8 TED Talks to watch with your kids

Looking for some TED talks to inspire young minds? The list below  contains some wonderful talks to watch with your kids. The talks highlight the importance of creative and imaginative thinking in unlocking the doors of possibilities and knowledge. As the late Maxine Greene argued in her book ‘ Releasing The Imagination”,  students need to be given spaces where they can use their imagination because imagination enables them to search for new beginnings and open up new perspectives  helping them identify alternatives, without imagination, their lives narrow and their pathways become cul-de-sacs. I would add my TED talk in there as well but that would be self-promotion. LOL Just in case anyone wanted to see it here is the link.

1- Science is for everyone even kids 


“What do science and play have in common? Neuroscientist Beau Lotto thinks all people (kids included) should participate in science and, through the process of discovery, change perceptions. He’s seconded by 12-year-old Amy O’Toole, who, along with 25 of her classmates, published the first peer-reviewed article by schoolchildren, about the Blackawton bees project”

2-A teen just trying to figure it out 


“Fifteen-year-old Tavi Gevinson had a hard time finding strong female, teenage role models — so she built a space where they could find each other. At TEDxTeen, she illustrates how the conversations on sites like Rookie, her wildly popular web magazine for and by teen girls, are putting a new, unapologetically uncertain and richly complex face on modern feminism.”

3-  A promising test for pancreatic cancer…from a teenager 

Jack Andraka talks about how he developed a promising early detection test for pancreatic cancer that’s super cheap, effective and non-invasive — all before his 16th birthday.

4- If I should have a daughter  


“If I should have a daughter, instead of Mom, she’s gonna call me Point B … ” began spoken word poet Sarah Kay, in a talk that inspired two standing ovations at TED2011. She tells the story of her metamorphosis — from a wide-eyed teenager soaking in verse at New York’s Bowery Poetry Club to a teacher connecting kids with the power of self-expression through Project V.O.I.C.E. — and gives two breathtaking performances of “B” and “Hiroshima.”

5- Thomas Suarez : A 12-year-old app developer

Thomas Suarez’s interest in technology and programming led him to learn Python, Java, and C “just to get the basics down.” He built an app and then coaxed his parents into paying the $99 fee to get his app, “Earth Fortune,” in the app store. Thomas also started an app club at school to help other kids build and share their creations, and is now starting his own company, CarrotCorp.

7- Adora Svitak : What adults can learn from kids

Child prodigy Adora Svitak says the world needs “childish” thinking: bold ideas, wild creativity and especially optimism. Kids’ big dreams deserve high expectations, she says, starting with grownups’ willingness to learn from children as much as to teach.

8- Birke Baer: What’s wrong with our food system

11-year-old Birke Baehr presents his take on a major source of our food — far-away and less-than-picturesque industrial farms. Keeping farms out of sight promotes a rosy, unreal picture of big-box agriculture, he argues, as he outlines the case to green and localize food production.

You might also like:
A Must Have Resource of TED Talks for Your Class
The 20 Most Popular TED Talks in 2014
8 Good TED Talks on The Origin of Ideas
Excellent TED Ed Math Talks for Students

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Charter schools do not equal education reform

As Philadelphia’s Superintendent of Schools, I recommended the approval of more than 30 charter schools because I thought it would improve educational opportunity for our 215,000 students. The last 20 years make it clear I was wrong.

Those advocating change in Maryland’s charter law through proposed legislation are equally committed to educational improvement. They are equally wrong. New policy should not build on current inequities and flawed assumptions, as the proposed charter law changes would do.

Mixed academic results: Charters, on the whole, do not result in significant improvement in student performance. It’s mixed at best. In some evaluations, charter schools overall actually underperform regular public schools.
cComments

Mr Hornbeck, thank you for writing this. Now that the damage has been done here in Philadelphia, articles like yours might help turn the tide for our district. Philadelphia School District is already $80 Million in the red for next year’s budget; much of our financial problems are caused…

Funding and unequal opportunity: Charter funding is also negatively affecting regular public schools. Charter advocates rely on the premise that as money flows from a regular school to a charter school, the costs of the regular school go down proportionately. Sounds good; it’s just not true. Costs in schools sending students to charters cannot shift as fast as students and revenue leave. The costs for the principal, heating, lights, building debt and many other things remain; thus, the remaining children face the prospect of larger class sizes and cuts to core academic programming, music, art and other inequities. Opportunity for the 13,000 charter school students in Baltimore City is in part funded by the loss of opportunity for the remaining 70,000 students without a commensurate performance improvement by charter school students.

According to Moody’s Investors Service, charter schools pose the greatest credit challenge to school districts in economically weak urban areas and may even affect their credit ratings.

Further, the proposed legislation also assumes all students cost the same to educate. Again, not true. It costs more to provide a quality education to some, such as those with severe disabilities, who are rarely served by charter schools, leaving traditional schools to disproportionately bear this cost at the expense of all students.

States with “stronger” charter laws are not doing better: Advocates say we need a “stronger” charter law, noting that Maryland ranks near the bottom. Pennsylvania’s law is ranked much higher, yet its charter growth is contributing significantly to a funding crisis that includes draconian cuts to teachers, nurses, arts, music and counselors in Philadelphia.

We need the best and brightest teachers: The proposed “stronger” law undermines collective bargaining that protects teachers from politics and favoritism and has been crucial to improvement in compensation and benefits. It would create a two-tiered system in which charter teachers would have to organize and bargain separately with each charter opting out of the larger system’s contract. Unionization is not the problem. There are no unions in many of the nation’s worst educational performing states. All schools, charter or traditional, must pay competitive salaries and benefits to attract experienced, skilled teachers who can succeed with all children.

Charters do not serve students with the greatest challenges: Charters will be quick to point out they enroll high percentages of low-income students. Some do. However, the citywide charter lottery inherently skims. Every student chosen has someone (parent, pastor, friend) who encouraged and is advocating for her/him to apply and succeed. That fact by itself creates a select pool of students and a corollary depletion of those students in non-charter schools.

The expansion of state board authorizing power is not needed: There is no evidence that states with separate or multiple authorizers have charter schools that outperform states with single authorizers. The only discernible difference between single and multiple authorizer states is that the latter have more charter schools.

One detriment of more charters from multiple authorizers is the potential incoherence in the local system. Maryland’s constitution calls for a thorough and efficient system of education. Local school systems have the front line responsibility for delivering on that promise. That’s why, when a local charter fails, the local system picks up the children.

Charters are not substitutes for broader proven reforms. In fact, chartering is not an education reform. It’s merely a change in governance. A charter law doesn’t deal with the hard and often costly slog of real reform. We know from research and experience what works to build schools with thriving students:

•High standards;

•Quality teachers;

•Prekindergarten for 3 year olds;

•Lower class sizes through the third grade;

•Attacking concentrated poverty through community schools; after school programs; more instruction time for students who struggle; home visitation programs; and high quality child care.

Let’s do what we know works.

David W. Hornbeck was Maryland State Superintendent of Schools from 1976 to 1988 and Philadelphia Superintendent from 1994 to 2000). His email is dhornbeck1@comcast.net.

Making K-12 ‘Innovation’ Live Up to Its Hype

This was originally posted in EdWeek on March 4, 2015 written by Matthew Muench

Is innovation losing its luster? Critiques of the ubiquitous “disruptive innovation” theory—in the pages of The New Yorker (June 23, 2014) and elsewhere—have led some to wonder. Growing use of quotation marks around the word innovation, and the eye-rolling its use can sometimes provoke, reflect not only its overuse, but also a dawning reality: What we call “innovation” often lacks substance and sometimes works to our detriment, not our betterment.

