In this financial education game, students learn basic money management and wealth creation principles, making personal finance education fun and easy.
Brenda Laurel:
Brenda Laurel’s talk on games for girls offers interesting ideas for getting female students more engaged in game learning.
Game-Based Learning in Higher Education:
Game-based learning isn’t just for kids. Watch this talk from the USC Center for Excellence in Teaching to find out why and how game-based learning can be used for higher education.
James Paul Gee on Grading with Games:
Game-based learning expert James Paul Gee explains how kids can learn, and be graded, with games.
Teaching with Games: GLPC Video Case Study: Steve:
Technology instructor Steve Isaacs discusses how he uses video game design and development in 7th grade curriculum, developing 21st century skills and helping to motivate students.
Douglas Thomas on Video Game Learning: Interacting with Media:
Watch this video from the MacArthur Foundation to find out how video games can serve as powerful learning tools for students.

Gamification in Education

Scenario

Kendra is a sophomore taking an introductory course in forestry. Professor Sievert divides the class into teams of six students each and hands out a list of 100 plants found in the nearby national forest. Each team is responsible for finding photos and information about these plants, familiarizing themselves with them, and ensuring that they can identify them on location. The teams have two weeks to collect all the information they can and to quiz one another on plant recognition.

Then, two weeks from Friday, Sievert explains, teams will compete in a contest in a specified area of the nearby national forest to see which team can provide the most and best identifications in a two-hour window. Teams will win “identification points,” and the team with the most points will win tokens allowing each every member to turn in any one paper up to 48 hours late during the term.

Kendra and her team gather with their cell phones in hand half an hour early on the day of the contest. This gives them a few minutes to look over the rule sheets as Sievert distributes them. Rules are fairly straightforward. “Correct identification” consists of a photo of the plant with a team member standing beside it, sent by cell phone to a designated dropbox. These photos must arrive with a message giving the name of the plant and appropriate metadata. A standard plant on the list is worth 10 points; one marked “rare” is worth 25. There are also 5-point bonuses for a plant photographed in bloom, one correctly identified as suitable for human food, or one identified as toxic. Any misidentifications will subtract the number of points from the team total they would have added had they been correct.

Kendra’s team decides to separate into three groups of two each. When the starting whistle blows, Kendra and Jacob set out as partners to find, photograph, and identify. The cell phones are busy snapping pictures, receiving images from other team members for confirmation, and submitting photos to the dropbox. There are also several calls to coordinate team progress. At the end of two hours, the teams meet back at the gathering place. The unofficial tabulation suggests Kendra’s team has won by 5 points. She’s glad to learn that her team will be competing in similar contests throughout the term.

1. What is it?

Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. In business contexts, gamification is used to create an engaging dynamic—such as the points system created by Weight Watchers— and to build brand loyalty. It also has wide currency in organizations where it may be used to encourage member or employee interest in projects or organizational efforts. In academe, gamification typically employs elements such as points, badges, or progress bars to engage or motivate students in the learning process. Whereas building a full-scale game requires the design and construction of a holistic, systematic environment to house the project, successful gamification can involve no more than the employment of a few feedback or reward elements. That said, the practice is most effective as a pedagogical tool where it forms part of a well-planned strategy to encourage research, inspire creativity, teach basic principles, or hone problem-solving skill.

2. How does it work?
Many instructors implement gamification because they

believe the rewards or the spirit of competition will spur students’ concentration and interest and lead to more effective learning. On the surface, these rewards may include items such as physical tokens, badges, or points toward a long-term goal. Students may strive to “win” recognition among their peers or the larger community or engage for personal satisfaction or a simple sense of accomplishment. But beneath these game-like prizes lies another level of reward that may include relevant feedback, learning reinforcement, and a lively and collaborative class environment. While technology is not essential to gamification, it can make management simpler. Many faculty use technology to track accomplishments, total points, and aggregate results. In addition, gamification elements can happen both inside and outside the classroom.

3. Who’s doing it?
The use of gamification is wide ranging in higher education, whether adapted from publicly available applications, designed by individual instructors, or created by departmental staff. Students at Pepperdine University’s business school, for example, are currently piloting a free web-based gamification tool called Veri. The product invites participants to test themselves on course topics using questions the instructor has entered. Game-like overtones include immediate humorous feedback and a running scoreboard for students to track their success. As they progress through various levels, a leader board sparks competition by showing who has the highest scores. In an economics course at Penn State, an instructor-designed example that ties content to play asks “So You Want to Be a Millionaire?” The syllabus notifies students that grades are for sale and explains that the primary way to acquire capital is by answering multiple-choice questions correctly, in this case on the course exams.

Not every use of gamification in academe is tied to coursework. Metadata Games at Dartmouth College arose from a critical need in the college archives. Vast photo repositories were being left unused by researchers because they lacked metadata necessary for effective searches. In response, a Dartmouth design team built a game-style interface that invited students to tag archived images either as a solo activity or in two-player game-like scenarios. The pilot phase alone netted over 6,000 image tags from players, suggesting that this kind of implementation may have intriguing potential for archivists and curators.

4. Why is it significant?
Adding game components to a course can result in several real benefits. Simulations can help students sharpen an ability or work out a novel solution, while a game-style patina may present coursework more as a challenge than a chore. But perhaps the most commonly cited benefit of gamification is that it fosters student engagement, often cited by the National Survey of Student Engagement as a key to increasing student retention. Where it functions well, gamification facilitates the formation of learning communities, giving new opportunities online or during course discussions to socialize or work as teams. In this sense, gamification has the potential to help build connections among members of the academic community, drawing in shy students, supporting collaboration, and engendering interest in course content that students might not have otherwise explored.

5. What are the downsides?

Some stakeholders feel any introduction of game elements trivializes learning content. At the same time, students may see game elements as condescending or feel disappointed and frustrated when their application is not successful or does not yield the kind of satisfaction from winning that they expect. The competitive element that intrigues some students may discourage others, particularly those who have trouble with course content. They may feel the competition introduces another level of complexity or that it will reveal their difficulties in understanding the content to the rest of the class.

Gamification can be deceptively difficult to employ effectively, and examples of failed efforts are not hard to find. For example, awarding points to students whose blog entries garner the most responses might encourage some bloggers to enlist their friends to comment, without regard to quality, their drive being the extrinsic rewards rather than the quality of the work they submit. In addition, careful thought must be given to the administrative details of gamification lest instructors be overwhelmed by the workload of tracking student progress through points, tokens, badges, and other game elements.

6. Where is it going?
The use of technology in gamificaiton has given rise to several grants from sources such as Next Generation Learning Challenges and the Bill & Melinda Gates Foundation. Such support for gamification is likely to encourage more complex, technology- based, interactive scenarios that extend beyond individual classrooms. In fact, gamification is already moving toward institutional uses, in implementations such as “Just Press Play,” debuting at the Rochester Institute of Technology this fall. This university-wide instance of gamification is structured to involve students in all aspects of the student community experience. They earn badges for activities such as going to the gym for the first time or getting A’s during a term, but the awards are part of an integrated approach to engage them throughout the four-year program. Similar projects employed at a departmental or institutional level might serve many cross-disciplinary purposes to help students construct portfolios, build organizations, or derive artistic or business solutions that could bridge the space between the educational experience and career achievement.

7. What are the implications for teaching and learning?

While the term “gamification” is of fairly recent coinage, the use of game elements to teach is certainly not new. Instructors have long understood that interactive experiences engage student imaginations and increase motivation. Gamification offers instructors numerous creative opportunities to enliven their instruction with contests, leader boards, or badges that give students opportunities for recognition and a positive attitude toward their work. These elements of play take advantage of the human desire to compete and socialize, as well as to measure progress toward clear goals, allowing individuals to compete against themselves. Where they are employed thoughtfully and effectively, game elements can engage and motivate students, encourage exploration, foster independent effort, and generate unexpected solutions to the problems posed by course content.