There are good reasons for educators to heed these criticisms. We’ve seen too much innovation-for-innovation’s-sake. Countless would-be innovators offer products and services that look shiny and cool—and lay claim to “disruptive” potential—but fail to solve any real problems for educators or learners. Moreover, these offerings often reek of arrogance about the challenge of engendering meaningful learning, and are overwhelming in the numbers with which they bombard educators.

Let me offer a path to redemption: Employ the science of learning, and focus on building the personal skills that will shape school, work, and life outcomes.

Start with what the science says about how people acquire, retain, and use knowledge and skills, and build new technologies or models grounded in that science. Most do not do this. Investors pumping hundreds of millions into educational technology every quarter seldom ask about the extent to which learning science was used in design. As developers sprint to build the latest and greatest, they rarely pause to ask what the research suggests about whether another animation and explosion sound is likely to aid or to hinder learning. It’s a shame how many beautiful products or intriguing new education models are doomed to ineffectiveness for ignoring what is known about how people learn.

—iStockphoto

In fairness, the market hasn’t demanded this: Procurement processes in schools generally lack the sophistication to consider the match between design and science, or to require validated demonstration of effectiveness. Right now, a large sales force, an existing contract, and an installed base of products tend to win the day.

There is growing recognition, however, that philanthropic and other efforts to help schools should focus more on building capacity in procurement, adoption, and use of new technologies. And as the market becomes more sophisticated, providers of learning-science-based products will win. They would be wise to get ahead of this curve.

Entrepreneurs should start with reflection: What do we know about working memory and cognitive load? What does the literature say about when to guide a learner and when a learner should have autonomy? How much have we thought about contextualization? Metacognition? What are the likely “decay” rates of the knowledge our product helps people learn, and how does our strategy to reduce this loss draw on research? Do we provide learners with feedback? And is its timing, nature, and specificity based on research? And do we test and refine the design to maximize effectiveness?

There are signs that the field is moving in this more careful, questioning direction. Last year, leaders of several universities, as well as Google, Microsoft, edX, Coursera, and other companies, formed the Global Learning Council to work on unlocking the power of learning science and technology to improve student outcomes. There is a growing sense that education technology hasn’t delivered on its promises, and the most obvious way to turn cool experiences into quality experiences is to use learning science to improve design.

“It’s a shame how many beautiful products or intriguing new education models are doomed to ineffectiveness for ignoring what is known about how people learn.”

There are many resources out there, but one accessible way for educational innovators to get started is to read books such as Breakthrough Leadership in the Digital Age: Using Learning Science to Reboot Schooling, by Frederick M. Hess and Bror Saxberg.

Second, design offerings to help learners acquire the personal skills so critical to shaping success in learning, work, and life. These are variously called soft skills, noncognitive factors, dispositions, attributes, behaviors, employability skills, and so on. But, following the National Research Council, I prefer the specificity of “interpersonal” and “intrapersonal” skills.

The importance of these skills is reflected in the current buzz about grit, perseverance, and academic mind-sets, a field of thought associated with Angela Duckworth, Paul Tough, Carol Dweck, and others. But it isn’t just buzz. The field has focused in on a set of skills that determine success in many contexts. The interpersonal skills include communication, collaboration, and relationship management. The intrapersonal skills—which arguably shape everything else—include conscientiousness, self-regulation, self-efficacy and growth mind-set, metacognition, and perseverance.

This isn’t to diminish the importance and difficulty of helping students acquire essential cognitive skills and content knowledge. But research indicates that these ultimately are not enough to ensure college and career success, if the individual lacks the ability and disposition to activate and make use of them in different contexts.

Two good sources of information on all of this are a 2012 report out of the University of Chicago, “Teaching Adolescents to Become Learners: The Role of Noncognitive Factors in Shaping School Performance,” and a 2012 report by James Pellegrino and Margaret Hilton for the National Research Council, “Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century.”

In my dream, every ed-tech product and new school model brought into the world would be intentional in developing some of these interpersonal and intrapersonal skills among its targeted learners. When teaching algebra, for example, also build metacognition. In a science curriculum, promote a growth mind-set and self-efficacy. And do all of this based on the best scientific understanding about what these skills involve and how they can be developed.

Admittedly, there is less clarity about how to do this—at scale—than there is about what the skills are and that they’re important. Yet that in itself presents an opportunity for entrepreneurs to design new approaches and bring something truly valuable to the market. Addressing this challenge would allow education innovators to have a transformative impact on individuals, communities, and society, and could make educational technology a force to help break cycles of poverty. I say that without hyperbole.

So what should education innovators do? They should follow two lodestars: learning science as central to the design of new learning technologies or learning models, and personal-success skills as targeted outcomes from any new learning tool or model. This will help maximize the positive impact of new ideas on the lives of learners. And, as a bonus, it can help restore the credibility of education “innovation.”

The Disturbing Transformation of Kindergarten

nclbOne of the most distressing characteristics of education reformers is that they are hyper-focused on how students perform, but they ignore how students learn. Nowhere is this misplaced emphasis more apparent, and more damaging, than in kindergarten.

A new University of Virginia study found that kindergarten changed in disturbing ways from 1999-2006. There was a marked decline in exposure to social studies, science, music, art and physical education and an increased emphasis on reading instruction. Teachers reported spending as much time on reading as all other subjects combined.

The time spent in child-selected activity dropped by more than one-third. Direct instruction and testing increased. Moreover, more teachers reported holding all children to the same standard.

How can teachers hold all children to the same standards when they are not all the same? They learn differently, mature at different stages – they just are not all the same especially at the age of 4-6.

Is this drastic shift in kindergarten the result of a transformation in the way children learn? No! A 2011 nationwide study by the Gesell Institute for Child Development found that the ages at which children reach developmental milestones have not changed in 100 years.

For example, the average child cannot perceive an oblique line in a triangle until age 5 ½. This skill is a prerequisite to recognizing, understanding and writing certain letters. The key to understanding concepts such as subtraction and addition is “number conservation.” A child may be able to count five objects separately but not understand that together they make the number five. The average child does not conserve enough numbers to understand subtraction and addition until 5½ or 6.

If we teach reading, writing, subtraction and addition before children are ready, they might memorize these skills, but will they will not learn or understand them. And it will not help their achievement later on.

Illinois kindergartenChild development experts understand that children must learn what their brains are ready to absorb. Kindergarten is supposed to set the stage for learning academic content when they are older. If they are going to push our kindergarten children to move faster, what does that say for the push for “educating” Pre-K?

Play is essential in kindergarten – in fact in any child under the age of 5. Through play, children build literacy skills they need to be successful readers. By speaking to each other in socio-dramatic play, children use the language they heard adults read to them or say. This process enables children to find the meaning in those words.

There is a wide range of acceptable developmental levels in kindergarten; so a fluid classroom enables teachers to observe where each child is and adjust the curriculum accordingly.

Two major studies confirmed the value of play vs. teaching reading skills to young children. Both compared children who learned to read at 5 with those who learned at 7 and spent their early years in play-based activities. Those who read at 5 had no advantage. Those who learned to read later had better comprehension by age 11, because their early play experiences improved their language development.

Yet current educational policy banishes play in favor of direct instruction of inappropriate academic content and testing; practices that are ineffective for young children.