 

 

What’s the difference between PBL and Design Thinking | Great Post by Ewan McIntosh

Bianca Hewes and some others were last night asking some good questions to seek out the difference between design thinking and project-based learning (PBL) as techniques for use in the classroom. These kinds of questions we explore through out workshops with educators around the world, and there’s an explanation developing in a book I hope to release soon. In the meantime, here’s a quick and dirty take on the question from me:

For much of the past three years my colleagues and I been working through a specific innovation process with educators on the one hand, and non-education organisations on the other: media groups, technology startups, fashion companies, the UN, political parties… The process is design thinking.

When we work with creative, government or political organisations, the approach is a logical extension of what they’re doing, a welcome structure through which to explore a wider scope of a given challenge.

When we work with schools, we’re taking the Design Thinking process and marrying it with what we know from research about what makes great learning. However, there’s a piece of vocabulary that often gets in the teachers’ way of seeing what design thinking might bring to the learning process: PBL, or project-based learning. “It’s just PBL”; “This is the same as CBL”: the understanding of a model which is close, but not quite the same to design thinking, makes it harder to spot the differences and additional elements that could help enrichen practice.

So what are the key differences between a PBL project and one where design thinking is mashed with what we know makes learning great? (N.B. Following some criticism on Twitter, I feel it is worth pointing out that these reflections are just that, reflections on practice I’ve either observed first hand or have researched online. Don’t get mad: comment and take part in the discussion).

0. Important point: there’s probably less of a #PBL vs Design Thinking distinction to make, but rather, how can design thinking add to existing well-kent pedagogies of PBL?

1. A PBL project tends to explore a relatively narrow subject area, with a narrow essential question
In many, if not most PBL, projects I’ve seen, the project is defined by the essential question(s), which often sound like curricular checkpoints, or which funnel learning down a particular pre-defined path. In many, the groupings of students and their activities are defined (the film crew, the researchers, the presentation-makers, the event organisers).

In Design Thinking, the goal is to explore the widest possible area(s) for longer, to offer a good half-dozen or more potential lines of enquiry that students might end up exploring. The essential question(s) come much later in the process (as much as half-way through, in the synthesis stage) and…

2. In Design Thinking, the students, not the teacher, write the essential question(s)
In PBL, the teacher does a lot of the learning for the student: taking a large potential area of study and narrowing it down into a manageable project question. The teacher often delivers a “brief” for learners through two or three essential questions, much in the same way as a client delivers a brief to a design firm.

In Design Thinking, the teacher avoids asking a question at all, and comes up with what we call a generative topic (from David Perkins‘ work), a curiosity-mongering statement that opens up an area of study, doesn’t narrow it down. The questions that come from this investigation are the ones that students will go on to look at in more detail, come with ideas around solving or presenting.

Design firms like IDEO and our own web designers at NoTosh often take a brief from a client and then through their research, they change it. However, in learning, the use of a generative topic from the start speeds up the process, and teaches this skill of “helpful disobedience” of the brief. There’s little difference, in fact, between a traditional project-based learning experience and a deep design thinking experience if the educator is giving a brief: design thinking merely adds some structure to PBL, a new vocabulary, and, it seems from every workshop I spot online, lots of LEGOs, pipe cleaners and post-its. There is more to Design Thinking for learning than this utilitarian service-improvement model that’s currently getting big airtime!

A large part of our work with educators is working on how to develop higher order questioning skills in students. So many Design Thinking projects we observe elsewhere at the moment are based around relatively lower order questions, or on just school/community improvement. Design Thinking can be so much more than this, but it takes the marriage between Design Thinking as a creative industries process and the best educational research we can find. It’s hard to find people teaching Shakespeare, religious studies or mathematics through the process, the very things we’re seeing educators through our work begin to achieve. Core to raising that ambition is raising the quality of questioning in both teachers and students, something that remains untouched in most schools.