The No Child Left Behind Law played a major role in changing kindergarten. Upper-grade curricula were pushed down in a mistaken belief that by learning reading skills earlier, children would fare better on standardized tests. Subjects not tested by NCLB were de-emphasized. Lawmakers insisted that standardized tests assess reading at earlier ages, even though standardized tests are invalid for children under 8.

ccs I cantThese changes have the harshest effect on our most vulnerable children. The UVA study found that in schools with the highest percentage of children of color and children eligible for free-and-reduced-priced lunch, teachers had the most demanding expectations for student performance.

To make matters worse, the drafters of the Common Core ignored the research on child development. In 2010, 500 child development experts warned the drafters that the standards called for exactly the kind of damaging practices that inhibit learning: direct instruction, inappropriate academic content and testing.

These warnings went unheeded.

Consequently, the Common Core exacerbates the developmentally inappropriate practices on the rise since NCLB. Teachers report having to post the standards in the room before every scripted lesson, as if 5-year-olds can read or care what they say. They time children adding and subtracting, and train them to ask formulaic questions about an “author’s message.” All children are trained in the exact same skill at the same time. One teacher lamented that “there is no more time for play.” Another wrote “these so-called educational leaders have no idea how children learn.”

It may satisfy politicians to see children perform inappropriately difficult tasks like trained circus animals. However, if we want our youngest to actually learn, we will demand the return of developmentally appropriate kindergarten.

What the Future of Learning Might Look Like

 

via MindShift

Education and learning could look radically different in the next few years. The education foundation KnowledgeWorks has released a forecast on the future of learning, focusing on ways that technology and new teaching strategies are shaking up traditional models. Check out this snapshot of an infographic the organization created to depict a learning ecosystem that includes whole communities in education. Make sure to check out the full infographic.

Links

Money, Time, and Tactics: Can Games Be Effective in Schools?

There are so many people out there in education who truly don’t understand the power of games and gaming in education. I have been fortunate enough to work with a few people who are experts in the field, Henk Rogers (Tetris) and Mark Loughridge (F9 Entertainment) in the development of games, animations and simulations we have used SUCCESSFULLY in education. You can see some of our work on our website  and if you are interested in collaborating then contact us.


via Mindshift

If it’s true that 97 percent of teens in the U.S. are playing digital games, then the focus on how games can fit into the shifting education system becomes that much more important. Schools, districts, and individual educators are trying to figure out how games and learning can fit into the current complicated landscape.

The newly released report Games for a Digital Age: K-12 Market Map and Investment Analysis,released by the Joan Ganz Cooney Center and the Games and Learning Publishing Council,describes the many different criteria in play in detail, including obstacles from the policy standpoint, lack of teacher development, as well as how the Bring Your Own Device movement is influencing the push towards games and learning.

“Games are more popular than ever with youth today with many students spending hours a day playing them,” said Michael H. Levine, executive director of the Joan Ganz Cooney Center. “What we don’t know yet is whether and how they can be a key ally in driving pathways to academic success.”

Though it’s well worth reading the report in its entirety, below are excerpts pulled from the report, conducted and written by Dr. John Richards, Leslie Stebbins and Dr. Kurt Moellering.

ON FINDING WAYS TO USE GAMES WITHIN CLASS TIMES

The school day is divided into class periods, and this division limits lesson length. Furthermore, the combination of standards and the scope and sequence tied to core curriculum create “coverage” requirements that place practical limits on the number of lessons that can be devoted to a single topic.

Nearly all games fall clearly along a continuum ranging from short-form to long-form with a critical distinction and a bi-modal distribution pattern based on fitting in a class period. As noted by Rob Lippincott, Sr. Vice President of Education, PBS, “Games don’t fit the time box of a class period; a game succeeds when it is sticky and gobbles up more time. You want games in school to finish quickly and speed up learning.” (CS4Ed interview, April 2012).

We placed games into these two time-based categories, short-form and long-form. Within these broad areas fall dozens of different kinds of games, ranging from three-minute apps to open, immersive Multi-User Virtual Environments (MUVEs) that involve lengthy game playing. In addition to the length of play, the mechanics of a gaming experience varies broadly, with simple “add-on” gamification-type reward systems falling typically at the short end of the time continuum, and more complex, multiple-path, role playing games falling at the long end. In longer-form games, the game mechanics are typically intrinsic to the learning experience rather than placed at the end of or external to the game play itself.

“Games don’t fit the time box of a class period; a game succeeds when it is sticky and gobbles up more time. You want games in school to finish quickly and speed up learning.”

1. Short-Form Learning Games

In most K-12 schools the day is organized in blocks of time that average 40 minutes or less. Transition time and time for instruction or discussion connected to curricular material frequently leaves only 20 to 30 minutes for actually using a learning game. Short-form games are interactive digital activities that fit within a single class period and have some components common to all learning games. They focus on a particular concept or on skill refinement, skills practice, memorization, or performing specific drills.

Successful short-form games meet an important and defined market need, whether it is by demonstrating a concept to the whole class on an interactive white board, or by providing individual students with practice on a specific concept or skill. Short-form games include drill and practice, brief simulations, visualizations, or simulated training tools, and different types of “game-like” interactive learning objects. These types of games have the potential to be embedded in personalized learning environments or adaptive engines that combine data and feedback loops that are becoming increasingly popular in schools.

This type of game product is starting to gain traction in the K-12 market, due in part to its alignment to standards and to extensive product lines that cover many topics within the curriculum or meet an important, albeit narrow, market need. Teachers find such games easy to access and understand, and the games fit neatly into the short blocks of time available in the structured school day.

2. Long-Form Learning Games

Long-form learning games extend beyond a single class period. Typically game-playing is spread over multiple sessions or even several weeks. Long-form games lend themselves to the development of 21st century skills such as critical thinking, problem solving, collaboration, creativity, and communication. Kurt Squire, [co-founder and current director of the Games, Learning, & Society Initiative] underlines the distinction between the sophisticated learning skills developed through immersive experiences versus games where students are rewarded for memorizing vocabulary words or performing math drills. Squire views games such as Civilization III as having the potential to push students to engage actively in problem solving, reflection, and decision making related to historical and political situations (Squire as quoted in Klopfer, Osterweil, Groff, & Haas, 2009). Other researchers concur, and view long-form, immersive game play as a critical factor supporting a broad arena of social and cognitive learning (Shaffer, 2006; Bogost, 2007).

A number of individual studies have demonstrated that specific long-form games perform better when compared to typical lectures. Examples from research studies include Supercharged!, an electrostatics game that showed a 28% increase in learning (Squire, Barnett, Grant, & Higginbotham, 2004); Geography Explorer, a geology game that showed a 15 to 40% increase in learning (McClean, Saini-Eidukat, Schwert, Slator, & White, 2001); Virtual Cell, a cell biology game that showed a 30–63% increase in learning (McClean et al., 2001); and River City, a game that showed a 370% increase in learning for D students and 14% increase for B students (Ketelhut, 2007).

Recent research also points to the significance of the engagement factor produced by long-form learning games. Engagement fosters motivation and keeps students involved in the learning experience. While many educational software products have focused on extrinsic rewards for skills practice, longer form games where game play and learning are closely connected have been proven to be even more engaging than following a learning task with an external reward (Habgood & Ainsworth, 2011).

The authors of a report issued by the Committee on Science Learning at the National Research Council concluded that simulations and games have great potential to improve science learning in the classroom because they can “individualize learning to match the pace, interests, and capabilities of each particular student and contextualize learning in engaging virtual environments” (Honey & Hilton, 2011). The authors also echoed previous research demonstrating the appeal and engagement of learning games, and indicate that games can help support new inquiry-based approaches to science instruction by providing virtual laboratories or field learning experiences that overcome practical constraints.

The time required for playing long-form games has proven to be a significant barrier
to their widespread adoption. As Dave McCool, co-founder, President and CEO of Muzzy
Lane Software explains, “For us, with Making History3, it was a matter of having a product that was deep and narrow and was only needed for content that was covered for one week of the curriculum” (CS4Ed interview, February 2012).

In our interview, Scott Traylor, CEO and founder of 360KID, argued that long-form games can more easily fit into the homework side of the equation and that class time can be reserved for discussing results of the homework activities, strategies, and content learned (CS4Ed interview, March 2012). This “flipped classroom” model addresses the classroom time factor in that teachers can control how much time is spent on discussion sessions. However, there remain challenges with connectivity for students from lower-income households. As more schools experiment with various forms of online and blended learning, a better fit between available class time and long-form games may emerge.

ON DEFINING GAMES: WHAT QUALIFIES AS EDUCATIONAL?

The language of gaming and learning games is still in flux, and there has been little agreement between experts in the field about what falls under the category of “learning game” and what is not a game, but has “game-like” elements. Not surprisingly, the literature of games contains no agreed upon definition of a learning game. When we asked our interviewees what they considered a game, we found no consensus. One extreme cited any “formative assessment based on an adaptive engine,” while the other cited products with aspects of game mechanics such as badges, rewards, and points. Although the Software and Information Industry Association (SIIA) Codie awards category is for “Games and Simulations” (and researchers are sometimes careful to distinguish between simulations and games), for the purposes of this report we have included simulations in our broad definition of learning games.

… longer form games where game play and learning are closely connected have been proven to be even more engaging than following a learning task with an external reward.

Such a wide range of products is confusing to the K-12 audience, because “games” can vary from products that are prototypical to ones that only leverage somewhat extraneous game mechanics to engage and to motivate. Confusion among types of games is of particular concern when examining the research evidence of the effectiveness of games in learning. Most university-based research evaluates learning games in environments that engage students for several weeks with immersive, challenging experiences. Thus, when researchers argue that learning games are efficacious, promote critical thinking, and engage 21st century skills, it is not necessarily clear that these conclusions apply to many shorter forms of learning games.

All games have game mechanics that are the central element of the game and, to some degree, are integrated with the learning content. As James Gee argues in his keynote at the 2012 Games for Change conference, the extent to which the mechanics of creating motivation and directing attention is intrinsic to the content of the game can greatly influence learning outcomes.

Gamification is the use of game-based elements or game mechanics to drive user engagement and actions in non-game contexts. In gamification, the game mechanics are divorced from the content being taught and are instead added in the form of some sort of reward element after completion of an activity. For example, a short-form math game that involves answering math questions where correct answers are followed by a badge or the reward of playing a “dunk the clown” game would be called gamification. David Dockterman, Ed.D., Chief Architect, Learning Sciences with Tom Snyder Productions/Scholastic is concerned about this use of game mechanics, stating “Gamification can begin to undermine a kid’s desire to learn” (CS4Ed interview, March, 2012).

ON SELLING GAMES TO SCHOOLS

The systemic barriers to entry include:

  • the dominance of a few multi-billion dollar players;
  • a long buying cycle, byzantine decision-making process, and narrow sales window;
  • locally controlled decision making that creates a fragmented marketplace of individual districts, schools, and teachers;
  • frequently changing federal and state government policies and cyclical district resource constraints that impact the availability of funding;
  • the demand for curriculum and standards alignment and research-based proof of effectiveness; and
  • the requirement for locally delivered professional development.

However, recent trends provide an increasingly positive arena for learning games and other digital products, including:

  • the move to one-to-one computing in schools and the rise of a “Bring Your Own Device” (BYOD) infrastructure for learning;
  • the widespread acceptance and purchase of interactive white boards;
  • the improvement of school IT infrastructure and access to the Internet;
  • the 2010 National Education Technology Plan;
  •  a strong focus on Science, Technology, Engineering, and Math (STEM) skills, and more broadly, on higher-order thinking skills;
  • an increasing move in schools from print to digital materials and from a highly structured to a somewhat flexible textbook adoption process;
  • the increasing interest in Personalized Learning Environments (PLEs) and adaptive engines; and
  • an expanding base of research that shows the effectiveness of long-form games in learning.

Sweden’s Newest School System Has No Classrooms

I found this great article about new and innovative classrooms written by . It was originally posted on the website Edudemic in September 2012. Click the link to see the original article.
There’s a whole new classroom model and it’s a sight to behold. The newest school system in Sweden look more like the hallways of Google or Pixar and less like a brick-and-mortar school you’d typically see.

There are collaboration zones, houses-within-houses, and a slew of other features that are designed to foster “curiosity and creativity.” That’s according to Vittra, which runs 30 schools in Sweden. Their most recent school, Telefonplan School (see photos below via Zilla Magazine) in Stockholm, could very well be the school of the future.

Architect Rosan Bosch designed the school to encourage both independent and collaborative work such as group projects and PBL. Even the furniture is meant to get students learning. Bosch says each piece is meant to “aid students in engaging” while working.

The un-schoolness doesn’t stop with the furniture and layout though. The school has no letter grades, students learn in groups based on their level and not age.

Most of all, admission to the school is free as long as one of the child’s parents pays taxes in Sweden and the child has a ‘personal number’ which is like a social security number to our U.S. readers.

Telefonplan School in Sweden
Telefonplan School in Sweden
Telefonplan School in Sweden
Telefonplan School in Sweden
Telefonplan School in Sweden
Telefonplan School in Sweden
Telefonplan School in Sweden
Telefonplan School in Sweden
Telefonplan School in Sweden
This post originally appeared in Edudemic.Com  Online (http://edudemic.com/2012/09/swedens-newest-school-system-has-no-classrooms/)

Numbers Can Lie: What TIMSS and PISA Truly Tell Us, if Anything?

“America’s Woeful Public Schools: TIMSS Sheds Light on the Need for Systemic Reform”[1]

“Competitors Still Beat U.S. in Tests”[2]

“U.S. students continue to trail Asian students in math, reading, science”[3]

These are a few of the thousands of headlines generated by the release of the 2011 TIMSS and PIRLS results today. Although the results are hardly surprising or news worthy, judging from the headlines, we can expect another global wave of handwringing, soul searching, and calls for reform. But before we do, we should ask how meaningful these scores and rankings are.

“Numbers don’t lie,” many may say but what truth do they tell? Look at the following numbers:

Table 1: Scores and Attitudes of 8th Graders in TIMSS 2011

Country Math Scores Confidence (%) (4th Grade) Value Math (%)
Korea 613 03 (11) 14
Singapore 611 14 (21) 43
Chinese Taipei 609 07 (20) 13
Hong Kong 586 07 (24) 26
Japan 570 02 (09) 13
United States 509 24 (40) 51
England 507 16 (33) 48
Australia 505 17 (38) 46

These are the scores of 8th graders and percentage of them saying they are confident in math and value math. Top scoring Korea has only 3% of students feeling confident in their math and 14% valuing math, in contrast is Australia with much lower scores but significantly higher percentage of students feeling confident in math and valuing math. In fact, the top 5 East Asian countries in math scores have way fewer students reporting confidence in math and valuing math than the U.S., England, and Australia, all scored significantly lower.