3. The ideas of what students will produce in PBL are often set by the teacher.
In Design Thinking students make the choice about what their prototype will be. Prototype or product ideas for learning are often set in advance in a PBL project (“you will produce a film”, or “you will be able to use multimedia and text”).

In Design Thinking the decision about which medium to use to show an idea lies entirely with the students, and again comes later in the process, when they know more about the initial exploratory topic.

4. Design Thinking provides a set of vocabulary that increasingly makes sense to employers in the creative, financial and governmental and innovation sectors.
The biggest challenge with PBL is that it was invented for education by educators. Design Thinking was created 30 years ago by a product design outfit (IDEO) as a way of working and thinking, to help provide better solutions to clients. The process helped bring about the graphical interface and computer mouse. It’s now coming into the language of many large firms as they seek a more structured way to innovate.

The language PBL uses is, by contrast, inconsistent and not usable outside the classroom. So, using a process that encourage deeper, wider thinking AND helps develop a life skill provides great value to learners.

5. And what about Understanding by Design..?
When we first came across Understanding by Design, or UbD, it felt, in the words of those harnessing it, very similar to their first impressions of design thinking. However, there’s a key difference. UbD involves the educator deciding on a final view of success and working back from that, designing learning towards the final goal. Design Thinking does it the other way around.

UbD almost tries to give students the impression they have choice, responsibility for their learning, real things to create in order to learn, but in fact, it fails to respect the choices learners make, as tangents are a) less likely to appear (the immersion phease of research at the beginning is narrower by design) and b) less likely to be given time and resource by the teacher when they do appear (such tangents are off the goal that the teacher has already set in mind).

Although controversial to say, I feel that UbD and many project-based learning approaches do nothing but disempower the learner, or at least not empower them any more than traditional coursework and chalk-and-talk. It’s maybe less the approach that is wrong (since depth and higher order thinking is a staple of most guides to project-based learning) but the practice that ends up occurring as people find themselves pushed back into the status quo of assessment accountability and content coverage fear from their superiors. As a result, many design thinking projects we see are too narrowly designed around school or community improvement, something Emillio Reggio and Montessori schools have been doing (better?) for scores of years. Why are we not seeing PBL or Design Thinking taking place across whole school curricula, from Shakespeare to science, school canteens to Cantonese?

It’s time people look more seriously towards the amazing work done by educators in Europe and Australia, where design thinking is truly stretching the scope within which learners operate. There. I said it! 🙂 And I promise that over the next six months we’ll share even more of those amazing learning stories.

This is a brief outline of five key differences between the two approaches. As I wrote above, there is a new book coming out soon from me outlining the amazing work done by our Design Thinking Schools and creative clients around the world. This will provide the depth that some folk might want after this briefest of explanations. We also run intensive workshops for educators and creative firms, wherever you are in the world, that help enthuse staff and set them out on the journey towards more student-led learning. If you’re interested in one of those, just get in touch.

August 16, 2012

IN ASSESSMENTWORLD OF EWAN

“My results…” Care less about what everyone says

In England and Wales today, and in Scotland last week, youngsters have been receiving their examination results. All those months of hard work, well, work in any case, pay off in about the 10 seconds it takes to open an envelope and take a glance over the final scores. Some people even choose to do it in front of the TV cameras – you’d have never found me wanting to do that!

At that point in time, the effort, the learning that went on, and the lessons to carry on into later life all disappear into distant memory. It might as well not have happened.

But a tweet this morning from London’s friendliest entrepreneur Oli Barrett sent me seeking out the pre-envelope-opening tweets, all those people talking about “my results” on Twitter. The search string has been fascinating, particularly in the early morning.