It gives me a headache to understand these numbers: Do they mean that even if the Korean students do not think math is important, they study it anyway? and they have a very effective education that can make people who do not value math to be outstanding in it? Or since these are 8th graders, do they mean that after learning math for 8 years, the students feel the math they have been learning is not important in life? In the case of the United States, do they mean that American students value math but have poor math learning experiences that lead to low math achievement? Or could it be that their 8 years of math learning convinced them, at least a much larger proportion than in Korea, that math is important?

The same questions can be asked about confidence. Do the numbers mean that Korean students lack of confidence makes them study harder so they achieve better in math than their American or Australian counterparts? Or could they mean that the way math is taught in Korea made them lose confidence in math?

The data show that as students progress toward higher grades, they become less confident in their math learning. More fourth graders than eighth graders have confidence in math, for example.  Does this mean the more they learn, the less confident they become?

Or perhaps these numbers are not related at all. But the TIMSS report suggests that within countries students with higher scores are more likely to have a more positive attitude towards math, that is, a positive correlation. A negative correlation is found between countries and has been a pattern as Tom Loveless discovered in previous TIMSS. So somehow math scores, attitudes, and confidence are related. Perhaps whatever in an education system or culture that boosts math scores leads to less positive attitude and lower confidence at the same time. In this case, one needs to ask what is more important: scores, or confidence and positive attitude?

There can be other interpretations but whatever the interpretation is, these numbers show that results of TIMSS, or other international assessments such as the PISA, are a lot more complex than what the headlines attempt to suggest: Asians are great, America sucks, so do Australia and England. The TIMSS and PISA scores are perhaps worth much less than politicians and the media make of them, as the rest of this paper shows.

The Numbers Don’t Lie: A Long History of Bad Performance on International Tests

According to historical data, American education has always been bad and actually improving over the years. In the 1960s, when the First International Mathematics Study (FIMS) and the First International Science Study (FISS)[4] was conducted, U.S. students ranked bottom in virtually all categories:

11th out of 12 (8th grade -13 year old math)

12th out 12 (12th grade math for math students)

10th out 12 (12th grade math for non-math students)

7th out 19 (14 year-old science)

14th out of 19 (12th grade science)

In the 1980s, when the Second International Mathematics Study (SIMS) and Second International Science Study (SISS)[5] were conducted, U.S. students inched up a little bit, but not much:

10th out of 20 (8th grade-Arithmetic)

12th out of 20 (8th grade-Algebra)

16th out of 20 (8th grade-Geometry)

18th out of 20 (8th grade-Measurement)

8th out of 20 (8th grade-Statistics)

12th out of 15 (12th grade-Number Systems)

14th out of 15 (12th grade-Algebra)

12th out of 15 (12th grade-Geometry)

12th out of 15 (12th grade-Calculus)

14th out of 17 (14 year-old Science)

14th out of 14 (12th grade-Biology)

122h out of 14 (12th grade-Chemistry)

10th out of 14 (12th grade-Physics)

In the 1990s, in the Third International Mathematics and Science Study (TIMSS)[6], American test performance was not the best but again improved:

28th out 41 (but only 20 countries performed significantly better) (8th grade math)

17th out 41 (but only 9 countries performed significantly better) (8th grade science)

In 2003, in TIMSS[7] (now changed into Trends in International Mathematics and Science Study), U.S. students were not great, but again improved:

15th out of 45 (only 9 countries significantly better) (8th grade math)

9th out of 45 (only 7 countries significantly better) (8th grade science)

In 2007, U.S. improved again in TIMMS[8], although still not the top ranking country:

9th out of 47 (only 5 countries significant better) (8th grade math)

10th out of 47 (only 8 countries significantly better) (8th grade science)

Over the half century, American students performance in international math and science tests has improved from the bottom to above international average. The following figure shows the upward trend of American students’ performance in math. Because 8th grade seems to be the only group that has been tested every time since the 1960s, the graph only includes data for 8th grade math[9].

countriesbelow-791x1024

All the studies mentioned above have been coordinated by the International Association for the Evaluation of Educational Achievement (IEA). There is another international study, one that has gained more momentum and popularity than the ones organized by IEA. This is the Programme for International Student Assessment, better known as PISA, organized by the Organisation for Economic Co-operation and Development (OECD). PISA was first introduced in 2000 and tests 15 year olds in math, literacy, and science. It is conducted every three years. Because PISA is fairly new, so there is not a clear trend to show whether the U.S. is doing better or worse, but it is clear that U.S. students are not among the best[10]:

PISA Reading Literacy

15th out of 30 countries in 2000

17th out of 77 countries in 2009

PISA Math

24th out of 29 countries in 2003

31st out of 74 countries in 2009

PISA Sciences

21st out of 30 countries in 2003

23rd out of 74 countries in 2009

There are other studies and statistics, but this long list should be sufficient to prove that American students have been awful test takers for over half a century. Some has taken this mean American education has been awful in comparison to others. This interpretation has been common and backed up by media reports, scholarly books, and documentary films, for example:

1950s-1960s: Worse than the Soviet Union (1958, Life Magazine cover story Crisis in Education)[11]

1980s-1990s: Worse than Japan and others (A Nation at Risk[12], Learning Gap: Why Our Schools Are Failing And What We Can Learn From Japanese And Chinese Education[13])

2000s–: Worse than China and India (2 Million Minutes[14] (documentary film) Surpassing Shanghai)[15]

The Numbers Don’t Lie, but What Truth Do They Tell

Numbers can be used to tell stories of the past or the future. We can ask how we arrived at a certain number or what it means for the future. Asking about its past invites us to consider what we did or did not do to achieve a certain state indicated by the number. Asking about its future implications forces us to question if a certain number is desirable or meaningful. The latter must precede the former because unless the state measured by certain numbers has truly significant implications for a desirable future, the question about how we got there is practically a waste of time.

In the case of statistics from international educational assessments, the question about the future has rarely been explored. It has been assumed that these numbers indicate nations’ capacity to build a better future. And thus we must dive in urgently to learn about why others are getting better numbers than us. This assumption, however, may be wrong.

The Numbers’ Future

“Our future depends on the strength of our education system. But that system is crumbling,” reads a full-page ad in the New York Times. Dominating the ad is a graphic that shows “national security,” “jobs,” and the “economy” resting upon a cracking base of education. This ad is part of the “innovative, multitactical” Don’t Forget Ed campaign the College Board sponsored.

It is apparent America’s national security, jobs, and economy has been resting upon a base that has been crumbling and cracking for over half a century, according to the numbers. So one would logically expect the U.S. to have fallen through the cracks and hit rock bottom in national security, jobs, and economy by now. But facts seem to suggest otherwise:

The Soviet Union, America’s archrival in national security during the Cold War, which supposedly had better education than the U.S., disappeared and the U.S. remains the dominant military power in the world.

Japan, which was expected to take over the U.S. because of its superior education in the 1980s, has lost its #2 status in terms of size of economy. Its GDP is about 1/3 of America’s. Its per capita GDP is about $10,000 less than that in the U.S.

The U.S. is the 6th wealthiest country in the world in 2011 in terms of per capita GDP[16]. It is still the largest economy in the world.

The U.S. ranked 5th out of 142 countries in Global Competitiveness in 2012 and 4th in 2011[17].

The U.S. ranked 2nd out 82 countries in Global Creativity, behind only Sweden[18] in 2011.

The U.S. ranked 1st in the number of patents filled or granted by major international patent offices in 2008, with 14,399 filings, compared to 473 filings from China[19], which supposedly has a superior education[20].

Obviously America’s poor education told by the numbers has not ruined its national security and economy. These numbers have failed to tell the story of the future.

The Numbers’ Past

The past stories of numbers lie the lessons to be learned. The problem is that there are different ways to achieve the same number, although a set of factors have been identified to explain why American students perform worse than other countries or what made some other countries achieve better numbers. As a result, the most of the factors become debatable and debated myths, half-truths, or “duh!”

Time. American students spend less time studying. President Obama noted that on average U.S. students attend class about a month less than children in other advanced countries[21] in 2010. His Secretary of Education Arne Duncan said students in China and India attend school 25 to 30 percent longer than in the U.S.[22] A 1994 report of the National Education Commission on Time and Learning established by U.S. Congress observed “Students in other post-industrial democracies receive twice as much instruction in core academic areas during high school.”[23] However a study by the Center for Public Education says “students in China and India are not required to spend more time in school than most U.S. students.”[24]

Engagement and Commitment. American students, schools, parents, and governments don’t take school-based learning as seriously as other top performing countries. Not only students in other countries spend more time in school, “the formidable learning advantage Japanese and German schools provide to their students is complemented by equally impressive out-of-school learning,” noted the National Education Commission on Time and Learning in 1994[25]. “Compared with other societies, young people in Shanghai may be much more immersed in learning in the broadest sense of the term. The logical conclusion is that they learn more…” writes an OECD report explaining Shanghai’s outstanding PISA scores[26]. But the same report immediately notes “what they learn and how they learn are subjects of constant debate.”

Curriculum, Standards, Gateways, and Tests. The U.S. does not have a better (more focus, rigor, and coherence) common curriculum with high standards across the nation and an instructional system with clearly marked transition points. “…standards in the best-performing nations share the following three characteristics [focus, rigor, and coherence] that are not commonly found in U.S. standards,” says a report that calls for international benchmarking by the National Governors’ Association[27].  “Virtually all high-performing countries have a system of gateways marking the key transition points…At each of these major gateways, there is some form of external national assessment,” writes Marc Tucker in Surpassing Shanghai: An Agenda for American Education Built on the World’s Leading Systems (Tucker, 2011, p. 174). But Ontario, a top PISA performer does not, admits Tucker and schools in Finland, a much admired high performer on the PISA, “is a “standardized testing-free zone,”[28] writes Diane Ravitch.

Teachers and Teacher Education. American teachers are not as smart to begin with and are less well prepared than their counterparts in high performing countries. For example, while 100% of teachers in top performing countries –Singapore, Finland and South Korea — are recruited form the top third college graduates, only 23% are from the top third in the U.S., according to a study by the consulting firm McKinsey & Co[29].  Teachers in these top performing countries are also better trained, supported, and motivated before, during, and after taking the teaching job. This is one of the “duhs.”

Inequity and poverty. There is more social economic disparity among U.S. students and higher levels of poverty in the U.S. than other countries. “U.S. students in schools with 10% or less poverty are number one country in the world,” says a report of the National Association of Secondary School Principals[30]. The report establishes a direct connection between PISA performance and poverty and says the U.S. has the largest number of students living in poverty. But others disagree. “The U.S. looks about average compared with other wealthy nations on most measures of family background,” says the report from the National Governor’s Association, “Moreover, America’s most affluent15-year-olds ranked only 23rd in math and 17th in science on the 2006 PISA assessment when compared with affluent students in other industrialized nations.”[31]

There are of course other suggestions from access to natural resources[32] to cultural homogeneity and from sampling bias to parenting styles. Regardless, how each country achieved their international scores is not nearly as straightforward as the numbers themselves, making international learning a very difficult task.

The task becomes perhaps even more difficult, when the issues of economic, cultural, societal, and political contexts are considered. What’s more, learning from others may become not so desirable for the U.S. considering the fact that the test scores have not significantly affected America’s national security and economy. Moreover in the final analysis, since countries that have shown better numbers in tests have not performed necessarily better than the U.S., the U.S. education may have something to offer others.

The Numbers Don’t Lie, but Some Are Missing: Two Paradigms of Education

The fact the U.S. as a nation is still standing despite of its abysmal standing on international academic tests for over half a century begs two questions:

Is education as important to a nation’s national security and economy as important as believed?

If it is, are the numbers telling the truth about the quality of education in the U.S. and other nations?

If the answer to the first question is “no,” we need to disconnect the automatic association between test scores and education. In other words, the numbers don’t really measure education, at least not the entire picture of the education needed to produce citizens to build strong and prosperous economies.

In my latest book World Class Learners: Educating Creative and Entrepreneurial Students[33], I identified two paradigms of education: employee-oriented and entrepreneur-oriented.  The employee-oriented paradigm aims to transmit a prescribed set of content (the curriculum and standards) deemed to be useful for future life by external authorities, while the entrepreneur-oriented aims to cultivate individual talents and enhance individual strengths. The employee-oriented paradigm produces homogenous, compliant, and standardized workers for mass employment while the entrepreneurial-oriented education encourages individuality, diversity, and creativity.

Although in general, all mainstream education systems in the world currently follows the employee-oriented paradigm, some may not be as effectively and successfully as others. The international test scores may be an indicator of how successful and effective the employee-oriented education has been executed. In other words, these numbers are measures of how successful the prescribed content has been transmitted to all students. But the prescribed content does not have much to do with an already industrialized country such as the U.S., whose economy relies on innovation, creativity, and entrepreneurship. As a result, although American schools have not been as effective and successful in transmitting knowledge as the test scores indicate, they have somehow produced more creative entrepreneurs, who have kept the country’s economy going. Moreover, it is possible that on the way to produce those high test scores, other education systems may have discouraged the cultivation of the creative and entrepreneurial spirit and capacity.

Unfortunately there are few numbers that directly provide the same kind of comparison as TIMSS and PISA on measures of creativity and entrepreneurship, making it difficult to forcefully prove that American education indeed produce more creative and entrepreneurial talents. A piece of data I have found from the Global Entrepreneurship Monitor study suggests a significant negative relationship between PISA performance and indicators of entrepreneurship. The Global Entrepreneurship Monitor, or GEM, is an annual assessment of entrepreneurial activities, aspirations, and attitudes of individuals in more than 50 countries. Initiated in 1999, about the same time that PISA began, GEM has become the world’s largest entrepreneurship study. Thirty-nine countries that participated in the 2011 GEM also participated in the 2009 PISA, and 23 out of the 54 countries in GEM are considered “innovation-driven” economies, which means developed countries.

Comparing the two sets of data shows clearly countries that score high on PISA do not have levels of entrepreneurship that match their stellar scores. More importantly, it seems that countries with higher PISA scores have fewer people confident in their entrepreneurial capabilities. Out of the innovation-driven economies, Singapore, South Korea, Taiwan, and Japan are among the best PISA performers, but their scores on the measure of perceived capabilities or confidence in one’s ability to start a new business are the lowest. The correlation coefficients between scores on the 2009 PISA in math, reading, and science and 2011 GEM in “perceived entrepreneurial capability” in the 23 developed countries are all statistically significant[34].

Anecdotally, Vivek Wadhwa, president of Academics and Innovation at Singularity University, Fellow at Stanford Law School and Director of Research at Pratt School of Engineering at Duke University, wrote in Business Week in response to the latest PISA rankings:

The independence and social skills American children develop give them a huge advantage when they join the workforce. They learn to experiment, challenge norms, and take risks. They can think for themselves, and they can innovate. This is why America remains the world leader in innovation; why Chinese and Indians invest their life savings to send their children to expensive U.S. schools when they can. India and China are changing, and as the next generations of students become like American ones, they too are beginning to innovate. So far, their education systems have held them back.[35]

But there again are no numbers to prove these. However, other countries, particularly the high scoring Asian countries have all been reforming their education systems to be more like that in the U.S., as I have discussed in my book Catching Up or Leading the Way: American Education in the Age of Globalization[36].

Conclusions

I have put forth a lot of numbers of different sorts from a variety of sources. Taken together, these numbers suggest to me the following:

So far all international test scores measure the extent to which an education system effectively transmits prescribed content.

In this regard, the U.S. education system is a failure and has been one for a long time.

But the successful transmission of prescribed content contributes little to economies that require creative and entrepreneurial individual talents and in fact can damage the creative and entrepreneurial spirit. Thus high test scores of a nation can come at the cost of entrepreneurial and creative capacity.

While the U.S. has failed to produce homogenous, compliant, and standardized employees, it has preserved a certain level of creativity and entrepreneurship. In other words, while the U.S. is still pursuing an employee-oriented education model, it is much less successful in stifling creativity and suppressing entrepreneurship.

The U.S. success in creativity and entrepreneurship is merely an accidental by product of a less successful employee-oriented education, which is far from sufficient to meet the coming challenges brought about by globalization and technological changes. Thus in a sense, the U.S. education is in turmoil, inadequate, and obsolete, but it has to move toward more entrepreneur-oriented instead of more employee-oriented.


[1] http://dropoutnation.net/2012/12/11/americas-woeful-public-schools-timms-sheds-light-on-the-need-for-systemic-reform/

[2] http://online.wsj.com/article/SB10001424127887324339204578171753215198868.html

[3] http://www.washingtonpost.com/local/education/us-students-continue-to-trail-asian-students-in-math-reading-science/2012/12/10/4c95be68-40b9-11e2-ae43-cf491b837f7b_story.html

[4] Data source: U.S. National Center for Educational Statistics: http://nces.ed.gov/pubs92/92011.pdf

[5] Data source: U.S. National Center for Educational Statistics: http://nces.ed.gov/pubs92/92011.pdf

[6] Data source: U.S. National Center for Educational Statistics: http://nces.ed.gov/pubs99/1999081.pdf

[7] Data source: U.S. National Center for Educational Statistics: http://nces.ed.gov/timss/results03.asp

[8] http://nces.ed.gov/timss/results07.asp

[9] Since SIMS scores were reported in sub domains, I chose the lowest performance area for the U.S. students: Measurement.

[10] Data source: http://www.oecd.org/pisa/

[11] http://goo.gl/pAgnQ

[12] http://datacenter.spps.org/uploads/SOTW_A_Nation_at_Risk_1983.pdf

[13] http://books.google.com/books/about/Learning_Gap.html?id=HIfBn5W6LMcC

[14] http://www.2mminutes.com/

[15] http://www.amazon.com/Surpassing-Shanghai-American-Education-Leading/dp/1612501036

[16] Data source: International Monetary Fund: http://goo.gl/r7SFQ

[17] http://www3.weforum.org/docs/WEF_GCR_Report_2011-12.pdf

[18] Data source: http://www.theatlanticcities.com/jobs-and-economy/2011/10/global-creativity-index/229/

[19] Data Source: Chinese Innovation is a Paper Tiger http://online.wsj.com/article/SB10001424053111904800304576472034085730262.html?mod=googlenews_wsj

[20] Students from Shanghai China scored 1st on the PISA in all three subjects (math, reading, and sciences) in the last round of PISA released in 2010.

[21] http://today.msnbc.msn.com/id/39378576/ns/today-parenting/#.UEPqb2ie7sc

[22] http://www.centerforpubliceducation.org/Main-Menu/Organizing-a-school/Time-in-school-How-does-the-US-compare

[23] http://www2.ed.gov/pubs/PrisonersOfTime/Lessons.html

[24] http://www.centerforpubliceducation.org/Main-Menu/Organizing-a-school/Time-in-school-How-does-the-US-compare

[25] http://www2.ed.gov/pubs/PrisonersOfTime/Lessons.html

[26] http://www.oecd.org/countries/hongkongchina/46581016.pdf

[27] http://www.corestandards.org/assets/0812BENCHMARKING.pdf

[28] http://www.nybooks.com/articles/archives/2012/mar/08/schools-we-can-envy/?pagination=false

[29] http://mckinseyonsociety.com/closing-the-talent-gap/

[30] http://nasspblogs.org/principaldifference/2010/12/pisa_its_poverty_not_stupid_1.html

[31] http://www.corestandards.org/assets/0812BENCHMARKING.pdf

[32] http://www.oecd.org/education/preschoolandschool/programmeforinternationalstudentassessmentpisa/49881940.pdf

[33] http://zhaolearning.com/world-class-learners-my-new-book/

[34] http://zhaolearning.com/2012/08/16/doublethink-the-creativity-testing-conflict/

[35] http://www.businessweek.com/technology/content/jan2011/tc20110112_006501.htm

[36] http://zhaolearning.com/2009/11/14/3/

This is a repost from the blog of Dr. Yong Zhao.

The 50 Best Videos For Teachers Interested In Gamification

Image by Sezzles via Flickr Creative Commons

Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education.

Board games, video games, even active outdoor games all have an important place in education, and these videos share more about their role in learning.

Check out our list of 50 awesome videos for gaming teachers to discover what experts, teachers, and even students have to say about using games for education.

Gabe Zichermann: How games make kids smarter:
Check out Gabe Zichermann’s TED talk to find out how video games can actually make kids smarter and better problem solvers.

Johnny Lee demos Wii Remote hacks:
Check out this video to see how you can turn a cheap Wii Remote into a sophisticated educational tool.
Professor Henry Jenkins on games-based learning at SxSWi 2009:
MIT professor Henry Jenkins discusses why he thinks games are great learning tools in this video from SxSWi 2009.
Game-based Learning:
This video offers an excellent introduction into the idea of game-based learning, exploring how digital games can share enriched learning experiences.
Games and Education Scholar James Paul Gee on Video Games, Learning, and Literacy:
Learn about game learning from expert James Paul Gee, who explains the idea of situated and embodied learning, and how to helps students learn about problem solving.
Katie Salen on Game Design and Learning:
Quest2Learn’s Katie Salen explains the philosophy of using game design for learning in the classroom in this video.

John Hunter: Teaching with the World Peace Game:
John Hunter explains how he puts all of the world’s problems on a plywood board and uses the “World Peace Game” to encourage his 4th graders to solve them all, engaging them in learning and teaching complex lessons.
Game for Good Design Camp:
Gaming in education comes full circle in this video from Generation Cures Game for Good Design Camp. Students learn about science, technology, engineering, and math while they design video games that help others learn.
Immersive learning: it’s game on!:
Find out how immersive gaming environments can be useful for students and educators.
Stuart Brown: Play is more than fun:Dr. Stuart Brown discusses his research on play, explaining that gaming and play are important to healthy childhood development into adulthood.
What is Game Based Learning:
Check out this video to find a brief introduction to game-based learning.

Game On! How Playful Learning Works:
MIT’s video explains how playful learning works in an anywhere/everywhere state of play.
Teaching with Games: GLPC Case Study: Joel:
This video case study explores Joel Levin’s work as a school technology integrator, following him as he shares MinecraftEDU with second graders in New York City.
Game-Based Learning:
This video explains the application of game-based learning with video presentation and resources.
Classroom Game Design: Paul Andersen at TEDxBozeman:
Paul Andersen’s classroom is a video game, and you can learn how he puts video games to work in AP biology.
Video Games and the Future of Learning:
Jan Plass and Bruce Horner lecture in this video, explaining the research and science behind video games and their future in education.

Game Based Learning in Special Education:
Andre Chercka discusses his experience with game-based learning and how it can be applied to special education in this talk.
Steve Keil: A manifesto for play, for Bulgaria and beyond:
View this talk to find out why Bulgarian Steve Keil thinks play is so important to education and society, and how we can reinvent learning to better share a sense of play.
Mission Impossible Physical Education Game:
Check out this fun physical education game to see how kids can come together to think critically and work as a team.
The Gaming of Education:
In this video, you’ll see how gaming can help kids learn and engage more deeply, and enjoy “The Great Brain Debate” as experts question whether gaming in education negatively contributes to digital information overload.
Brenda Brathwaite: Gaming for understanding:
Game designer Brenda Brathwaite discusses how she created a game to help her daughter better understand the concept of slavery.
EdmodoCon 2011: Game Based Learning:
Watch this video to see how high school teacher Hyle Daley integrates educational gaming into curriculum.
Integrating Games-based Learning: A Conversation with Tim Rylands:
In this video, you’ll learn how to integrate games-based learning in your classroom.

Tim Brown: Tales of creativity and play:
Designer Tim Brown explains how important play is to creative thinking, offering great ideas for bringing play into our lives and classrooms.
Teaching with Games: GLPC Case Study: Lisa:
Check out this video with 4th grade teacher Lisa Parisi as she uses freely available games from BrainPOP and Manga High to challenge them in math and science content.
Jane McGonigal: Gaming can make a better world:
Jane McGonigal’s talk explains how we can harness the power of gaming to solve real-world problems.
Nolan Bushnell Talks About Making Learning a Game:
View this video from Atari founder Nolan Bushnell as he talks about changing the way kids learn in and out of school with gaming.
Game-based learning: what do e-learning designers need to know?:
What makes educational games different? This video takes a look at what e-learning designers have to do differently when it comes to learning games.
Dawn Hallybone, Teacher, Learning Without Frontiers, London:
In this video, British teacher Dawn Hallybone shares her strategies for bringing commercial video game technology to learning in order to motivate her students and improve educational outcomes.
Sir Ken Robinson: Bring on the learning revolution!:
Sir Ken Robinson shares his ideas for a radical shift in learning, bringing personalization and creativity to education, and allowing kids’ natural talents to grow.
Games and Learning in the Classroom with Teacher Prantika Das:
Follow this Microsoft Most Innovative Teachers Forum winner as she explains how she uses games to stimulate learning in her classroom.

Net Gen Ed: Game-based Learning:This video from Net Gen Ed explains the fundamentals of game-based learning and how to use games for educational purposes.
A Vision for 21st Century Learning:
Check out this presentation on game based learning to better understand the ideas behind immersive learning environments.
Ali Carr-Chellman: Gaming to re-engage boys in learning:
How do you get boys interested in learning? Encourage them to play video games. Ali Carr-Chellman’s talk explains a great plan to engage boys in the classroom by bringing video games in.
Gaming in Libraries Class:
See what Paul Waelchli has to say about teaching through game learning in this Gaming in Libraries course.
Ian Bogost on Serious Games:
Get gaming expert Ian Bogost view on what serious games can do for education and beyond.

School Mods: Gaming the Education System:
Jonathan Schneker’s talk is all about how video games can actually help us learn.
Education & business find uses for Serious Games:
This piece from Euronews explains how computer games are breaking beyond entertainment and moving into the education and business world.
Game based Learning-How computer games and their design can be used in schools:
Watch this video from the Festival of Education explaining why computer games are an essential part of 21st century curriculum.
James Paul Gee on Learning with Video Games:
Gaming expert James Paul Gee shares his insight into why video games make great learning tools.
Tom Chatfield: 7 ways games reward the brain:
Watch Tom Chatfield’s TED talk to find out how games engage and reward our brains to keep us going for more.
Consolarium on BBC News: Gaming in Education:
Scottish educators explain how the Nintendo DS is making a difference in engagement and educational attainment for Scottish students.
Dr. Paul Howard-Jones – Neuroscience, Games & Learning:
Dr. Paul Howard-Jones discusses the science of game-based learning as he explains how gaming engages the brain in education.
Welcome to the Digital Generation:
This series of videos from Edutopia explains great ideas for teaching today’s digital generation

The Money Game:
In this financial education game, students learn basic money management and wealth creation principles, making personal finance education fun and easy.
Brenda Laurel:
Brenda Laurel’s talk on games for girls offers interesting ideas for getting female students more engaged in game learning.
Game-Based Learning in Higher Education:
Game-based learning isn’t just for kids. Watch this talk from the USC Center for Excellence in Teaching to find out why and how game-based learning can be used for higher education.
James Paul Gee on Grading with Games:
Game-based learning expert James Paul Gee explains how kids can learn, and be graded, with games.
Teaching with Games: GLPC Video Case Study: Steve:
Technology instructor Steve Isaacs discusses how he uses video game design and development in 7th grade curriculum, developing 21st century skills and helping to motivate students.
Douglas Thomas on Video Game Learning: Interacting with Media:
Watch this video from the MacArthur Foundation to find out how video games can serve as powerful learning tools for students.

Should I become a teacher….the economics

 

Dollars to doughnuts.

Fortuitously, in the midst of the contentiousChicago teachers union strike, the Organization for Economic Cooperation and Development has released its annual reporton the state of education and investment in education around the developed world. It might help provide some context for what Chicago teachers are fighting over.

Here’s one particularly striking figure from the report, showing the ratio of teacher salaries to the earnings of other workers who went to college:

Source: Organization for Economic Cooperation and Development.
Source: Organization for Economic Cooperation and Development.

The United States spends a lot of money on education; including both public and private spending, America spends 7.3 percent of its gross domestic product on all levels of education combined. That’s above the average for the O.E.C.D., where the share is 6.2 percent.

The annual spending per student by educational institutions of all levels is also higher in the United States than it is in any other developed country.

Despite the considerable amount of money channeled into education here, teaching jobs in the United States are not as well paid as they are abroad, at least when you consider the other opportunities available to teachers in each country.

In most rich countries, teachers earn less, on average, than other workers who have college degrees. But the gap is much wider in the United States than in most of the rest of the developed world.

The average primary-school teacher in the United States earns about 67 percent of the salary of a average college-educated worker in the United States. The comparable figure is 82 percent across the overall O.E.C.D. For teachers in lower secondary school (roughly the years Americans would call middle school), the ratio in the United States is 69 percent, compared to 85 percent across the O.E.C.D. The average upper secondary teacher earns 72 percent of the salary for the average college-educated worker in the United States, compared to 90 percent for the overall O.E.C.D.

American teachers, by the way, spend a lot more time teaching than do their counterparts in most other developed countries:

Source: Organization for Economic Cooperation and Development. Year of reference for Argentina is 2009. Numbers for the United States, England, Denmark, Japan, Indonesia and the Russian Federation refer to actual teaching hours. 
Source: Organization for Economic Cooperation and Development. Year of reference for Argentina is 2009. Numbers for the United States, England, Denmark, Japan, Indonesia and the Russian Federation refer to actual teaching hours.

So tell me: Given the opportunity costs of becoming a teacher instead of using your college degree to enter another, more remunerative field, are the psychic rewards of teaching great enough to convince America’s best and brightest to become educators?

 

Original post by CATHERINE RAMPELL